I haven't posted a moveset in this section yet, and I developed one a few days ago. I feel it's most effective in UU and NU play, because you don't have as much sand there, or hail, ruining my strategy. Anyways, here is the set.
Drifblim@ Salac Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Endure
- Destiny Bond
- Acrobat
- Hidden Power [Ground]
The strategy is, if you see an attack coming, use Endure, and survive with 1 HP left. Unburden and Salac Berry have both activated, leaving you with about 715 Speed, enough to outspeed most of the metagame. Then you use Destiny Bond, and when the opponent attacks, you take them down with you. And if they decide they are going to status you, Acrobat and HP all the way down.
Things I'm considering changing:
- if I keep HP Ground, I will probably cange the EVs to 128Att./128Sp.Att.
- I'm thinking of replacing HP Ground with another move.
So, there's my set, please comment on it, tell me what you think and how I should change it. Good-bye.
Drifblim@ Salac Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Endure
- Destiny Bond
- Acrobat
- Hidden Power [Ground]
The strategy is, if you see an attack coming, use Endure, and survive with 1 HP left. Unburden and Salac Berry have both activated, leaving you with about 715 Speed, enough to outspeed most of the metagame. Then you use Destiny Bond, and when the opponent attacks, you take them down with you. And if they decide they are going to status you, Acrobat and HP all the way down.
Things I'm considering changing:
- if I keep HP Ground, I will probably cange the EVs to 128Att./128Sp.Att.
- I'm thinking of replacing HP Ground with another move.
So, there's my set, please comment on it, tell me what you think and how I should change it. Good-bye.