> Garchomp/Altaria

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Post: #1
Garchomp/Altaria

If you don't mind, I think I'll call it "Luxchomp" Tongue

Pokemon (20)
4 Garchomp DRX 90
3 Gabite DRX 89
3 Gible DRX 87
1 Gible DRX 86
3 Altaria DRX 84
3 Swablu DRX 104
3 Emolga DRX 45

Trainers N' Stuff (29)
4 Juniper
4 N
3 Cheren
4 Level Ball
3 Pokemon Catcher
3 Rare Candy
2 Max Potion
2 Pokemon Communication
2 Super Rod
2 Switch

Energy (11)
7 {F}
4 {W}{L}{F}{M}

This is the list I used at Battle Roads. I did pretty well, but I want first next time, so with that, I want to make room for a third Emolga, but I don't know what to take out. I'm leaning towards a Random Reciever, but I'm not sure. Thoughts anyone?

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(This post was last modified: 09-17-2012 05:08 AM by Mora.)
09-11-2012 06:24 PM
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words words words words


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Post: #2
RE: Garchomp/Altaria

I'd take out Random Receivers, and put in an Emolga and a Level Ball. Also, since Level Balls will practically search anything, I'd take out the Pokemon Communications for some Rescue Scarves or another switch or two. Also a fourth catcher wouldn't be a bad idea either, so maybe take out a fighting for that?
tl;dr
-2 Random Receiver
-2 PokeComm.
-1 Fighting

+1 Emolga
+1 Rescue Scarf
+1 Catcher
+1 Switch
+1 Level Ball

"I'd like to get a set of foil dark energies from either Call of Legends or old ex sets"
~Chase Moloney, 2012 Seniors World Champion
09-11-2012 09:48 PM
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1 am M4th


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Post: #3
RE: Garchomp/Altaria

I have in the Communications for extra search. They get out Swablu with Dragon Call, and Garchomp with Level Ball. Plus, Garbodor shuts down Dragon Call, I'm going to want a way to search Garchomp. Super Rod is for the Altarias, so I think Rescue Scarf would be a little redundant, and unfortunately, I can't get a hold of a fourth Catcher. I think I will end up taking out the Random Recievers for a Level Ball and Emolga. Just curious but why would you run more than two Switch?

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09-12-2012 04:52 AM
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words words words words


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Post: #4
RE: Garchomp/Altaria

Fair enough. I like 3 switch for consistency, like if you wanted a t1 call for family or needed to switch out for a fresh Garchomps. Also, even with super rod, I've found rescue scarf to help stream Garchomps easier, since you get it right back to your hand. But I guess since you run max potion, most of what I just said should be ignored Tongue whatever works for you, I've just found the changes I've suggested above to work better for me Wink

"I'd like to get a set of foil dark energies from either Call of Legends or old ex sets"
~Chase Moloney, 2012 Seniors World Champion
09-12-2012 08:11 AM
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1 am M4th


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Post: #5
RE: Garchomp/Altaria

I may put in a third Switch; I had always thought that Switch was a stupid play in this deck because Garchomp (and everything else) can retreat with just a turn's attchment, and with Max Potion, I could retreat, Max Potion for free, and still be able to use Dragon Blade if I needed to. However, Switch does help with getting a T1 Call for Family. But at Battle Roads this weekend, I got the T1 Call for Family in all four games. The first two games I started with it, the next game I Level Ball'd for it and drew into a Switch with N, and the last game, same thing, but I drew it with Juniper and ditched an Altaria in,the process when another Altaria and a Super Rod were prized. I want to increase my odds of starting with it first because that way, I wouldn't have had to ditch all the important stuff if I had just started with it, but if that doesn't work, I definately will test it out. Thankyou

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09-12-2012 09:24 AM
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Post: #6
RE: Garchomp/Altaria

Have You Tried Using A Terrakion?
Also: Water Energy Instead of The Blend, Just in Case of An Enhanced Hammer .?
(Just Suggestions)

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09-16-2012 08:14 PM
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Post: #7
RE: Garchomp/Altaria

(09-16-2012 08:14 PM)MamsPokemon Wrote:  Have You Tried Using A Terrakion?
I have always contemplated Terrakion with Garchomp. Not tested against it, but Darkrai/Hydreigon looks like it could prove to be a tough one to get around. Ideally I'd want to play Terrakion with Energy Switch. Having the Energy Switch can be used as kinda like a "surprise" Retaliate whilst also making use of that dead Energy Emolga has attached to it. It's just space that's preventing me from doing so but it's an idea worth throwing out there.

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09-17-2012 03:33 AM
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Post: #8
RE: Garchomp/Altaria

(09-16-2012 08:14 PM)MamsPokemon Wrote:  Have You Tried Using A Terrakion?
I have actually, but I find that with a more consistent list (and without Terrakion is rediculously more consistent) you can usually outspeed your opponent. Darkrai is a tough matchup, but if you get a T2 Garchomp and go for the Deinos, you can safely 2HKO Darkrai.
(09-16-2012 08:14 PM)MamsPokemon Wrote:  Also: Water Energy Instead of The Blend, Just in Case of An Enhanced Hammer .?
(Just Suggestions)
The thing about Blends is that they count as {F}, and it's much more important to hit those as opposed to {W}. If I did take out the Blend, I'd probably replace them with all {F} or maybe two {W}, but honestly, I try not to even attach them unless I am going to use Dragonblade, which isn't too often.

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(This post was last modified: 09-17-2012 05:06 AM by Mora.)
09-17-2012 05:02 AM
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Post: #9
RE: Garchomp/Altaria

Yea you're right, I think i'm taking Terrakion out of my deck. How many Altaria do you usually set up? Since you say you rarely use DragonBlade

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09-18-2012 11:24 PM
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1 am M4th


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Post: #10
RE: Garchomp/Altaria

As many as I can Wink Usually at least two. The only time I use Dragonblade is when it OHKO's or turns a 3HKO into a 2HKO. And with two Altaria, Mach Cut is dealing the base attack of Dragonblade without decking yourself and discarding the special energy.

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09-19-2012 05:27 AM
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Post: #11
RE: Garchomp/Altaria

In my build, I only run 2 Emolgas and 2 Stunfisk!!!!! Stunfisk is absolutely amazing against both Eels and Darkrai EX decks and is an excellent starter. I'd suggest the following changes for consideration:

-1 Emolga
-1 Level Ball
-2 Max Potion (may not be "critical" that much in this 1HKO game format)

+2 Stunfisk
+1 Random Receiver (a possible out when you don't want to play a Professor Juniper and discard valuable resources)
+1 Pokémon Communication

If the metagame in your area has "alot" of Empoleon, then my only suggestion is:
-1 Level Ball
+1 Random Receiver

TuxedoBlack
Chicago, IL USA
09-20-2012 08:39 AM
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Post: #12
RE: Garchomp/Altaria

-2 juniper
+2 bianca

burn your hand and it proves to be much better in the end.
too many times you discard cards with juniper that you find you dont want to and end up hurting you late game.
4 junipers is newbie beuno especially in garchomp where almost every card in the deck is vital to victory.
as for altarias, rayeels is by far the best deck in the current format. and rayeels stomps garchomp & altaria.

i'm not 100% sure how you guys figure altaria (a stage 1) is more consistent than terrkion (a basic, capable of 1hko darkrai).
the chances of a start game t3 having 2-3 altaria and 2-3 garchomp is HIGHLY unlikely and by then if you are playing a higher skilled opponent,
you will be down 2 altaria by t3. 70hp is too easy to hit especially in this format against any eel deck.
09-20-2012 07:58 PM
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Post: #13
RE: Garchomp/Altaria

(09-20-2012 08:39 AM)TuxedoBlack Wrote:  In my build, I only run 2 Emolgas and 2 Stunfisk!!!!! Stunfisk is absolutely amazing against both Eels and Darkrai EX decks and is an excellent starter. I'd suggest the following changes for consideration:

-1 Emolga
-1 Level Ball
-2 Max Potion (may not be "critical" that much in this 1HKO game format)

+2 Stunfisk
+1 Random Receiver (a possible out when you don't want to play a Professor Juniper and discard valuable resources)
+1 Pokémon Communication

If the metagame in your area has "alot" of Empoleon, then my only suggestion is:
-1 Level Ball
+1 Random Receiver

Thats interesting! How do you use Stunkfisk? HIt him with 80 twice then garchomp to finish the job?

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09-21-2012 01:00 PM
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Post: #14
RE: Garchomp/Altaria

(09-20-2012 08:39 AM)TuxedoBlack Wrote:  Stunfisk is absolutely amazing against both Eels and Darkrai EX decks and is an excellent starter.
I don't really believe in having two different starters. I don't see the point of it against Darkrai. The only thing you're OHKO'ing is Sableye and Deino, and that's with two energies, where you can OHKO both of those with Garchomp for one energy, and the first turn you could have spent using Call for Family. It does donk Tynamos, but that's about it. Let's look at which criteria would get you a donk. First, your opponent has to be playing Eels (duh) and start with Tynamo. Also, you have to win the coin flip otherwise your opponent can get another Basic on the Bench T1. You have to either start with it or Switch into it which wouldn't too hard if it weren't for the fact that it isn't searchable via Level Ball. So either start with it, draw it with a Switch in hand, or Communication for it. Let's not forget it's useless in other matchups like the mirror. Both Swablu and Emolga resist Stunfisk, and Gible isn't weak to it. In the mirror match, it all comes down to who can get the first attack off and who can stream Garchomps the longest. Now, if I manage to pull Shiny Rayquaza, that will definately be going in here!

(09-20-2012 08:39 AM)TuxedoBlack Wrote:  -2 Max Potion (may not be "critical" that much in this 1HKO game format)
I beg to differ. The BDIF, Darkrai/Hydreigon does 90 with a 30 snipe. Registeel can't fit for more than 80. Terrakion is only as good as it is because it hits a lot of stuff for Weakness. Boltstrike only does 120. Empoleon < 130. The only things that can effectively OHKO you are Mewtwo (which takes at least two turns to power up) Zekrom EX. Both of which are EX's, so you end up even with the prize trade. Zekrom usually only has one Zekrom EX (if any) and maybe two Mewtwos maximum, and they usually tend to have several other attackers like Zekrom and Thundurus that don't OHKO you, so Max Potion isn't entirely useless like it is in the mirror. It has certainly saved me more times than it has ended up in a dead hand.

But thanks for the imput!

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09-22-2012 09:47 AM
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Post: #15
RE: Garchomp/Altaria

The only Battle Road Garchomp/Altaria won was in a decklist with Terrakion, so I don't think it makes the deck inconsistent, it's really good against the 2 top decks since it can OHKO Darkrai EX,Zekrom EX and Raikou EX
09-22-2012 10:08 AM
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