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Standard Buzzwole / garb

Unlacedking

Aspiring Trainer
Member
****** Pokémon Trading Card Game Deck List ******

##Pokémon - 14

* 1 Buzzwole-GX CIN 115
* 2 Buzzwole-GX PR-SM SM69
* 1 Marshadow-GX BUS 80
* 1 Espeon-EX BKP 117
* 2 Tapu Lele-GX GRI 60
* 1 Trubbish BKP 56
* 2 Trubbish GRI 50
* 1 Garbodor GRI 51
* 2 Garbodor BKP 57
* 1 Tapu Fini-GX BUS 39

##Trainer Cards - 34

* 1 Rescue Stretcher GRI 130
* 3 Acerola BUS 112
* 4 N PR-BLW BW100
* 3 Po Town BUS 121
* 4 Professor Sycamore BKP 107
* 4 Guzma BUS 115
* 1 Brigette BKT 134
* 1 Special Charge STS 105
* 4 Fighting Fury Belt BKP 99
* 4 Ultra Ball SUM 135
* 2 Field Blower GRI 125
* 3 Float Stone BKT 137

##Energy - 12

* 4 Rainbow Energy SUM 137
* 4 Strong Energy FCO 115
* 4 Fighting Energy BLWEnergy 3

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******


Only 2 Lele because that’s all we have
 
Drop the Marshadow. There's no place for it in this deck. It has 150HP, it gets locked out of the game by Garb, and it's GX attack is ass. Maybe play a Zygarde-EX or a thicker Garb line. 4-4(2-2 split) Garb is overall just, better in every way, since Buzzwole's late game is super underwhelming. Buzzwole as a whole isn't nearly as good as we all thought it is. We all just wanted to believe it was good because it's a buffed up Landorus, which was really good. But we don't have Hawlucha or Fighting Stadium anymore, and those only worked against EX's. But if those 2 cards got reprinted to work on GX's too, Buzzwole would get the amount of support it needs to truly be good. Trashalanche is the late game go-to, because it trades so well in the late stages of the game, and having more Trubbish to get the T2 Garb lock is never bad.
 
Drop Marshadow GX for a tech Sudowoodo from BPK. It is a nice low-cost attacker that works wonders in a Fire matches.
 
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