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Standard Metagross GX

xstxphoenixx

Aspiring Trainer
Member
Pokémon (16)
4 Beldum
3 Metang
4 Metagross GX
2 Tapu Lele GX
1 Dusk Mane Necrozma
1 Alolan Vulpix
1 Solgaleo (Prism)

Trainer Cards (34)

3 Cynthia
3 Professor Sycamore
2 Brigette
2 N
2 Guzma
1 Skyla
-
4 Ultra Ball
4 Max Potion
3 Rare Candy
3 Mt. Coronet
2 Field Blower
2 Choice Band
2 Professor's Letter
1 Rescue Stretcher

Energy Cards (10)
10 Metal Energy




Solgaleo (Prism) - It is included to help try bypass ability lock. It also once helped against a deck running Hoopa. However most games it is a dead draw.

Mt. Coronet - Once you are down to 2 Metagross this card basically helps you keep the cycle of attacking every turn.




Dhelmise (Damage increase by 10) - With the increase of Malamar at my local I am tempted to add Dhelmise to get the OHKO on Mewtwo GX and Ultra Necrozma GX.

Metagross (150) - Choice band (30) - Dhelmise (10)



Any help apricated.
 

mattfofatt01

Aspiring Trainer
Member
I don't think that the 3 mt coronet are needed. Even if you do go down to 2 metagross you should have draw support to pull another energy from somewhere. They can become pretty dead cards. I recommend adding a mimikyu and some psychic energies as well. Delmise and mimikyu can OHKO any psychic attacker or buzzwole with a band. I find that dusk mane is not needed here. It takes too many energy to power up for 1 good shot. Play the long game, healing and ohko'ing when you can but banking on 2hkos
 
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