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Lost in the World of Gengar

Dezuray

Deal with it.
Member
With the help of friends and some time spent fixing it, I worked on my decklist and this is the result.

(21)
3-2-3-1 Gengar Prime
2 Absol Prime
1 Mew Prime
3 Spiritomb
2 Unown Q
1 Ditto
1 Azelf
2-1 Uxie LvX

(25)
3 Bebe's Search
2 Lost World
3 Pokemon Communication
4 Seeker
2 Twins
1 Looker's Investigation
3 Rare Candy
2 Super Scoop Up
3 Professor Oak's New Theory
1 Luxury Ball
1 Premier Ball

(13)
7 Psychic
3 Special Dark
3 Rescue Energy

The main strategy is to get Gengar set up, lock their bench with ditto, thus keeping Pokemon in their hands, and pushing the most I can into their Lost Zone. Mew and Absol are to fight mirror matches, and for Absol's pretty great damage. Drop a Gengar in the Lost Zone, throw Mew up and I can continue putting their hand into the lost zone. Drop Lost World and call game. Absol can be good backup damage. Dropping a seeker and then using ditto forces my opponent to keep that card in hand, thus allowing me to put more into the Lost Zone. Gengar X is to hurt Dialga X's chances of locking and for some more damage when spreading.
 
PUNNY TITLE :D.

Great list. It looks fine except:

-1 psychic
+ 1 dark

Or add in energy exchangers. It will help you out when your energy locked
 
I was thinking maybe I should use Special Dark energy instead of regular dark and bump it up to 3 after I remove (1) Judge. What do you think?
Not a fan of Energy Exchanger.
 
Absol prime is worthless in this deck. It doesn't help you in a mirror match because you're going for a lost zone win, and knocking out one of their gengars by putting something in the lost zone does nothing but help them. If you want help in a mirror match, use Absol G.
 
Really? If I mirror matched Gengar I could put ONE gengar in the lost zone, knock out their gengar, and then have a set up mew who can perform gengars duties immediately.
 
Wow I never thought of using a Ditto tech in this deck, thanks for the idea, I might try that out in mine.

Also, Looker's Investigation is a much better card to use in this deck than Judge. It puts another card in their hand for extra lost-zoning possibilities. It would also not force you to put the Garchomp Lv. X that they just drew but couldn't play yet into their deck again if you don't want to, it's also a refresher for your hand if need be. It might be a good idea to run Mr. Mime to get a look at their new hand and judge whether it's worth it for a lost zoning.

- 2 Judge
+ 2 Looker's Investigation.

Mr. Mime at your discretion.
 
No problem. I'm a big fan of ditto right now, so it just seemed fitting.

I was thinking Mime Jr > Mr Mime, what mr mime are you considering?



Looker's is a great idea
 
The one from CL. Both players reveal their hands. It's a shame that your opponent gets to see what you're playing with but you come out on top in those situations for sure.
 
I think I'd rather just use a lookers to do that, Mr Mime would take up bench space that could go to uxie or the like
 
I updated the deck with what seems to be working so far, do you think I need more drawpower
 
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