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Standard Drampa-GX/Salazzle GRI/Salazzle-GX

joffreyspikes

Aspiring Trainer
Member
Have you built this irl?
Nope not quite. I need another Po Town and 1 more Drampa-GX. Thats all I remember not having yet.

EDIT: I also only have the 1 Lele IRL currently but that will change in due course hopefully and I don’t really need them just yet, as I am not really into competitive.
 

triplemo

Aspiring Trainer
Member
That's excellent! What changes would you make?
I played a 1 of tapu koko promo, which really helped with some of the numbers, and also just a nice starter. You don't really need acerola, you can just play devo spray, or nothing at all as salazzle GRI is useful in only some situations. Possibly play new salalandit/salazzle from CRI
 

joffreyspikes

Aspiring Trainer
Member
I played a 1 of tapu koko promo, which really helped with some of the numbers, and also just a nice starter. You don't really need acerola, you can just play devo spray, or nothing at all as salazzle GRI is useful in only some situations. Possibly play new salalandit/salazzle from CRI
I don’t really want Rainbow Energy so Salazzle CIN may not be best option but I am interested in Tapu Koko. What did it help to 1HKO? I would have thought that between Po Town, Burn, Poison and 180 damage it would KO everything relevant.
 

triplemo

Aspiring Trainer
Member
I don’t really want Rainbow Energy so Salazzle CIN may not be best option but I am interested in Tapu Koko. What did it help to 1HKO? I would have thought that between Po Town, Burn, Poison and 180 damage it would KO everything relevant.
I felt like i did not ned salazzle GRI as often , and found myself to be using salazzle GX more often, which is why tapu koko helped
 

joffreyspikes

Aspiring Trainer
Member
I felt like i did not ned salazzle GRI as often , and found myself to be using salazzle GX more often, which is why tapu koko helped
Thats funny. I find that Babyzizzle is invaluable for hitting the numbers: if they do not Guzma or retreat out of the active then they have stack damage on them and they become time bombs. Special Conditions put on a lot of pressure which is why I find using Salazzle as an intensive number-hitting tool is better.
 

joffreyspikes

Aspiring Trainer
Member
Thats funny. I find that Babyzizzle is invaluable for hitting the numbers: if they do not Guzma or retreat out of the active then they have stack damage on them and they become time bombs. Special Conditions put on a lot of pressure which is why I find using Salazzle as an intensive number-hitting tool is better.
Each game on TCGO I use Hot Poison at least twice, and then Salazzle-GX does its thing: hit for outrageously high damage near the end of the game. I find the balance between the Baby and Mommy Salazzle quite effective.
 
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