> Garchomp/Altaria deck (BW-on)

Also known as Flygon2071


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Post: #1
Garchomp/Altaria deck (BW-on)

This is for an upcoming deck.


Pokemon 19:

4-3-4 Garchomp (Gible and Gabite from Garchomp half-deck. Garchomp from Dragon Blade)
4-3 Altaria (Dragon Blade 36)
3 Emolga (Dragon Blade)
1 Rayquaza (Dragons Exalted)


Trainers 27:

3 Rare Candies
3 Communication
4 Level Ball
4 Catcher
2 Super Rod
2 Juniper
4 N
3 Bianca
2 Cheren


Energies 11:

{F} 7
Blend {W} {L} {F} {M} 4



Translations:

Rayquaza – Dragon – HP120
Basic Pokemon

[L] Dragon Pulse: 40 damage. Discard 2 cards from the top of your deck.
[R][L][C] Tear Through: 90 damage. This attack’s damage isn’t affected by any effects on the Defending Pokemon.

Weakness: Dragon (x2)
Resistance: none
Retreat: 3

Swablu – Colorless – HP40
Basic Pokemon

[C] Sing: The Defending Pokemon is now Asleep.
[C][C] Peck: 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1

Altaria – Dragon – HP70
Stage 1 – Evolves from Swablu

Ability: Battle Song
As long as this Pokemon is in play, your Dragon-type Pokemon’s attacks do an additional 20 damage to any Active Pokemon.

[W][M][C] Glide: 40 damage.

Weakness: Dragon (x2)
Resistance: none
Retreat: 1

Gible – Dragon – HP60
Basic Pokemon

[F] Sand Attack: If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
[W][C] Knock Away: 10+ damage. Flip a coin. If heads, this attack does 20 more damage.

Weakness: Dragon (x2)
Resistance: none
Retreat: 1

Gabite – Dragon – HP80
Stage 1 – Evolves from Gible

Ability: Dragon Call
Choose 1 Dragon-type Pokemon card from your deck, show it to your opponent, and put it in your hand. Shuffle your deck afterward. You can use this Ability 1 time during your turn.

[W][F] Dragon Slice: 20 damage.

Weakness: Dragon (x2)
Resistance: none
Retreat: 1

Garchomp – Dragon – HP140
Stage 2- Evolves from Gabite

[F] Sonic Cutter: 60 damage. Discard a Special Energy attached to the Defending Pokemon.
[W][F] Dragon Blade: 100 damage. Discard the top 2 cards from your deck.

Weakness: Dragon (x2)
Resistance: none
Retreat: 1


Blend Energy WLFM – Special Energy

This card provides 1 [C] Energy. As long as this card is attached to a Pokemon, it provides either [W], [L], [F], or [M] Energy, but only 1 Energy at a time.


The strategy is to use Altaria's ability to power up Garchomp's attack. Gabite helps me search for Garchomp, Altaria or another Gabite. Use Terrakion for when a pokemon gets KO. Level Ball to look for Altaria, Rare Candy to get Garchomp Faster.

[Image: images?q=tbn:ANd9GcSMNIzcZ5-qZzfO_ZoKmQb...hVGiCrnofg]


Bo$$_89 Wrote:The ability to change TCPi's decisions. Like three Trubbish or misprinting every Switch in every Boundaries Crossed pack. The Switch shouldn''t have been in there in the first place, but at least you shouldn't misprint every single one.
(This post was last modified: 08-04-2012 10:32 AM by Flys Gone 2071.)
06-10-2012 12:05 PM
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TreeGor is dead!


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Post: #2
RE: Garchomp/Altaria/Terrakion/TerrakionEX

Not sure if you get this but the point of the deck is to attack cheaply and powerfully with Garchomp. 2 Altaria is not going to do.
The line should be 4-4. Not sure if Terrakion should be in this deck at all. Idk. You have way too many energy and way to little search and draw.
Energy line should be: 4 Blend, 6 Fighting at most if you don't run Terrakion. Maybe be bumped to 8 Fighting if you run those Terrakions. Need at least 13 Supporters/Receiver. 4 Emolga that has Call for family would be good as well. I would just ditch Terrakions but keep the energy at 4 Blend and 7 Fighting bcuz Emolga. Probably should have 4 lv. Ball & 4 communication too. Hope I helped!
EDIT: You're welcome for bumping this Tongue
(This post was last modified: 06-21-2012 12:43 PM by grantm1999.)
06-21-2012 12:33 PM
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#freeMudkip


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Post: #3
RE: Garchomp/Altaria/Terrakion/TerrakionEX

(06-21-2012 12:33 PM)grantm1999 Wrote:  The line should be 4-4.
The winning decklist in Japan is playing 3-3. Altaria does an extra 20 damage so you only need 2 in play at a time to OHKO any Dragon.

(06-21-2012 12:33 PM)grantm1999 Wrote:  EDIT: Your welcome for bumping this Tongue
*You're

---------------------------

You definitely don't want any Terrakion in this deck because you shouldn't be attacking with them anyway. They take 2 turns to set up which kills the point of this deck. You also don't need basic Water in this deck. You should be attacking with Garchomp's first attack with Altaria in play.

If you want the list from Japan just PM me and I'll answer any questions you have about it.
06-21-2012 12:42 PM
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Team DBT


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Post: #4
RE: Garchomp/Altaria/Terrakion/TerrakionEX

Drop water energies. Unnecessary and you have blends. Terrakion only works if you have EXP shares and it is a great card in here actually. I run 2-2 EXP share and Terrakion and its not messing with anything.
3-3 Altaria. never 3-2
4-3-4 Garchomp
no Terrakion EX
drop all waters and 3 fighting.
2 more blend

Live and die by the laser
~ (formely known as) Rougechomp
I Wrote:There are no legit games in Pokemon...
The WORST at Werewolf in Werewolf history
Season Record: 74-30-8
Rating: 1830 sumthin
(This post was last modified: 06-21-2012 12:47 PM by RogueChomp.)
06-21-2012 12:45 PM
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TreeGor is dead!


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Post: #5
RE: Garchomp/Altaria/Terrakion/TerrakionEX

(In reply to Mudkip711)I still think 4-4 would be better though just my opinion because what if you want to KO things other than Dragons, like, say gee idk, maybe everything meta? Yes, thank you for copying what I said about cutting Terrak and Water. In all seriousness though, yeah, Sinnoh_Champion_Ernesto, cut those.
(In reply to RogueChomp) I would not waste space with Terrakion/Exp. Shares. 4-3-4 Garchomp? I'm interested in hearing that explanation. Besides those you have great suggestions.
(This post was last modified: 06-21-2012 12:50 PM by grantm1999.)
06-21-2012 12:47 PM
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Team DBT


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Post: #6
RE: Garchomp/Altaria/Terrakion/TerrakionEX

- Eviliolites and RHs for Biancas. Add another catcher and super rod. drop a candy and ultra ball for level ball and something else I said. Level ball technically searches everything in your deck out other than Terrakion. (Level ball for Gabite, Swablu, Gabite searches for anything else.
Drop an RR as well. 3 isn't necessary.

Live and die by the laser
~ (formely known as) Rougechomp
I Wrote:There are no legit games in Pokemon...
The WORST at Werewolf in Werewolf history
Season Record: 74-30-8
Rating: 1830 sumthin
(This post was last modified: 06-21-2012 12:49 PM by RogueChomp.)
06-21-2012 12:49 PM
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DBT


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Post: #7
RE: Garchomp/Altaria/Terrakion/TerrakionEX

Ok, as everyone has been saying, you've got too many useless stuff and not enough useful stuff. Less energy, no Terrakion, and more Altaria are some of the major things.

- 2 Terrakion (I've tested this. It doesn't work. There's no bench space and it's better to swarm Garchomps anyway.)
- 1 Terrakion EX (Same as above. Energy acceleration is also useless in this deck.)
- 3 Fighting Energy (Wayyyyy to much for an attacker that requires 1 energy.)
- 4 Water (Blend does the job perfectly fine. Your often not going to need Dragon Blade anyway.)
- 1 Rare Candy (4 Rare candy is unnecessary, it's often better to set up Gabites anyway.)
- 3 Random Reciever (More supporters is just better since there's no way to get these back from the discard.)
- 1 Eviolite (Useless now without the Terrakions)
- 2 Rocky Helmet (Garchomp Two-hit KO's pretty much everything, and Rocky helmet doesn't give you a lot more KO's)
- 1 Heavy Ball (This does nothing without Terrakion)

Total: -18


Alright, now that I've cut out a third of your deck, here's what you should add:

+ 1 Gabite (This is the whole purpose of this deck. Three Dragon Calls T2 is what makes this deck so powerful.)
+ 1 Altaria (2 is unreliable)
+ 1 Rayquaza (Why? Because it's a great late game attacker when you run out of Garchomps and because it's fantastic in the mirror.)
+ 2 Emolga (NEED...BASIC....SEARCH)
+ 1 Level Ball (To get those Gabites going ASAP)
+ 1 Catcher (Every deck needs to run 4 of these. You're done for against Hydreigon if you don't.)
+ 1 Super Rod (To make sure you can get late-game Garchomps.)
+ 1 N (Hand refresh is crucial, every deck should run 4)
+ 3 Bianca (You're in desperate need of more draw, and Bianca is great for doing that)
+ 2 Cheren (Again, more draw)
+ 2 Switch (Makes it easier to get the T1 Emolga)
+ 2 Blend Energy (To let you use Dragon Blade)


2013-2014 Season Record: (aka times I've won CP)

Top 64 PA Regionals
Top 16 NY States

Come check out my player's thread for updates during Nationals!

I don't have much time this year, so accomplishments may be few and far between.
06-21-2012 01:13 PM
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FULL ART SKYLA IS EARLY


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Post: #8
RE: Garchomp/Altaria/Terrakion/TerrakionEX

^
4 bianca over the 2nd Cheren, bianca is just better off of a late game N.
I'd also reccommend taking out a fighting and a water for the 3rd and 4th blend energies b/c that makes it easier to attack w/ rayquaza and it gives you "more" of each type of your main energy as well(more opportunities to hit them)

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06-21-2012 01:17 PM
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Team DBT


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Post: #9
RE: Garchomp/Altaria/Terrakion/TerrakionEX

(06-21-2012 01:13 PM)Blah Wrote:  Ok, as everyone has been saying, you've got too many useless stuff and not enough useful stuff. Less energy, no Terrakion, and more Altaria are some of the major things.

- 2 Terrakion (I've tested this. It doesn't work. There's no bench space and it's better to swarm Garchomps anyway.)
- 1 Terrakion EX (Same as above. Energy acceleration is also useless in this deck.)
- 3 Fighting Energy (Wayyyyy to much for an attacker that requires 1 energy.)
- 4 Water (Blend does the job perfectly fine. Your often not going to need Dragon Blade anyway.)
- 1 Rare Candy (4 Rare candy is unnecessary, it's often better to set up Gabites anyway.)
- 3 Random Reciever (More supporters is just better since there's no way to get these back from the discard.)
- 1 Eviolite (Useless now without the Terrakions)
- 2 Rocky Helmet (Garchomp Two-hit KO's pretty much everything, and Rocky helmet doesn't give you a lot more KO's)
- 1 Heavy Ball (This does nothing without Terrakion)

Total: -18


Alright, now that I've cut out a third of your deck, here's what you should add:

+ 1 Gabite (This is the whole purpose of this deck. Three Dragon Calls T2 is what makes this deck so powerful.)
+ 1 Altaria (2 is unreliable)
+ 1 Rayquaza (Why? Because it's a great late game attacker when you run out of Garchomps and because it's fantastic in the mirror.)
+ 2 Emolga (NEED...BASIC....SEARCH)
+ 1 Level Ball (To get those Gabites going ASAP)
+ 1 Catcher (Every deck needs to run 4 of these. You're done for against Hydreigon if you don't.)
+ 1 Super Rod (To make sure you can get late-game Garchomps.)
+ 1 N (Hand refresh is crucial, every deck should run 4)
+ 3 Bianca (You're in desperate need of more draw, and Bianca is great for doing that)
+ 2 Cheren (Again, more draw)
+ 2 Switch (Makes it easier to get the T1 Emolga)
+ 2 Blend Energy (To let you use Dragon Blade)
Wow. U just made the list into the one that did great in Japan.

Live and die by the laser
~ (formely known as) Rougechomp
I Wrote:There are no legit games in Pokemon...
The WORST at Werewolf in Werewolf history
Season Record: 74-30-8
Rating: 1830 sumthin
06-21-2012 01:33 PM
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DBT


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Post: #10
RE: Garchomp/Altaria/Terrakion/TerrakionEX

(06-21-2012 01:33 PM)RogueChomp Wrote:  Wow. U just made the list into the one that did great in Japan.
I did make it similar, yes. My purpose was to explain why those things should be in the deck instead of what his list had. There are some changes I made though, including leaving the Ultra Ball. Most of what I changed was also based on my testing and not the Nats list.


2013-2014 Season Record: (aka times I've won CP)

Top 64 PA Regionals
Top 16 NY States

Come check out my player's thread for updates during Nationals!

I don't have much time this year, so accomplishments may be few and far between.
06-21-2012 01:38 PM
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Also known as Flygon2071


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Post: #11
RE: Garchomp/Altaria/Terrakion/TerrakionEX

Thanks everyone. I cut down the water energies but terrakion is just a preference. For zekeels and darkrai. I add the XP share to power it better. Didn't get the space for emolga when I find it I add it. ThanksSmile

EDIT
Added Rayquaza. Help me get emolga without taking down terrakion

[Image: images?q=tbn:ANd9GcSMNIzcZ5-qZzfO_ZoKmQb...hVGiCrnofg]


Bo$$_89 Wrote:The ability to change TCPi's decisions. Like three Trubbish or misprinting every Switch in every Boundaries Crossed pack. The Switch shouldn''t have been in there in the first place, but at least you shouldn't misprint every single one.
(This post was last modified: 06-21-2012 04:39 PM by Flys Gone 2071.)
06-21-2012 03:39 PM
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Team DBT


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Post: #12
RE: Garchomp/Altaria/Terrakion/TerrakionEX

The list is lookin ALOT better. Still, drop Heavy ball for Super Rod. Super Rod is a necessary 2-of card in Garchomp/Altaria to keep streaming Chomps. Ultra Ball searches out Terrakion anyways.

Live and die by the laser
~ (formely known as) Rougechomp
I Wrote:There are no legit games in Pokemon...
The WORST at Werewolf in Werewolf history
Season Record: 74-30-8
Rating: 1830 sumthin
(This post was last modified: 06-21-2012 03:43 PM by RogueChomp.)
06-21-2012 03:43 PM
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______________________________________


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Post: #13
RE: Garchomp/Altaria/Terrakion deck (BW-on)

You realize you cant use rayquaza's attack?

Record this season: 0-0
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06-25-2012 07:34 AM
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Also known as Flygon2071


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Post: #14
RE: Garchomp/Altaria/Terrakion deck (BW-on)

(06-25-2012 07:34 AM)Cake101 Wrote:  You realize you cant use rayquaza's attack?
There is the blend energy

[Image: images?q=tbn:ANd9GcSMNIzcZ5-qZzfO_ZoKmQb...hVGiCrnofg]


Bo$$_89 Wrote:The ability to change TCPi's decisions. Like three Trubbish or misprinting every Switch in every Boundaries Crossed pack. The Switch shouldn''t have been in there in the first place, but at least you shouldn't misprint every single one.
06-26-2012 07:16 AM
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4 Mewtwo 4 Revive 48 Energy 4 DCE


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Post: #15
RE: Garchomp/Altaria/Terrakion deck (BW-on)

Why are you running RayRay with no switch. You do realize that it has 3 retreat.

Anyway, your energy line is too inconsistent. 9 Fighting, 4-5 Water.
06-26-2012 06:23 PM
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