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Standard Garchomp + Zygarde EX

DTheConqueror

Pokemon Researcher
Member
Hello! Recently I've been opening Breakpoint packs like crazy and I was able to get two Garchomp which I believe are some of the best cards competitively. So I've decided to build a deck around him with a Zygarde EX for standard but I'm horrible at picking trainers so it's pretty bad.
Pokémon:
  • 1 X Zygarde EX (FC)
  • 2 X Zygarde (FC 53/124)
  • 1 X Zygarde (FC 52/124)
  • 2 X Garchomp (BKP)
  • 2 X Gabite (BKP)
  • 2 X Gible (BKP)
  • 1 X Cubone (BKT)
  • 1 X Marowak (FC)
  • 1 X Carbink (FC 49/124)
  • 1 X Carbink (FC 50/124)
  • 1 X Sudowoodo (BKP)
  • 1 X Hawlucha (FC)
  • 1 X Flareon (AOR)
  • 1 X Eevee (AOR)
  • 1 X Lugia (FC)
  • 1 X Aerodactyl (FC)
Trainers
  • 4 X Tierno
  • 4 X Shauna
  • 2 X Professor Sycamore
  • 1 X Pokemon Fan Club
  • 1 X Wally
  • 1 X Ninja Boy
  • 1 X Pokemon Center Lady
  • 2 X Professor's Letter
  • 1 X Potion
  • 1 X Pokemon Communication
  • 1 X Bursting Balloon
  • 2 X Switch
  • 1 X Energy Pouch
  • 1 X Random Receiver
  • 1 X Max Elixir
  • 1 X Bent Spoon
  • 1 X Old Amber Aerodactyl
  • 1 X Power Memory
  • 1 X Scorched Earth
Energy
  • 1 X Strong Energy
  • 10 X Fighting Energy
  • 1 X Double Colorless Energy
The trainers are horrible and some aren't even valid in standard but that's mostly why I'm here. Thanks for any help!
--DTheConqueror
 

double o squirtle

Sweet Summer Child
Member
Hi there! Fighting's one of my favourite types to build around, so I'd be happy to help you with this.

First off, you have way too many different Pokemon line ups in here, so let's clean it up a bit.
-2 Carbink - Garchomp already punishes EXs.
-1 Hawlucha - Unless you're playing Rainbow Road, Lysandre's better.
-1 Aerodactyl - Fossil Pokemon in general are very hard to set up, especially if you only have one.
-1 Lugia - It's not bad, but it really only serves as a wall with a worse attack than Garchomp's.
-1 Marowak - It's nice, but it's best use was against Toad and that's been rotated out.
-1 Cubone - You're not using Marowak.
-1 Flareon - Your main attackers are Stage 2s and EXs meaning they gain nothing from this.
-1 Eevee - You're not using Flareon.
-1 Gabite - Garchomp Usually gets into play via Rare Candy.

The Trainers and Energy can definitely be improved.
-4 Tierno - They're really only good in Theme Decks and Hand Fling.
-4 Shauna - N or Birch usually outclass her, and even then 4's too much.
-1 Wally - When playing Garchomp, Rare Candy is better.
-1 Potion - Looks good at first glance, actually not that good.
-2 Professor's Letter - You have Garchomp to accelerate Energy and with the amount you run you should be okay.
-1 Pokemon Communication - Not legal for Standard.
-1 Bursting Balloon - Both Garchomp and Zygarde are capable of doing enough damage without the extra help.
-2 Switch - Only one time use.
-1 Energy Pouch - Garchomp accelerates from the discard.
-1 Random Receiver - You should be able to draw into supporters.
-1 Bent Spoon - No real use in this deck.
-1 Old Amber Aerodactyl - Very hard to use properly unless your deck focuses around it.
-1 Double Colourless - Your Pokemon don't really benefit from this.
-3 Fighting Energy - You want to have some Strong Energy as well and after adding them, 14 will be too much

+ 1 Gible - Helps you set up Garchomp.
+1 Garchomp - Gives it more consistency.
+ 2 Shaymin EX - Helps draw support.
+2 Professor Sycamore - Very good draw support.
+2 N - Draw support and helps disrupt.
+3 Rare Candy - Helps evolve Garchomp.
+3 Assault Vest - Helps both Garchomp and Zygarde resist attacks.
+3 Strong Energy - Increases Damage output.
+2 Scorched Earth - Helps speed up Garchomp's acceleration, stops Sky Field and provides draw support.
+2 Max Elixir - Accelerates onto Zygarde or Gible.
+4 Ultra Ball - You need these to search for Pokemon.
+2 Float Stone - Changes Zygarde's hefty Retreat Cost of three into zero.
+4 VS Seeker - Grabs Supporters in the discard.
+2 Lysandre - Helps snipe Shaymins, stall, or Knock Out any Pokemon hiding out on the Bench.
 
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