TCG Fakes Ninja Penguin's Text-Based Fakes - Day and Night

NinjaPenguin

Always standing out from the crowd.
Member
Hi! I was thinking about how Sun and Moon would affect the TCG when I thought of the idea for this set, which I'm calling Day and Night.
This set features:
-75 Cards (not counting requests)
-Game Changing Pokemon GX
-Alola Pokemon
-Time, a new mechanic
-And much more

As you saw above, there is a new mechanic called time. In every match, there will be a double sided time token, with one side that has a sun and another side that has a moon. If the sun is facing up, it is day. If the moon is facing up, it is night. Whoever goes second will get to decide what time the token starts on.
So everybody knows, my faking style will be like this:
Stage/Pokemon/HP/Type

Ability
Effect

Cost/Attack Name/Damage
Effect

Weakness/Resistance
Retreat Cost
Set Number/Cards in Set/Rarity
Blurb
Here's my first card:
Basic/Dialga/HP 150/Metal

Ability: Time Swap
When you play this Pokémon from your hand onto your Bench, you may turn the Time Counter.

[M][M][C][C] Roar of Time 50+
If you have turned the Time Counter this turn, this attack does 100 more damage.

Weakness: [F] x2 Resistance: [G] -20
Retreat Cost: [C][C]
1/75 R
Dialga is the master of everything related to time. Any Pokémon who oppose it will be sent back in time to 100 years ago.
You may request for me to make any Pokemon or Trainer (must be in the games) you wish by putting your request in bold. You may only request up to two Pokemon and one Trainer, so be careful with your picks. Requests will be unique, so don't be afraid to request a usually boring Pokemon.
Updates will come semi-frequently, so be on the lookout for some new Pokemon!
Basic/Dialga/HP 150/Metal

Ability: Time Swap
When you play this Pokémon from your hand onto your Bench, you may turn the Time Counter.

[M][M][C][C] Roar of Time 50+
If you have turned the Time Counter this turn, this attack does 100 more damage.

Weakness: [F] x2 Resistance: [G] -20
Retreat Cost: [C][C]
1/75 R
Dialga is the master of everything related to time. Any Pokémon who oppose it will be sent back in time to 100 years ago.
Trainer/Stadium
Shoal Cave

If the Day side of the Time Counter is face-up, the attacks of each [F] Pokémon (both yours and your opponent's) do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

If the Night side of the Time Counter is face-up, each [W] type Pokémon in play (both yours and your opponent's) gets +40 HP.

2/75 U
Basic/Corsola/HP 90/Water

Ability: Natural Cure
When you attach a [W] energy from your hand to Corsola, remove all Special Conditions from your Active Pokémon.

[W] Flail 20+
This attack does 10 more damage times the number of damage counters on this Pokémon.

Weakness: [G] x2 Resistance: [R] -20
Retreat Cost: [C][C]
3/75 U
Corsola love to live in warm seas. If the seas ever get cold, they migrate south.
Basic/Mienfoo/HP 60/Fighting

[F] Drain Punch 20
Heal 10 damage from this Pokémon.

Weakness: [C] x2 Resistance: [D] -20
Retreat Cost: [C]
4/75 C
Mienfoo are some of the most elegant fighters in the world. Their combos are considered to be artistic masterpieces.
Stage 1 ~ Evolves from Mienfoo/Mienshao/HP 130/Fighting

[C][C] Fake Out 40
If Mienshao evolved from Mienfoo during this turn, the Defending Pokémon is now Paralyzed.

[F][C] Arm Lash 70

Weakness: [C] x2 Resistance: [D] -20
Retreat Cost: [C][C]
5/75 U
Mienshao are known for their resilience. Once a Mienshao starts to attack, nothing can stop it.
Basic/Lunatone GX/HP 180/Psychic

Ability: Levitate
Prevent all damage done to this Pokémon by attacks from your opponent's [F] type Pokémon.

[P][P][P] Spinning Orbit 100
You may discard 2 [P] energy attached to this Pokémon. If you do, this attack does 40 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[C][C] Pure Darkness GX
Turn the Time Counter to Night. The Time Counter cannot be turned again for the rest of the game (except by Resilient Light GX). (You can’t use more than 1 GX attack in a game.)

Weakness: [G] x2 Resistance:
Retreat Cost: [C][C][C]
6/75 UR
When your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.
Trainer/Supporter
Jogger/Officer

If the Day side of the Time Counter is face-up, heal 50 damage and remove all Special Conditions from your Active Pokémon and heal 30 damage from your Benched Pokémon.

If the Night side of the Time Counter is face-up, during your turn, your Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance) and the Defending Pokémon can't retreat during your opponent's next turn.

7/75 U
Basic/Gligar/HP 70/Colorless

Ability: Razor Sharp Evolution
This Pokémon may only evolve when it is holding a Razor Fang and the Night side of the Time Counter is face-up.

[F] Jab 10
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Weakness: [G] x2 Resistance:
Retreat Cost: [C]
8/75 C
When a Gligar spots its prey, it flies down from the cliffside. It then proceeds to inject its target with poison.
Stage 1 ~ Evolves from Gligar/Gliscor/HP 130/Colorless

[C] Toxic Fang 30
The Defending Pokémon is now Poisoned.

[C][C][C] Beat Up 20+
This attack does 30 more damage times the number of your Pokémon whose Basic Stage has the Razor Sharp Evolution Ability.

Weakness: [G] x2 Resistance:
Retreat Cost:
9/75 R
When a Gliscor flies, it is completely silent. This allows it to attack prey with the greatest of ease.
Trainer/Item
Razor Fang

If this card is attached to a Gligar, Gliscor, Sneasel, or Weavile, each of the attacks of that Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

10/75 U
Basic/Sneasel/HP 60/Water

Ability: Razor Sharp Evolution
This Pokémon may only evolve when it is holding a Razor Fang and the Night side of the Time Counter is face-up.

[W] Frozen Claws 20
Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed.

Weakness: [Y] x2 Resistance: [P] -20
Retreat Cost: [C]
11/75 C
Sneasel are known for deadly claws. Anything unlucky enough to startle Sneasel will automatically be torn to shreds.
Stage 1 ~ Evolves from Sneasel/Weavile/HP 100/Water

[C] Punishment
During the next turn, if you are damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 5 damage counters on the Attacking Pokémon.

[W][W][C] Beat Up 40x
This attack does 40 damage times the number of your Pokémon whose Basic Stage has the Razor Sharp Evolution Ability.

Weakness: [Y] x2 Resistance: [P] -20
Retreat Cost:
12/75 R
Weavile are known for hunting in packs. They mark their territory by carving trees with their claws.
Basic/Exeggcute/HP 40/Grass

[G] Runny Egg 20
Discard this Pokémon and all cards attached to it (this does not count as a Knock Out).

Weakness: [R] x2 Resistance:
Retreat Cost: [C]
13/75 C
Although it may look harmful to Exeggcute, its eggs cracking are actually a good thing. The cracking is what allows it to evolve into Exeggutor.
Stage 1 ~ Evolves from Exeggcute /Exeggutor/HP 130/Grass

Ability: Walking Jungle
Once during your turn (before your attack), you may heal 20 damage from all of your Pokémon that have any [G] Energy attached to it.

[G][C][C] Egg Bomb 80
Discard any Stadium card in play. Your opponent can't play any Stadium cards from his or her hand during his or her next turn.

Weakness: [R] x2 Resistance:
Retreat Cost: [C][C]
14/75 R
The three heads of an Exeggutor all think and function separately; however, they never argue over anything.
Alolan Form ~ Transforms from Exeggutor/Alolan Exeggutor/HP 150/Dragon

Ability: Alolan Sun
If the Day side of Time Counter is face-up, Alolan Exeggutor retains the attacks and Abilities of its previous Evolution.

[G][P] Super Long Neck 120
This attack does 20 damage to every Benched Pokémon (Both yours and your opponent's). Apply Weakness and Resistance for Benched Pokemon.

Weakness: [N] x2 Resistance: [W] -20
Retreat Cost: [C][C]
15/75 UR
Due to high amounts of exposure to the sun, Alolan Exeggutor have a very large neck and a four heads. This causes many foreigners to run away in terror.
Basic/Oricorio/HP 90/Fire

Regional Change
As often as you like during your turn (before your attack), you may switch Oricorio with a different Oricorio in your hand (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.)

Ability: Burning Fluff
Once during your turn (before your attack), you may use this Ability. Both Active Pokémon are now Burned. Put 4 damage counters instead of 2 on your Burned Pokémon between turns.

[F][F] Fiery Dance 50
This Pokémon does 30 damage to itself.

Weakness: [W] x2 Resistance:
Retreat Cost:
16/75 R
Baile Style Oricorio are known for their fiery passion. This allows it to exude extreme power while it dances.
Basic/Oricorio/HP 80/Lightning

Regional Change
As often as you like during your turn (before your attack), you may switch Oricorio with a different Oricorio in your hand (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.)

Ability: Friendly Cheer
Once during your turn (before your attack), you may use this ability. If your Active Pokémon has less than 40 HP remaining, the attacks of that Pokémon do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

[L] Zap 30

Weakness: [F] x2 Resistance:
Retreat Cost: [C]
17/75 R
Pom-Pom Style Oricorio are some of the best friends in the world. They always cheer for their friends.
Basic/Oricorio/HP 70/Psychic

Regional Change
As often as you like during your turn (before your attack), you may switch Oricorio with a different Oricorio in your hand (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.)

Ability: Captivating Dancing
Once during your turn (before your attack), you may use this ability. No Pokémon can retreat until your next turn.

[P] Sacrificial Dance
This Pokémon is Knocked Out. Search your deck for 2 Basic Energy cards and attach them to 1 of your Evolved Pokémon. Shuffle your deck afterwards.

Weakness: [L] Resistance:
Retreat Cost: [C]
18/75 R
Pa'u Style Oricorio are masters of psychic power. Their dancing is said to be an offering to the gods.
Basic/Oricorio/HP 100/Colorless

Regional Change
As often as you like during your turn (before your attack), you may switch Oricorio with a different Oricorio in your hand (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.)

Ability: Spirit Revival
Once during your turn (before your attack), you may use this ability. Each player may put any number of Basic Pokémon from their discard pile onto their Bench. (Your opponent chooses first.)

[C][C] Flight of Spirits 10x
This attack does 10 damage times the number of Oricorio on your Bench.

Weakness: [P] Resistance:
Retreat Cost: [C]
19/75 R
Sensu Style Oricorio are calm and peaceful. Their dances have the power to remind people of their homeland.
Basic/Cryogonal/HP 90/Water

[W][C] Night Slash 70
If the Day side of the Time Counter is face-up, this attack does nothing.

[G][W][C] Solar Beam 100
If the Night side of the Time Counter is face-up, this Pokémon's Solar Beam attack does nothing. During your next turn, this Pokémon's Solar Beam attack's base damage is 100 (even if the Night side of the Time Counter is face-up).

Weakness: [R] x2 Resistance: [N] -20
Retreat Cost: [C]
20/75 R
Cryogonal trap their prey with deadly ice chains. The prey is then frozen to temperatures lower than -100° C.
Tranier/Item
Taxi

Search your deck for a Stadium card, reveal it, and put it into your hand. Shuffle your deck afterward.

21/75 U
Basic/Solrock GX/HP 180/Psychic

Ability: Heat Absorption
Prevent all damage done to this Pokémon by attacks from your opponent's [R] type Pokémon.

[P][P][P] Revolving Pull 100
You may discard 2 [P] energy attached to this Pokémon. If you do, prevent all damage done to this Pokémon by attacks from your opponent's Basic Pokémon during your opponent's next turn.

[C][C] Resilient Light GX
Turn the Time Counter to Day. The Time Counter cannot be turned again for the rest of the game (except by Pure Darkness GX). (You can’t use more than 1 GX attack in a game.)

Weakness: [G] x2 Resistance:
Retreat Cost: [C][C][C]
22/75 UR
When your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.
Basic/Cubone/HP 60/Fighting

[F] Strange Mourning 10
Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: [W] x2 Resistance:
Retreat Cost:
23/75 C
All Cubone are born with a strange mental disorder that causes them to believe their mother is dead. It is not known why this happens.
Stage 1 ~ Evolves from Cubone/Marowak/HP 90/Fighting

[F][C] Bonemerang 50
At the end of your opponent's next turn, place 5 damage counters on the Defending Pokémon.

Weakness: [W] x2 Resistance:
Retreat Cost: [C]
24/75 U
Nobody knows for sure how Marowak find the bones they hold, though some scholars believe that they are taken from a graveyard hidden from the eyes of humans.
Alolan Form ~ Transforms from Marowak/Alolan Marowak/HP 130/Fire

Ability: Fiery Forehead
If this Pokémon is damaged by an opponent's attack (even if this Pokémon is Knocked Out), the Defending Pokémon is now Burned.

[R][P] Magical Bone 70
Switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon. The new Active Pokémon can't retreat during your opponent's next turn.

Weakness: [P] x2 Resistance: [G] -20
Retreat Cost: [C]
25/75 UR
Alolan Marowak are gifted with magical abilities. This has caused Alolans to regard it as a conjurer.
Basic/Bouffalant Black Empoleon/HP 120/Colorless

Ability: Night Attacking
If the Day side of the Time Counter is face-up, you can't play this Pokémon onto your bench.

[C][C][C] Black Takeover 50+
If you played a Black Empoleon Trainer card from your hand during this turn, this attack does 90 more damage.

Weakness: [F] x2 Resistance: [P] -20
Retreat Cost: [C][C]
26/75 U
Bouffalant have very strong heads. Their headbutts are so strong, they can destroy trains.
Trainer/Supporter
Jeremy Black Empoleon

You can play this card only if the Night side of the Time Counter is face-up.

Draw 3 cards. Then, your opponent discards 3 cards from his or her hand. During this turn, your Black Empoleon Pokémon's attacks do 10 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

27/75 U
Trainer/Stadium
Tubeline Bridge Black Empoleon

Each Black Empoleon Pokémon in play (both yours and your opponent's) gets +30 HP.

28/75 U
Basic/Scraggy Black Empoleon/HP 50/Darkness

[D][C] Headbutt 40

Weakness: [P] x2 Resistance: [M] -20
Retreat Cost: [C]
29/75 C
Scraggy have elastic skin. This allows them to repel attacks.
Stage 1 ~ Evolves from Scraggy/Scrafty Black Empoleon/HP 120/Darkness

Ability: Shed Skin
Once during your turn (before your attack), if this Pokémon us your Active Pokémon, you may flip a coin. If heads, remove all Special Conditions from this Pokémon.

[D][C][C][C] Head Smash 150
This Pokémon does 80 damage to itself.

Weakness: [P] x2 Resistance: [M] -20
Retreat Cost:
30/75 U
Scrafty have a hierarchy based on crest size. The larger the crest on top of its head, the more respected it is.
Basic/Piplup Black Empoleon/HP 50/Water

[W] Baby-Doll Eyes
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 30 (after applying Weakness and Resistance).

Weakness: [L] x2 Resistance: [M] -20
Retreat Cost: [C]
31/75 C
Piplup are very prideful Pokémon. Because of this, they refuse to except food from their trainers.
Stage 1 ~ Evolves from Piplup/Prinplup Black Empoleon/HP 90/Water

Ability: Huge Ego
Once during your turn (before your attack), if Prinplup is your Active Pokémon, you may flip a coin. If heads, your opponent's Active Pokémon can't attack or retreat during your opponent's next turn. If tails, Prinplup can't attack or retreat during this turn.

[W][W] Razor Wings 50

Weakness: [L] x2 Resistance: [M] -20
Retreat Cost: [C]
32/75 U
Every Prinplup believes it is the most important Pokémon in the world. This causes it to live a solitary lifestyle.
Stage 2 ~ Evolves from Prinplup/Empoleon Black Empoleon/HP 150/Metal

Ability: Shady Acceleration
As often as you like during your turn (before your attack), if the Night side of the Time Counter is face-up, you may attach a Special Energy card from your discard pile to 1 of your Benched Black Empoleon Pokémon.

[M][M][C][C] Empoleon Squad 40x
This attack does 40 damage times the number of your Benched Black Empoleon Pokémon.

Weakness: [L] x2 Resistance: [M] -20
Retreat Cost: [C][C]
33/75 R
Empoleon are master survivalists. They can even swim faster than a jet boat.
Basic/Sandile Black Empoleon/HP 60/Fighting

[F] Swagger
The Defending Pokémon is now Confused. During your opponent's next turn, any damage done to this Pokémon by attacks is increased by 20 (after applying Weakness and Resistance).

Weakness: [G] x2 Resistance: [L] -20
Retreat Cost: [C]
34/75 C
Sandile creep below the surface of the sand with only their nose and eyes visible. They love to sneak up on unsuspecting trainers.
Stage 1 ~ Evolves from Sandile/Krokorok Black Empoleon/HP 90/Fighting

[F] Embargo
During your opponent's next turn, each Pokémon Tool card in play has no effect.

[F][C][C] Bite 50

Weakness: [G] x2 Resistance: [L] -20
Retreat Cost: [C][C]
35/75 U
The membrane covering Krokorok's eyes serves two purposes, shielding its eyes from sandstorms and sensing the heat of objects.
Stage 2 ~ Evolves from Krokorok/Krookodile/HP 140/Fighting

Ability: Clamping Jaw
As long as this Pokémon is your Active Pokémon, if the Night side of the Time Counter is face-up, your opponent's Pokémon can't retreat.

[F][F][F][F] Outrage 140
If you used this attack during your last turn, this Pokemon is now Confused.

Weakness: [G] x2 Resistance: [L] -20
Retreat Cost: [C][C][C]
36/75 R
Their imposing jaws never allow prey to escape. They try to clamp down on everything that moves.
Trainer/Item
Black Empoleon Ball Black Empoleon

Discard a card from your hand. (If you can't discard a card, you can't play this card.) Search your deck for a Black Empoleon Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward. Then, draw a card.

37/75 U
Energy/Special Energy
Gang-Up Energy

This card can only be attached to Black Empoleon Pokémon. This card provides [C] Energy.

The attacks of the Black Empoleon Pokémon this card is attached to aren't affected by Resistance or any other effects on your opponent's Active Pokémon.

(If this card is attached to anything other than a Black Empoleon Pokémon, discard this card.)

38/75 U
Restored ~ Put this card onto your Bench only with the effect of Sail Fossil/Amaura/HP 80/Water

Ability: Night Transformation
If the Day side of the Time Counter is face-up, this Pokémon can't evolve.

[W] Powder Snow 20

Weakness: [F] x2 Resistance: [R] -20
Retreat Cost: [C]
39/75 U
100 Million Years Ago, Amaura were protected from vicious predators by their cold habitat.
Stage 1 ~ Evolves from Amaura/Aurorus/HP 150/Water

Ability: Diamond Wall
Prevent all effects of your opponent's attacks, including damage, done to each of your Restored Pokémon. (Existing effects are not removed.)

[W][W][C] Freeze Dry 90+
If the Defending Pokémon is [W] type, this attack does 40 more damage.

Weakness: [F] x2 Resistance: [R] -20
Retreat Cost: [C][C][C]
40/75 R
Aurorus control ice crystals that can protect it from anything, even a vicious Tyrantrum.
Restored ~ Put this card onto your Bench only with the effect of Jaw Fossil/Tyrunt/HP 70/Fighting

Ability: Day Transformation
If the Night side of the Time Counter is face-up, this Pokémon can't evolve.

[F] Bite 10+
Flip a coin. If heads, this attack does 20 more damage.

Weakness: [W] x2 Resistance: [G] -20
Retreat Cost: [C]
41/75 U
A Tyrunt's jaws are strong enough to crush an automobile.
Stage 1 ~ Evolves from Tyrunt/Tyrantrum/HP 140/Fighting

[C][C] Stomp 60

[F][F][F] Prey on the Weak
If the Defending Pokémon is a Basic Pokémon, it is Knocked Out. (If the Defending Pokémon is not a Basic Pokémon, this attack does nothing.)

Weakness: [W] x2 Resistance: [G] -20
Retreat Cost: [C][C]
42/75 R
Tyrantrum always behave as if they were kings. This has caused them to get into many fights with royalty.
Trainer/Item
Passage of Time

If you have turned the Time Counter at least twice this turn, you may put 2 Restored Pokémon from your discard pile onto your Bench.

43/75 U
Basic/Bruxish/HP 90/Psychic

Ability: Hideous Gashing
If Bruxish is your Active Pokémon and is damaged by an opponent's attack, your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.

[P][C][C] Psychic Radar 20
Switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon. This attack does 20 damage to the new Active Pokémon.

Weakness: [D] x2 Resistance:
Retreat Cost: [C][C]
45/75 U
Bruxish are used by lifeguards to prevent dangerous water Pokémon from invading an area.
Basic/Mimikyu/HP 80/Fairy

Ability: Utter Loneliness
Once during your turn (before your attack), discard one of your Benched Pokémon and all cards attached to it (this does not count as a Knock Out).

[Y][C] Mysterious Illness
The Defending Pokémon is now Confused and Poisoned.

Weakness: [P] x2 Resistance: [D] -20
Retreat Cost: [C]
46/75 U
Mimikyu model themselves after Pikachu merchandise. Anyone who sees the true Mimikyu will be scarred for life.
Basic/Pikachu/HP 60/Lightning

Ability: Gaining Weight
At any time between turns, if this Pokémon is your Active Pokémon, heal 10 damage from this Pokémon.

[L][C] Thunder Jolt 20

Weakness: [F] x2 Resistance: [M] -20
Retreat Cost:
47/75 C
Pikachu do not know how powerful their charge is. This causes many bunt berries to be found in the woods.
Stage 1 ~ Evolves from Pikachu/Raichu/HP 100/Lighting

[L] Electro Ball 10x
This attack does 10 damage times the number of [C] in your opponent's Active Pokémon's Retreat Cost.

[L][L] Thunder 70
Discard all Energy attached to this Pokémon. This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [F] x2 Resistance: [M] -20
Retreat Cost:
48/75 U
Raichu has so much energy, it could power the entire Lumiose City.
Alolan Form ~ Transforms from Raichu/Alolan Raichu/HP 130/Psychic

Ability: Surge Surfer
Each of your [L] and [P] Pokémon has no Retreat Cost.

[P][C][C] Sweet Addiction
At the end of your opponent's next turn, the Defending Pokémon is Knocked Out.

Weakness: [D] x2 Resistance: [F] -20
Retreat Cost:
49/75 UR
Some scientists believe that Alolan Raichu change form because they eat too many pancakes.
Basic/Heliolisk GX/HP 170/Lightning

Ability: Stimulation
When you play this Pokémon from your hand onto your Bench, you may attach a [L] Energy card from your hand to this Pokémon. If you do, switch this Pokémon with your Active Pokémon.

[L][L][L] Parabolic Charge 90
If the Day side of the Time Counter is face-up, Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.

[L][L] Eerie Impulse GX
The attacks of each Pokémon in play (both yours and your opponent's) do 20 less damage to the Defending Pokémon (before applying Weakness and Resistance). (You can’t use more than 1 GX attack in a game.)

Weakness: [F] x2 Resistance:
Retreat Cost:
50/75 UR
When your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.
Trainer/Stadium
Hotel Richissime

Once during each player's turn, that player may search their deck for Supporter card and a Pokémon, reveal them, and put them into their hand. Shuffle their deck afterward. If he or she does, that player's turn ends.

51/75 U
Basic/Minior/HP 100/Colorless

Ability: Shields Down
If this Pokémon has no damage counters, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance). If this Pokémon has any damage counters, the attacks of this Pokémon do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

[C][C] Spiky Spin 40
This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [L] x2 Resistance: [P] -20
Retreat Cost: [C][C]
52/75 R
Minior are formed in the stratosphere. When they are heavy, they fall towards the ground.
Trainer/Stadium
Royal Unova

Once during each player's turn, if the Night side of the Time Counter is face-up, that player may flip a coin. If heads, that player's Stage 1 Pokémon may evolve during this turn.

53/75 U
Basic/Rockruff/HP 50/Fighting

Ability: Scent Search
Once during your turn (before your attack), you may search your deck for a Pokémon that evolves from Rockruff. Shuffle your deck, then put that card on top of it.

[C][C] Turn Wild 30
This Pokémon is now Confused.

Weakness: [F] x2 Resistance:
Retreat Cost: [C]
54/75 C
As they get close to evolving, Rockruff leave their trainer. They only return once they've completed their transformation.
Stage 1 ~ Evolves from Rockruff/Lycanroc-Midnight/HP 100/Fighting

Ability: Deadly Underdog
If your opponent's Active Pokémon has more than 200 HP remaining, the attacks of this Pokémon do 100 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

[F][F][C] Dark Forte 100
If the Day side of the Time Counter is face-up, this attack does nothing.

Weakness: [F] x2 Resistance:
Retreat Cost:
55/75 R
Midnight form Lycanroc love battle so much, it causes their eyes to glow. It doesn't mind getting hurt if it wins the battle in the end.
Stage 1 ~ Evolves from Rockruff/Lycanroc-Midday/HP 100/Fighting

Ability: Deadly Speed
If the Day side of the Time Counter is face-up, you may play this card from your hand to evolve a Pokémon during your first turn or the turn you play that Pokémon.

[F][C] Accelerock 50
If you go first, you can use this attack on your first turn.

Weakness: [F] x2 Resistance:
Retreat Cost:
56/75 R
Midday form Lycanroc are known for their extreme speed. It is said that they get this speed from the sun.
Basic/Eevee/HP 60/Colorless

Ability: Time Evolution
If the Day side of the Time Counter is face-up, this Pokémon can't evolve into Umbreon. If the Night side of the Time Counter is face-up, this Pokémon can't evolve into Espeon.

[C] Trade Away 10+
You may put this Pokémon onto your opponent's Bench. If you do, this attack does 20 more damage.

Weakness: [F] x2 Resistance:
Retreat Cost: [C]
57/75 C
Eevee have a very strange genetic makeup. This causes it to evolve into many different Pokémon.
Stage 1 ~ Evolves from Eevee/Umbreon/HP 120/Darkness

Ability: Mysterious Rings
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may flip a coin. If heads, switch your opponent's Active Pokémon with 1 of his or her Benched Pokémon. If tails, switch your Active Pokémon with 1 of your Benched Pokémon.

[D][C] Revenge 30+
If any of your Pokémon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 60 more damage.

Weakness: [G] x2 Resistance:
Retreat Cost: [C][C]
58/75 U
Moonlight gives this Pokémon a mysterious power. The rings on its body glow brighter the stronger its power is.
Stage 1 ~ Evolves from Eevee/Espeon/HP 90/Psychic

Ability: Sensitive Fur
Any damage done to this Pokémon by attacks is reduced by 10 (after applying Weakness and Resistance).

[P][C][C] Blinding Orb 70
If the Day side of the Time Counter is face-up, choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Weakness: [G] x2 Resistance:
Retreat Cost: [C][C]
59/75 U
Using air currents, Espeon can read thoughts. Its fur is said to feel like velvet.
Basic/Nidoqueen GX/HP 180/Fighting

Ability: Protect the Children
If your Stage 1 Pokémon would be Knocked Out by damage from an opponent's attack, you may move the damage counters to Nidoqueen GX.

[F][C][C] Family Bonds 40+
This attack does 10 more damage for each of your Benched Pokémon. Heal 10 damage from each of your Stage 1 Pokémon.

[F][C] Family Fury GX 20+
This attack does 20 damage plus 40 damage for each damage counter on this Pokémon. (You can’t use more than 1 GX attack in a game.)

Weakness: [F] x2 Resistance: [P] -20
Retreat Cost: [C][C][C]
60/75 UR
When your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.
Basic/Cherubi/HP 50/Grass

[G] Double Trouble 30
Flip a coin. If tails, this attack does nothing.

Weakness: [W] x2 Resistance: [L] -20
Retreat Cost: [C]
61/75 C
It sucks energy out of its small ball. Once it's used up, it shrivels up and dies.
Stage 1 ~ Evolves from Cherubi/Cherrim/HP 90/Grass

Ability: Flower Gift
If the Day side of the Time Counter is face-up, any damage done to your [G] Pokémon by attacks is reduced by 10 (after applying Weakness and Resistance) and the attacks of your [G] Pokémon do 10 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

[G][G] Petal Bloom 40

Weakness: [W] x2 Resistance: [L] -20
Retreat Cost: [C][C]
62/75 U
Sunlight causes this Pokémon to bloom. A Cherrim exposed to a lot of sun can be as large as a boulder.
Basic/Turtonator/HP 110/Fire

[R][R] Explosive Shell 40
This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[R][R][R][C] Shell Trap
During your opponent's next turn, if this Pokémon damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 12 damage counters on the Attacking Pokémon.

Weakness: [F] x2 Resistance: [W] -20
Retreat Cost: [C][C]
63/75 U
Turtonator feeds on sulfur. When something strikes it, it explodes.
Trainer/Item
Eject Button

If the Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent's attack, you may switch that Pokémon with 1 of your Benched Pokémon.

64/75 U
Basic/Oranguru/HP 100/Colorless

Ability: Item Savvy
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may put an Pokémon Tool card from your discard pile into your hand.

[C][C][C] Doctor of the Forest
Heal 30 damage from each of your Pokémon. During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 30 (after applying Weakness and Resistance).

Weakness: [D] x2 Resistance: [F] -20
Retreat Cost: [C][C]
65/75 R
Oranguru are very wise. They can make fans from scratch.
Basic/Passimian/HP 80/Fighting

[F] Berry Blinding 10
Flip a coin. If heads, the Defending Pokémon is now Confused.

[F][F] Berry Pelting 70
Flip a coin. If tails, this attack does nothing.

Weakness: [C] x2 Resistance:
Retreat Cost:
66/75 R
Passimian train using berries. Apparently, it is so hard that many Passimian run away.
Basic/Jangmo-o/HP 60/Dragon

[F] Scale Refining
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 30 (after applying Weakness and Resistance). During your next turn, the attacks of this Pokémon do 10 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

[F][M] Scaly Strike 20

Weakness: [W] x2 Resistance: [L] -20
Retreat Cost: [C][C]
67/75 C
Although Jangmo-o are humble, they are still enveloped by a sense of pride. They never turn their back to their enemy.
Stage 1 ~ Evolves from Jangmo-o/Hakamo-o/HP 100/Dragon

Ability: Battle Seeking
Once during your turn (before your attack), if one of your opponent's Benched Pokémon has more than 2 Energy attached to it, you may switch that Pokémon with your opponent's Active Pokémon.

[F][M][C] Flurry of Scales 60
Flip a coin. If heads, this Pokémon does 30 damage to itself.

Weakness: [W] x2 Resistance: [L] -20
Retreat Cost: [C][C]
68/75 U
Hakamo-o dances before a battle. Then, they release a war cry to start the challenge.
Stage 2 ~ Evolves from Hakamo-o/Kommo-o/HP 150/Dragon

[F][M] Battle the Darkness 30
Turn the Time Counter to Day.

[F][F][M][C] Clanging Scales 150
During your opponent's next turn, any damage done to this Pokémon by attacks is increased by 30 (after applying Weakness and Resistance).

Weakness: [W] x2 Resistance: [L] -20
Retreat Cost: [C][C][C]
69/75 R
Kommo-o are some of the most powerful Pokémon in the world. They can change the landscape by raising their arms.
Basic/Bounsweet/HP 50/Grass

Ability: Delicious Aroma
Once during your turn (before your attack) you may Knock Out this Pokémon. If you do, heal 60 damage counters from your [G] Pokémon in any way you like.

[G] Desperate Bouncing 30
Flip 2 coins. If either of them is tails, this attack does nothing.

Weakness: [R] x2 Resistance:
Retreat Cost:
70/75 C
Bounsweet has a calming aroma to humans. Some even use it as an air freshener!
Stage 1 ~ Evolves from Bounsweet/Steenee/HP 90/Grass

[G][G] Reckless Calyx 30
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, this attack does 30 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[G][C][C] Finisher Kick 30+
If the Defending Pokémon has less than 70 HP remaining, this attack does 40 more damage.

Weakness: [R] x2 Resistance:
Retreat Cost:
71/75 U
Steenee are very reckless. They don't care about striking random objects.
Stage 2 ~ Evolves from Steenee/Tsareena/HP 130/Grass

Ability: Queenly Majesty
If Tsareena evolved from Steenee during your last turn, prevent all damage done to this Pokémon by attacks from your opponent's Basic Pokémon.

[G][G] Trop Kick 60
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 30 (after applying Weakness and Resistance).

Weakness: [R] x2 Resistance:
Retreat Cost:
72/75 R
Tsareena are very judgemental. If their crown is touched, they lose all of their power.
Basic/Drampa GX/HP 180/Dragon

[G][P] Corrosive Breath 60
Your opponent's Active Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.

[G][G][P][C] Crumble Buildings 120+
If there is any Stadium card in play, this attack does 40 more damage. Discard that Stadium card.

[G][G][P] Rage of the Ancients GX 100+
If 1 of your Pokémon was Knocked Out during your opponent's last turn, this attack does 150 more damage.

Weakness: [N] x2 Resistance:
Retreat Cost: [C][C][C]
73/75 UR
Although Drampa are nice around children, some parents consider them a negative influence.
Energy/Special Energy
Daylight Energy

You may only attach this card to one of your Pokémon if the Day side of the Time Counter is face-up. This card provides every type of Energy but provides only 1 Energy at a time.

When you attach this card from your hand to 1 of your Pokémon, heal 20 damage from that Pokémon.

(If the Night side of the Time Counter is face-up, discard this card.)

74/75 U
Energy/Special Energy
Pitch Black Energy

You may only attach this card to one of your Pokémon if the Night side of the Time Counter is face-up. This card provides [C] Energy.

The Pokémon this card is attached to has no Weakness and may have up to 2 Pokémon Tool cards attached to it.

(If the Day side of the Time Counter is face-up, discard this card.)

75/75 U
Basic/Pidove/HP 50/Colorless

Ability: Super Luck
When this Pokémon is Knocked Out, flip a coin. If heads, draw a card.

[C][C] Feather Dance
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 30 (before applying Weakness and Resistance).

Weakness: [W] x2 Resistance:
Retreat Cost:
76/75 C
Pidove are commonly given as gifts to loved ones, as the pattern on their chest closely resembles a heart.
Stage 1 ~ Evolves from Pidove/Tranquill/HP 70/Colorless

Ability: Time Evolution
If the Day side of the Time Counter is face-up, this Pokémon can't evolve into Unfezant-Male. If the Night side of the Time Counter is face-up, this Pokémon can't evolve into Unfezant-Female.

[C] Flying Snipe
This attack does 20 damage to one of your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon)

Weakness: [W] x2 Resistance:
Retreat Cost: [C]
77/75 C
Tranquill are commonly mocked for their hideous appearance. The few people who like Tranquill, however, are never disappointed with this Pokémon's undying respect for their trainer.
Stage 2 ~ Evolves from Tranquill/Unfezant-Male/HP 120/Colorless

Ability: Perfect Pair
If Unfezant-Female is on your bench, this Pokémon has +30 HP.

[C][C] Giant Peck 90
During your next turn, this Pokémon's Giant Peck attack's base damage is 50. If you use this attack three turns in a row, do 20 damage to all of your Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)

Weakness: [W] x2 Resistance:
Retreat Cost:
78/75 R
Unlike female Unfezant, male Unfezant love the dark. They are often seen around parties held at night.
Stage 2 ~ Evolves from Tranquill/Unfezant-Female/HP 110/Colorless

Ability: Perfect Pair
If Unfezant-Male is on your bench, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).

[C][C] Sunny Surprise 50
Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: [W] x2 Resistance:
Retreat Cost: [C][C]
79/75 R
Female Unfezant are known for using the light to enhance their natural beauty. They often fight over who gets the brightest patch of sunlight.
Basic/Murkrow Black Empoleon/HP 70/Darkness

Ability: Shiny Thief
Once during your turn (before your attack), you may use this ability. Move a Pokémon Tool card from your opponent's Active Pokémon to Murkrow.

[D] Peck 10

Weakness: [W] x2 Resistance:
Retreat Cost:
80/75 C
Murkrow are said to be the favorite Pokémon of Hex Maniacs. This has caused them to grow their unnatural feather shape.
Stage 1 ~ Evolves from Murkrow/Honchkrow Black Empoleon/HP 110/Darkness

[D][C] Dark Pulse 40

[D][D][D][D][D] Deadly Gambit
If the Night side of the Time Counter is face-up and your opponent has 1 Prize card remaining, flip a coin. If heads, you win this game. If tails, you lose this game.

Weakness: [W] x2 Resistance:
Retreat Cost:
81/75 R
Every Honchkrow controls a gang of Murkrow. Whenever one calls, all the Murkrow will come swarming to its aid.
Basic/Ditto GX/HP 110/Colorless

Ability: Stolen Cells
This Pokémon can use the attacks of any of your opponent's Benched Pokémon. (You still need the necessary Energy to use each attack.) If you do, put 2 damage counters on that Pokémon.

[C][C] Failed Memories
Search your deck for a Basic Pokémon and switch it with this Pokémon. (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.) Shuffle this Pokémon into your deck.

[C][C][C] Repeating Act GX
You may take another turn. (Your Pokémon cannot evolve or attack during this turn.)

Weakness: [F] x2 Resistance:
Retreat Cost: [C][C]
82/75 UR
When your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.
Basic/Pichu/HP 40/Lightning

Ability: Unaware Zapping
As often as you like during your turn (before your attack), you may flip a coin. If heads, place 1 damage counter on each of your opponent's Pokémon. If tails, place 1 damage counter on each of your Pokémon.

[L] Ukulele Lullaby 20
This Defending Pokémon is now Asleep.

Weakness: [F] x2 Resistance:
Retreat Cost:
83/75 C
Sometimes, gangs of Pichu team up in attempt to control the world. This is sometimes called a Pichupocalypse.
Basic/Palkia/HP 130/Dragon

Ability: Matter Manipulation
Between turns, if this Pokémon is affected by a Special Condition, you may switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon. That Pokémon's Retreat Cost is [C] more during your opponent's next turn.

Ability: Space Distortion
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may discard the top 2 cards of your opponent's deck. If you do, place 4 damage counters on this Pokémon and this Pokémon is now Paralyzed.

Weakness: [N] x2 Resistance: [L] x2
Retreat Cost: [C][C][C]
84/75 R
Palkia has full control over space. It can move any Pokémon anywhere in the world.
Basic/Charmander/HP 50/Fire

Ability: Volatile Life
At any time between turns, you may flip a coin. If heads, attach 2 [R] Energy cards from your discard pile to this Pokémon. If tails, this Pokemon is Knocked Out.

[R] Searing Illumination
Turn the Time Counter to Day. The Defending Pokémon is now Burned.

Weakness: [F] x2 Resistance:
Retreat Cost: [C]
85/75 SR
Charmander have many adoring fans. This allows them to be happy no matter the result of the battle.
Trainer/Supporter
Professor Kukui

You can play this card only if 1 of your Pokémon was Knocked Out during your opponent's last turn.

Search your deck for up to 2 basic Energy cards and attach them to 1 of your Pokémon. Shuffle your deck afterward.

86/75 U
Basic/Trapinch/HP 50/Fighting

[F] Inescapable Pit 10
The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: [W] x2 Resistance:
Retreat Cost: [C]
87/75 C
Trapinch is very patient. It can survive for weeks without water.
Stage 1 ~ Evolves from Trapinch/Vibrava/HP 90/Dragon

[G][F] Sonic Vibrations 30
Flip a coin. If heads, prevent all damage done to this Pokémon during your opponent's next turn.

[G][F][C] Dragon Breath 60

Weakness: [W] x2 Resistance:
Retreat Cost:
88/75 U
Vibrava are unable to fly, but their wings can give humans headaches.
Stage 2 ~ Evolves from Vibrava/Flygon/HP 130/Dragon

Ability: Elemental Spirit
Once during your turn (before your attack), you may switch an Energy card attached to this Pokémon with a different Energy card attached to your opponent's Active Pokémon.

[G][G][F][C] Deadly Sandstorm 40+
This attack does 20 damage to each of your opponent's Benched Pokémon (Don't apply Weakness and Resistance for Benched Pokémon.) If the damage from this attack Knocks Out one of your opponent's Benched Pokémon, this attack does 60 more damage.

Weakness: [W] x2 Resistance:
Retreat Cost:
89/75 R
Flygon is treated as a god. When its wings flap, they sound like a beautiful melody.
Basic/Chikorita/HP 70/Grass

[G] Leaf Measurements 10
Flip a coin. If heads, look at the top 4 cards of your deck. You may reveal a Stadium card you find there and put it into your hand. Shuffle the other cards back into your deck.

Weakness: [P] x2 Resistance:
Retreat Cost: [C]
90/75 C
Chikorita emit a sweet fragrance. It is said that aromatherapy was originally inspired by a Chikorita.
Stage 1 ~ Evolves from Chikorita/Bayleef/HP 100/Grass

Ability: Spicy Aroma
At any time between turns, if this Pokémon is your Active Pokémon, flip a coin. If heads, the Defending Pokémon is now Burned. If tails, this Pokémon is now Burned.

[G][C] Tree Shoots 40

Weakness: [P] x2 Resistance:
Retreat Cost: [C][C]
91/75 U
Smelling a Bayleef makes people want to fight. Because of this, Bayleef is banned in many regions across the globe.
Stage 2 ~ Evolves from Bayleef/Meganium/HP 140/Grass

Ability: Breath of Revival
Once during your turn (before your attack), you may put a Basic [G] Pokémon from your discard pile onto your Bench. If you do, place 3 damage counters on this Pokémon.

[G][C][C] Calming Petals 60
The Defending Pokémon is now Asleep. During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 30 (after applying Weakness and Resistance).

Weakness: [P] x2 Resistance:
Retreat Cost: [C][C][C]
92/75 R
The fragrance of Meganium calms aggressive emotions. This allows it to render its foe inert.
Trainer/Supporter
Lance

Choose 1:
  • Draw 4 cards. Then, discard 2 cards from your hand.
  • Turn the Time Counter.
93/75 U
Basic/Wishiwashi/HP 110/Water

Ability: Schooling
If your opponent's Active Pokémon has more than 100 HP remaining, prevent all effects of your opponent's attacks, except damage, done to the this Pokémon and heal 30 damage from this Pokémon between turns.

[W][C][C] Glaring Light 110-
This attack does 110 damage minus 10 damage for each damage counter on this Pokémon.

Weakness: [L] x2 Resistance: [M] -20
Retreat Cost: [C][C][C]
94/75 U
When a Wishiwashi is distressed, it sends out a signal. This causes other Wishwashi to congregate around it.
Trainer/Stadium
Canalave Library

Choose which way this card faces before you play it. At any time between turns, this player must discard cards from his or her hand until he or she has 4 cards left in his or her hand.

Choose which way this card faces before you play it. At any time between turns, put 1 damage counter on each of this player's Pokémon with a Pokédex number less than 387 or greater than 493 (if a Pokémon does not have a Pokédex number printed on it, place 1 damage counter on it between turns).

95/75 U
Basic/Qwilfish/HP 80/Psychic

Ability: Sudden Inflation
Once during your turn (before your attack), you may use this ability. This Pokémon gets +40 HP. You may not use this ability two turns in a row.

[P][P] Flying Poison
This Pokémon does 110 damage to itself. At the end of your opponent's next turn, the Defending Pokémon is Knocked Out. The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: [G] x2 Resistance: [F] -20
Retreat Cost: [C]
96/75 U
Qwilfish are so round, they can't control themselves. They often get swept out to sea.
Basic/Rowlet/HP 50/Grass

Ability: Perfect Vision
As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent's).

[G][C] Leafage 10
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.

Weakness: [L] x2 Resistance:
Retreat Cost: [C]
97/75 C
Rowlet is perfectly silent. This allows it to ambush foes with ease.
Stage 1 ~ Evolves from Rowlet/Dartrix/HP 90/Grass

Ability: Fashion Forward
Once during your turn (before your attack), you may search your deck for a Pokémon Tool card and attach it to this Pokémon. Shuffle your deck afterward.

[G][G] Quill Blade 50
Flip a coin. If tails, this attack does nothing.

Weakness: [L] x2 Resistance:
Retreat Cost: [C]
98/75 U
Dartrix are very concerned about their appearance. They will quit battle to rearrange their feathers.
Stage 2 ~ Evolves from Dartirx/Decidueye/HP 130/Grass

[G] Perfect Arrow
This Pokémon can only use this attack if it is one of your Benched Pokémon. This attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[G][G][C] Spirit Shackle 80
The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: [L] x2 Resistance:
Retreat Cost:
99/75 R
Decidueye are normally very composed, but they can be flustered by surprise attacks.
Trainer/Supporter
Hau

Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon and put them into your hand. Shuffle your deck afterward.

100/75 U
Basic/Poliwag/HP 40/Water

Ability: Bouncing Skin
If this Pokémon would be damaged by an attack from one of your opponent's Pokémon GX, flip a coin. If heads, that attack does nothing.

[W] Hypnoskin 10
Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: [L] x2 Resistance: [F] -20
Retreat Cost: [C]
101/75 C
Poliwag have transparent skin. It is easy to see their innards.
Stage 1 ~ Evolves from Poliwag/Poliwhirl/HP 80/Water

[W] Hypnosis
The Defending Pokemon is now Asleep.

[W][W] Slippery Move 40
Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: [L] x2 Resistance: [F] -20
Retreat Cost: [C][C][C]
102/75 U
Poliwhirl sweat at all time to regulate their body temperature. This makes them very slimy.
Stage 2 ~ Evolves from Poliwhirl/Politoed/HP 120/Water

Ability: Squad of Three
If you have 3 or more Politoed in play, this Pokémon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.)

[W][W][C] Piercing Voice 60+
Flip a coin. If heads, this attack does 20 more damage. If tails, this attack's damage isn't affected by any effects on the Defending Pokémon.

Weakness: [L] x2 Resistance: [F] -20
Retreat Cost: [C][C]
103/75 R
A Politoed's hair shows their status. They are natural leaders.
Trainer/Supporter
Cheryl

Until the end of your next turn, your Pokémon get +10 HP for each Prize Card your opponent has taken.

104/75 U
Basic/Cosmog/HP 70/Psychic

Ability: Star Child
Once during your turn (before your attack), if this Pokémon is on your Bench, you Knock Out this Pokémon. If you do, turn one of your face-down Prize cards face up. (That Prize card remains face up for the rest of the game.) If it is a Pokémon, put it onto your Bench and add the top card of your deck to your Prize cards.

[P][C] Freezing Gas 30
Remove all Special Conditions from this Pokémon.

Weakness: [D] x2 Resistance:
Retreat Cost:
105/75 SR
Cosmog have no fear. They follow anyone who takes an interest in them.
Basic/Solosis/HP 30/Psychic

Ability: Adaptive Liquid
Prevent all effects of that Stadium cards done to this Pokémon.

[P] Psychic Waves 20

Weakness: [G] x2 Resistance:
Retreat Cost: [C]
106/75 C
Solosis are skilled at telepathy. They can talk to each other across regions.
Stage 1 ~ Evolves from Solosis/Duosion/HP 90/Psychic

[P][P] Brainy Plan
Draw 2 cards. If this Pokémon used Smart Attack during your last turn, draw 2 more cards.

[P][P] Smart Attack 40+
If this Pokémon used Brainy Plan during your last turn, this attack does 40 more damage.

Weakness: [G] x2 Resistance:
Retreat Cost: [C][C]
107/75 U
Duosion have two brains. This allows it to be the ultimate multitasker.
Stage 2 ~ Evolves from Duosion/Reuniclus/HP 140/Psychic

[P] Mind Wave
This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[P][P][P] Complete Concentration
Discard an Energy attached to this Pokémon. Turn the Time Counter. If the Day side of the Time Counter is face-up, this attack does 50 damage to one of your opponent's Benched Pokémon (Don't apply Weakness and Resistance for Benched Pokémon.) If the Night side of the Time Counter is face-up, switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon. The new Active Pokémon is now Confused.

Weakness: [G] x2 Resistance:
Retreat Cost: [C][C][C]
108/75 R
Reuniclus build complicated neural networks by moving. This is why many trainers make their Reuniclus exercise.
 
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Oh, your Time mechanic is very interesting, would love to see more of it! ^.^
Dialga having 150HP might be a bit much, but that's up to you.

Since you're up for requests, I'd like to see an Unfezant from you!
 
Dialga having 150HP might be a bit much, but that's up to you.
I could see that. I planned Roar of Time's as a hard to pay for attack (with a semi-hard to achieve damage boost and an awful attack without it) that could not OHKO an EX. It also as a annoying retreat cost (which I originally forgot to add :(). I'll see what other people think before I decide whether or not to change it.
Since you're up for requests, I'd like to see an Unfezant from you!
Here it is:
Basic/Pidove/HP 50/Colorless

Ability: Super Luck
When this Pokémon is Knocked Out, flip a coin. If heads, draw a card.

[C][C] Feather Dance
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 30 (before applying Weakness and Resistance).

Weakness: [W] x2 Resistance:
Retreat Cost:
76/75 C
Pidove are commonly given as gifts to loved ones, as the pattern on their chest closely resembles a heart.
Stage 1 ~ Evolves from Pidove/Tranquill/HP 70/Colorless

Ability: Time Evolution
If the Day side of the Time Counter is face-up, this Pokémon can't evolve into Unfezant-Male. If the Night side of the Time Counter is face-up, this Pokémon can't evolve into Unfezant-Female.

[C] Flying Snipe
This attack does 20 damage to one of your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon)

Weakness: [W] x2 Resistance:
Retreat Cost: [C]
77/75 C
Tranquill are commonly mocked for their hideous appearance. The few people who like Tranquill, however, are never disappointed with this Pokémon's undying respect for their trainer.
Stage 2 ~ Evolves from Tranquill/Unfezant-Male/HP 120/Colorless

Ability: Perfect Pair
If Unfezant-Female is on your bench, this Pokémon has +30 HP.

[C][C] Giant Peck 90
During your next turn, this Pokémon's Giant Peck attack's base damage is 50. If you use this attack three turns in a row, do 20 damage to all of your Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)

Weakness: [W] x2 Resistance:
Retreat Cost:
78/75 R
Unlike female Unfezant, male Unfezant love the dark. They are often seen around parties held at night.
Unfezant-Female will come later, so stay tuned!
 
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I feel like making another fake, so here is the first trainer:
Trainer/Stadium
Shoal Cave

If the Day side of the Time Counter is face-up, the attacks of each [F] Pokémon (both yours and your opponent's) do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

If the Night side of the Time Counter is face-up, each [W] type Pokémon in play (both yours and your opponent's) gets +40 HP.

2/75 U
P.S. I have a question for everybody. Can you think of a better wording for "Switch the Time"?
I seems a bit awkward to me.
 
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Hey, NP! Welcome to our little creative corner of the 'Beach. :)

Unfortunately there aren't really any references to use for wording for the Time mechanic, since nothing like it has ever been done before (to my knowledge, anyway). However, "switching" is an existing term––the act of moving a Pokémon to the Bench without retreating––so you may like to use something different, such as reverse, change, or turn.

You might also consider using "Time counter" or "Time marker", instead of just "Time", since you're referring to an object that represents a mechanic, not the mechanic itself.

The wording I'd suggest is this:

[M][M][C][C] Roar of Time 50+
If you have turned the Time counter this turn, this attack does 100 more damage.

If the Day side of the Time counter is face-up, the attacks of each [F] Pokemon (both yours and your opponent's) do 30 more damage to the Defending Pokemon (before applying Weakness and Resistance).

As for other minor nitpicking things...
  • "you" -> "your" (Dialga's Time Swap)
  • "bench" -> "Bench" (Dialga's Time Swap)
  • "Defending Pokemon" -> "Your opponent's Active Pokémon" (Shoal Cave)
  • In general, I'd suggest including the accent over the "e" in "Pokémon". This is alt + e on most keyboards, followed by a second e.
Hope that helps. :)
 
New Cards (for some underrated Pokemon):
Basic/Corsola/HP 90/Water

Ability: Natural Cure
When you attach a [W] energy from your hand to Corsola, remove all Special Conditions from your Active Pokémon.

[W] Flail 20+
This attack does 10 more damage times the number of damage counters on this Pokémon.

Weakness: [G] x2 Resistance: [R] -20
Retreat Cost: [C][C]
3/75 U
Corsola love to live in warm seas. If the seas ever get cold, they migrate south.
Basic/Mienfoo/HP 60/Fighting

[F] Drain Punch 20
Heal 10 damage from this Pokémon.

Weakness: [C] x2 Resistance: [D] -20
Retreat Cost: [C]
4/75 C
Mienfoo are some of the most elegant fighters in the world. Their combos are considered to be artistic masterpieces.
Stage 1 ~ Evolves from Mienfoo/Mienshao/HP 130/Fighting

[C][C] Fake Out 40
If Mienshao evolved from Mienfoo during this turn, the Defending Pokémon is now Paralyzed.

[F][C] Arm Lash 70

Weakness: [C] x2 Resistance: [D] -20
Retreat Cost: [C][C]
5/75 U
Mienshao are known for their resilience. Once a Mienshao starts to attack, nothing can stop it.

P.S. Thanks for your help @Jabberwock. Are you sure your Shoal Cave wording is correct? I based mine off of Fighting Stadium.
P.P.S. The set numbers are going to get super weird, as compared to a normal set (where everything is organized by type). Just ignore that.

First GX and the first Supporter:
Basic/Lunatone GX/HP 180/Psychic

Ability: Levitate
Prevent all damage done to this Pokémon by attacks from your opponent's [F] type Pokémon.

[P][P][P] Spinning Orbit 100
You may discard 2 [P] energy attached to this Pokémon. If you do, this attack does 40 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[C][C] Pure Darkness GX
Turn the Time Counter to Night. The Time Counter cannot be turned again for the rest of the game (except by Resilient Light GX). (You can’t use more than 1 GX attack in a game.)

Weakness: [G] x2 Resistance:
Retreat Cost: [C][C][C]
6/75 UR
When your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.
Trainer/Supporter
Jogger/Officer

If the Day side of the Time Counter is face-up, heal 50 damage and remove all Special Conditions from your Active Pokémon and heal 30 damage from your Benched Pokémon.

If the Night side of the Time Counter is face-up, during your turn, your Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance) and the Defending Pokémon can't retreat during your opponent's next turn.

7/75 U
Fun Fact: Jogger/Officer is based off of DPP, where Joggers can only be battled in the Morning and Officers can only be battled at Night.
I think these cards came out well enough, though they may be a bit overpowered.
Edit: I just realized that this is my 500th post on PokéBeach!
 
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P.S. Thanks for your help @Jabberwock. Are you sure your Shoal Cave wording is correct? I based mine off of Fighting Stadium.
Fighting Stadium actually received an errata shortly after its release, to change the text from "Defending" to "your opponent's Active". The difference is that "Defending" refers to the Pokémon receiving an attack, while "your opponent's Active" is ... well, your opponent's Active. So, for attacks such as Landorus-EX's Hammerhead, "Defending" would increase the damage done to Bench as well (which afaik has never actually been done). "Your opponent's Active" would increase only the damage done to the Active, and the damage done to the Bench would stay the same.
 
Fighting Stadium actually received an errata shortly after its release, to change the text from "Defending" to "your opponent's Active". The difference is that "Defending" refers to the Pokémon receiving an attack, while "your opponent's Active" is ... well, your opponent's Active. So, for attacks such as Landorus-EX's Hammerhead, "Defending" would increase the damage done to Bench as well (which afaik has never actually been done). "Your opponent's Active" would increase only the damage done to the Active, and the damage done to the Bench would stay the same.
Thanks for the clarification. I forgot to reveal this earlier, so here it is:
Stage 2 ~ Evolves from Tranquill/Unfezant-Female/HP 110/Colorless

Ability: Perfect Pair
If Unfezant-Male is on your bench, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).

[C][C] Sunny Surprise 50
Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: [W] x2 Resistance:
Retreat Cost: [C][C]
79/75 R
Female Unfezant are known for using the light to enhance their natural beauty. They often fight over who gets the brightest patch of sunlight.
@TheFlyingPidove Are you happy with your pick? I made unique Dex Entries (instead of paraphrasing real ones) for the Unfezant line to make them more special.
 
New Cards:
Basic/Gligar/HP 70/Colorless

Ability: Razor Sharp Evolution
This Pokémon may only evolve when it is holding a Razor Fang and the Night side of the Time Counter is face-up.

[F] Jab 10
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Weakness: [G] x2 Resistance:
Retreat Cost: [C]
8/75 C
When a Gligar spots its prey, it flies down from the cliffside. It then proceeds to inject its target with poison.
Stage 1 ~ Evolves from Gligar/Gliscor/HP 130/Colorless

[C] Toxic Fang 30
The Defending Pokémon is now Poisoned.

[C][C][C] Beat Up 20+
This attack does 30 more damage times the number of your Pokémon whose Basic Stage has the Razor Sharp Evolution Ability.

Weakness: [G] x2 Resistance:
Retreat Cost:
9/75 R
When a Gliscor flies, it is completely silent. This allows it to attack prey with the greatest of ease.
Trainer/Item
Razor Fang

If this card is attached to a Gligar, Gliscor, Sneasel, or Weavile, each of the attacks of that Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

10/75 U
These cards are a nice extension of the Time mechanic. I do need help with how Beat Up should be worded, it sounds very awkward ATM.
 
Weakness of Colorless for Fighting types?! OK, that's gonna take some getting used to, as the Fighting types I know all have a weakness of Psychic.
 
Weakness of Colorless for Fighting types?! OK, that's gonna take some getting used to, as the Fighting types I know all have a weakness of Psychic.
The whole point of that is to diversify weaknesses. It's incredibly boring auto-losing to a deck just because all of your Pokemon take double damage.
Now it's time to add Gligar's partner!
Basic/Sneasel/HP 60/Water

Ability: Razor Sharp Evolution
This Pokémon may only evolve when it is holding a Razor Fang and the Night side of the Time Counter is face-up.

[W] Frozen Claws 20
Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed.

Weakness: [Y] x2 Resistance: [P] -20
Retreat Cost: [C]
11/75 C
Sneasel are known for deadly claws. Anything unlucky enough to startle Sneasel will automatically be torn to shreds.
Stage 1 ~ Evolves from Sneasel/Weavile/HP 100/Water

[C] Punishment
During the next turn, if you are damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 5 damage counters on the Attacking Pokémon.

[W][W][C] Beat Up 40x
This attack does 40 damage times the number of your Pokémon whose Basic Stage has the Razor Sharp Evolution Ability.

Weakness: [Y] x2 Resistance: [P] -20
Retreat Cost:
12/75 R
Weavile are known for hunting in packs. They mark their territory by carving trees with their claws.
 
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First Alolan Pokemon:
Basic/Exeggcute/HP 40/Grass

[G] Runny Egg 20
Discard this Pokémon and all cards attached to it (this does not count as a Knock Out).

Weakness: [R] x2 Resistance:
Retreat Cost: [C]
13/75 C
Although it may look harmful to Exeggcute, its eggs cracking are actually a good thing. The cracking is what allows it to evolve into Exeggutor.
Stage 1 ~ Evolves from Exeggcute /Exeggutor/HP 130/Grass

Ability: Walking Jungle
Once during your turn (before your attack), you may heal 20 damage from all of your Pokémon that have any [G] Energy attached to it.

[G][C][C] Egg Bomb 80
Discard any Stadium card in play. Your opponent can't play any Stadium cards from his or her hand during his or her next turn.

Weakness: [R] x2 Resistance:
Retreat Cost: [C][C]
14/75 R
The three heads of an Exeggutor all think and function separately; however, they never argue over anything.
Alolan Form ~ Transforms from Exeggutor/Alolan Exeggutor/HP 150/Dragon

Ability: Alolan Sun
If the Day side of Time Counter is face-up, Alolan Exeggutor retains the attacks and Abilities of its previous Evolution.

[G][P] Super Long Neck 120
This attack does 20 damage to every Benched Pokémon (Both yours and your opponent's). Apply Weakness and Resistance for Benched Pokemon.

Weakness: [N] x2 Resistance: [W] -20
Retreat Cost: [C][C]
15/75 UR
Due to high amounts of exposure to the sun, Alolan Exeggutor have a very large neck and a four heads. This causes many foreigners to run away in terror.
This is the Alolan Mechanic. Any Pokemon can transform into their Alolan form just by playing the card on top of it (even the first turn, since it is not an evolution.) What are your thoughts? Don't forget, you can request any Pokemon (including GXs and Alola forms (as long as they're canon)) or Trainer you want.
P.S. I don't know the abbreviation for Dragon type. What is it?
P.P.S. I half-wanted to make Egg Bomb "This ability unlocks when you die" in honor of @Squirtle Squad in Mafia XXIX
 
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The abbreviation of Dragon is [N]. =P

Really like Egg Bomb - Stadium lock doesn't seem to be particularly big, so its nice to see some of that.
 
Really like Egg Bomb - Stadium lock doesn't seem to be particularly big, so its nice to see some of that.
Thanks!
Let's add our first Gen 7 Pokemon!
Basic/Oricorio/HP 90/Fire

Regional Change
As often as you like during your turn (before your attack), you may switch Oricorio with a different Oricorio in your hand (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.)

Ability: Burning Fluff
Once during your turn (before your attack), you may use this Ability. Both Active Pokémon are now Burned. Put 4 damage counters instead of 2 on your Burned Pokémon between turns.

[R][R] Fiery Dance 50
This Pokémon does 30 damage to itself.

Weakness: [W] x2 Resistance:
Retreat Cost:
16/75 R
Baile Style Oricorio are known for their fiery passion. This allows it to exude extreme power while it dances.
Regional Change is basically an ancient trait. This allows the Oricorio to have two abilities/attacks.
 
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Other three Oricorio:
Basic/Oricorio/HP 80/Lightning

Regional Change
As often as you like during your turn (before your attack), you may switch Oricorio with a different Oricorio in your hand (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.)

Ability: Friendly Cheer
Once during your turn (before your attack), you may use this ability. If your Active Pokémon has less than 40 HP remaining, the attacks of that Pokémon do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

[L] Zap 30

Weakness: [F] x2 Resistance:
Retreat Cost: [C]
17/75 R
Pom-Pom Style Oricorio are some of the best friends in the world. They always cheer for their friends.
Basic/Oricorio/HP 70/Psychic

Regional Change
As often as you like during your turn (before your attack), you may switch Oricorio with a different Oricorio in your hand (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.)

Ability: Captivating Dancing
Once during your turn (before your attack), you may use this ability. No Pokémon can retreat until your next turn.

[P] Sacrificial Dance
This Pokémon is Knocked Out. Search your deck for 2 Basic Energy cards and attach them to 1 of your Evolved Pokémon. Shuffle your deck afterwards.

Weakness: [L] x2 Resistance:
Retreat Cost: [C]
18/75 R
Pa'u Style Oricorio are masters of psychic power. Their dancing is said to be an offering to the gods.
Basic/Oricorio/HP 100/Colorless

Regional Change
As often as you like during your turn (before your attack), you may switch Oricorio with a different Oricorio in your hand (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.)

Ability: Spirit Revival
Once during your turn (before your attack), you may use this ability. Each player may put any number of Basic Pokémon from their discard pile onto their Bench. (Your opponent chooses first.)

[C][C] Flight of Spirits 10x
This attack does 10 damage times the number of Oricorio on your Bench.

Weakness: [P] x2 Resistance:
Retreat Cost: [C]
19/75 R
Sensu Style Oricorio are calm and peaceful. Their dances have the power to remind people of their homeland.
To account for the different forms, there would be a limit of 8 Oricorio in a deck (as opposed to the customary 4).
 
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A special Day and Night themed attacker.
Basic/Cryogonal/HP 90/Water

[W][C] Night Slash 70
If the Day side of the Time Counter is face-up, this attack does nothing.

[G][W][C] Solar Beam 100
If the Night side of the Time Counter is face-up, this Pokémon's Solar Beam attack does nothing. During your next turn, this Pokémon's Solar Beam attack's base damage is 100 (even if the Night side of the Time Counter is face-up).

Weakness: [R] x2 Resistance: [N] -20
Retreat Cost: [C]
20/75 R
Cryogonal trap their prey with deadly ice chains. The prey is then frozen to temperatures lower than -100° C.
I recently found out Cryogonal can learn both Night Slash and Solar Beam, and I thought it would be an interesting idea for a card.
P.S. Would the Solar Beam attack's second sentence apply even if the Day side was face-up? If it does, how do I prevent that?
P.P.S. The next card I'm making is a GX (that has already been hinted at). The first person to guess it correctly wins a metaphorical cookie!
 
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I guess nobody wants a metaphorical cookie :( I'm giving you guys one more chance, so you still can get it!
Tranier/Item
Taxi

Search your deck for a Stadium card, reveal it, and put it into your hand. Shuffle your deck afterward.

21/75 U
 
I do need help with how Beat Up should be worded, it sounds very awkward ATM.
Not an expert on wording, but I'd say this:
This attack does 30 more damage times the number of Pokémon with the Razor Sharp Evolution Ability (wherever the Pokémon is).
With an attack with this, I'd presume they have to be in play. Where the Pokémon have to be should be specified, in my opinion. Aside from this, I really like your text fakes! They've got some really interesting concepts, and I like the idea of the Time mechanic! It's really interesting and I love its integration into the cards you've made so far.

Also, I'm betting on the GX being Solrock.
 
Im just curious why did you pick razor fang as your item as it only represent gliscor since weavile uses razor claw iirc.
 
I'll have to agree with Jesi that Solrock is the next GX. Other Pokemon could be Sunflora, Espeon, Umbreon, and Cherrim though.
 
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