The New Hotness- Blacephalon/Naganadel
Pokemon: 13
4 Blacephalon GX LTH
4 Poiple FLI
3 Naganadel LTH
2 Tapu Lele GX
Items: 15
4 Ultra Ball
2 Mysterious Treasure
3 Acro Bike
4 Beast Ring
1 Choice Band
1 Rescue Stretcher
Supporters: 14
4 Cynthia
4 Guzma
4 Sightseer
1 Lillie
1 Kiawe
Energy: 15
14 Fire
1 Beast Energy Prism Star
Stadium: 3
1 Heat Factory Prism Star
2 Ultra Space
Main Strategy:
Use the variety of discard to put fire energy into the discard pile (sightseer, ultra ball etc.), and, using naganadels ability, put them on the naganadel. Blacephons attack hits for more damage when you send fire energy to the lost zone. If you played during the era, the deck is similar to magnezone prime.
Pokemon: 13
4 Blacephalon GX LTH
4 Poiple FLI
3 Naganadel LTH
2 Tapu Lele GX
Items: 15
4 Ultra Ball
2 Mysterious Treasure
3 Acro Bike
4 Beast Ring
1 Choice Band
1 Rescue Stretcher
Supporters: 14
4 Cynthia
4 Guzma
4 Sightseer
1 Lillie
1 Kiawe
Energy: 15
14 Fire
1 Beast Energy Prism Star
Stadium: 3
1 Heat Factory Prism Star
2 Ultra Space
Main Strategy:
Use the variety of discard to put fire energy into the discard pile (sightseer, ultra ball etc.), and, using naganadels ability, put them on the naganadel. Blacephons attack hits for more damage when you send fire energy to the lost zone. If you played during the era, the deck is similar to magnezone prime.
Blacephalon-GX – Fire – HP180
Basic Pokemon (Ultra Beast)
[R] Bursting Burner: Your opponent’s Active Pokemon is now Burned and Confused.
[R][R] Mind Blown: 50x damage. You may send any number of [R] Energy attached to your Pokemon in play to the Lost Zone. This attack does 50 damage times the number of cards sent in this way.
[R] Burst GX: Discard 1 of your Prize cards. If that card is an Energy, attach it to 1 of your Pokemon. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Naganadel – Psychic – HP130
Stage 1 (Ultra Beast) – Evolves from Poipole
Ability: Charge Up
Once during your turn (before your attack), you may attach a basic Energy from your discard pile to this Pokemon.
[C][C][C] Turning Point: 80+ damage. If you have exactly 3 Prize cards remaining, this attack does 80 more damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Sightseer – Trainer
Supporter
Draw cards from your deck until you have 5 cards in your hand. Before drawing, you may discard any number of cards from your hand.
You may play only 1 Supporter card during your turn (before your attack).
Heat Factory Prism Star – Trainer
Stadium
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
Once during your turn (before your attack), you may discard a [R] Energy from hand. If you do, draw 3 cards.
As long as this Stadium is in play, whenever a player uses an Item or Supporter card from their hand, prevent all effects of those cards done to this Stadium.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Basic Pokemon (Ultra Beast)
[R] Bursting Burner: Your opponent’s Active Pokemon is now Burned and Confused.
[R][R] Mind Blown: 50x damage. You may send any number of [R] Energy attached to your Pokemon in play to the Lost Zone. This attack does 50 damage times the number of cards sent in this way.
[R] Burst GX: Discard 1 of your Prize cards. If that card is an Energy, attach it to 1 of your Pokemon. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Naganadel – Psychic – HP130
Stage 1 (Ultra Beast) – Evolves from Poipole
Ability: Charge Up
Once during your turn (before your attack), you may attach a basic Energy from your discard pile to this Pokemon.
[C][C][C] Turning Point: 80+ damage. If you have exactly 3 Prize cards remaining, this attack does 80 more damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Sightseer – Trainer
Supporter
Draw cards from your deck until you have 5 cards in your hand. Before drawing, you may discard any number of cards from your hand.
You may play only 1 Supporter card during your turn (before your attack).
Heat Factory Prism Star – Trainer
Stadium
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
Once during your turn (before your attack), you may discard a [R] Energy from hand. If you do, draw 3 cards.
As long as this Stadium is in play, whenever a player uses an Item or Supporter card from their hand, prevent all effects of those cards done to this Stadium.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.