BLACK NIGHT Pokémon (20): 2 Spiritomb SM8a (discarding) 4 Umbreon SM8 (beatdown) 4 Eevee SM1M (evolution) 2 Yveltal SM8a (beatdown) 4 Zoroark SM8 (beatdown) 4 Zorua SM3+ (evolution) Trainer (30): 3 Sightseer (draw) 3 Guzma (control) 4 Cynthia (draw) 3 Lillie (draw) 1 Rescue Stretcher (retrieval) 4 Exp. Share (maintain) 4 Ultra Ball (search) 4 Nest Ball (search) 1 Black Market Prism (enable) 3 Devoured Field (beatdown) Energy (10): 4 Double Colorless Energy 6 Darkness Energy STRATEGY: Start with either Yveltal or Spiritomb and use the search items to fill the bench with Zorua and Eevee. On the first turn attack with Spiritomb and send four Pokémon to the discard. He will be knocked out on the next turn. Attach Exp. Share to Zoroark to conserve resources and fuel Zoroark faster. Follow with Umbreon on the next turn. Once there are nine Pokémon in the discard start to attack with Night Punish. SPOILER: Zoroark Stage 1 Darkness Pokémon – evolves from Zorua HP: 110 [D] Taunt: Switch 1 of your opponent’s benched Pokémon with their active Pokémon. [D][C][C] Night Punish: 20x This attack does 20 damage times the number of Pokemon in your discard pile, to a maximum of 10 cards. Retreat Cost: CC Weakness: F Resistance: P Umbreon Stage 1 Darkness Pokémon HP: 110 [D] Retaliate: 30+ If 1 of your Pokémon was knocked out by damage from an opponent’s attack during your opponent’s last turn, this attack does 90 more damage. [D][C] Dark Cutter: 60 Retreat Cost: C Weakness: F Resistance: P Yveltal Basic Darkness Pokémon HP: 110 [D] Derail: 30 Discard a Special Energy card from your opponent’s active Pokémon. [D][D] Clutch: 60 Your opponent’s Active Pokemon can’t retreat during your opponent’s next turn. Retreat Cost: 0 Weakness: L Resistance: F Spiritomb Basic Darkness Pokémon HP: 70 [C] Soul Compressor Search your deck for up to 4 Pokémon and discard them. Then, shuffle your deck. [C] Hollow Shot: 20 Retreat Cost: C Black Market Prism Trainer - Stadium Whenever either player’s [D] Pokémon with [D] energy attached to it is knocked out by damage from an opponent’s attack, the opponent takes 1 less prize card. As long as this stadium is in play, whenever a player uses an item or supporter card from their hand, prevent all effects of those cards done to this stadium.