Hello friends! I very rarely make my own decklists but Buzzwole has me excited at the moment. (strategy listed below) **WILL BE EDITING THIS PERIODICALLY This deck has been performing well for me at the moment. It really stands out against stage 2 decks like gardevoir: Here are some discussion points about partners.. 1) Potential partners: Garbodor (ability & trash), Zygarde EX, Carbink BREAK. Garbodor gives you so much more flexibility; covering your psychic weakness, giving you a 1 prize attacker and most importantly, blocking abilities! Zygarde EX is another good 1 energy attacker and gives you another attacker against psychic. Carbink BREAK is good for energy acceleration. 2) Parallel City seems like a great option for a stadium. (thank you @TuxedoBlack ) Limiting someone to 3 bench spaces means that, most of the time, you are preventing Leles! It also gives the opponent another thing to field blower. Most people only run 2-3 at the most, which means more fury belts/float stones left in play! Po Town does seem like the stronger option at the moment. People aren't going to stop playing gardy any time soon and it does so much work in that matchup! 3) FFB vs Band: I am sticking with ffb at the moment, but there are a lot of situations where band would be better. it helps jet punch take down bigger GXs rather then just witling it down 40-60 hp at a time. Here is the list so far.. ##Pokémon - 13 * 3 Buzzwole GX * 3 Trubbish BKP * 1 Garbodor GRI (1 prize attacker; late game attacker) * 2 Garbodor BKP (ability lock op) * 2 Tapu Lele GX (deck runs fine with 2) * 1 Espeon EX (devolve op) * 1 Oranguru (protection against N) ##Trainer Cards - 35 * 2 Acerola (very good with buzzwole! just promote your float stoned garb and slap buzzwole/strong/ffb back on the bench!) * 1 Brigette * 4 Sycamore * 4 N * 4 Guzma * 4 Ultra Ball * 4 Float Stone * 4 Fighting Fury Belt (still undecided on this or band, they both have pros and cons) * 2 Field Blower * 3 Po Town (this + jet punch sets up nice for Espeon EX) * 2 Rescue Stretcher ##Energy - 12 * 4 Fighting Energy * 4 Rainbow Energy * 4 Strong Energy Strategy: Turn 2 get out Buzzwole and start hammering away with Jet Punch! (does 30 to active & 30 to one bench). The numbers start adding up when you throw on strong energy/FFB. (strong energy=50, FFB=60!). This is enough to one shot a lot of the popular basics for evo decks! On top of that you are softening up their bench for OHKOs to lead into your second attack, Knuckle Impact. While Buzzwole is attacking, you can setup Garbodor to stop those pesky abilities. I almost forgot about its GX attack, Absorption! If for some reason you haven't knocked anything out with Jet Punch, then you are hitting for 240 unmodified! Realistically, you will have taken 1 or 2 prizes, in which case you are hitting for 200/160, which is still decent considering you dont have the drawback of Knuckle Impact! Let me know what you guys think! Any feedback is appreciated!