• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Garpom Donk (Garchomp and Ambipom)

Chaos Ripper

Obsessed w/ TES-Oblivion, Lamb of God, and GH-WOR
Member
Ambipom G-4 RR
Sableye-2 SF
Pachirisu-3 COL
Uxie-2
Garchomp C LV.X-2 SV
Garchomp C-2 SV
Azelf-1
Luxray GL LV.X-1
Luxray GL-1
Unown (Dark)-1

Pokemon-18

{L}-5
Basic {D}-1
Special Dark-1
{C}{C}-4

Energy-12

Pokemon Collector-3
Seeker-3
Energy Gain-3
Poke Turn-3
SP Radar-3
Bebe's Search-2
Aaron's Collection-2
Professor Oak's New Theory-2
Expert Belt-3
Super Scoop Up-3
Cyrus's Conspiracy-3

t/s-30

Ambipom G is a great 1 turn donker, pachirisu is another great option, Luxray GL X and Garchomp C X is for late game support and attacks, sableye, a possible donker, uxie and azelf for prize peeking and drawing. A lot of searching trainers and supporters in case the donking fails, so i can get luxray and garchomp out quickly.
 
-3 Switch
-1 Interviewer's Questions
-2 Looker's Investigation
+2 Professor Oak's New Theory
+3 Pokemon Collector
-2 Dark Energy
+1 Special Dark
+1 Unown (Dark)
+1 Cyrus' Conspiracy

I'd try and incorporate more Cyrus' and a Crobat G for more Donkability.
 
I don't really know what you can spare, as it's really a testing issue, but 4 Super Scoop Ups is standard, and not just because everyone else does it. Try fitting in another, or removing them for another Seeker and other cards.
 
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