(06-26-2012 08:52 AM)One Approved Wrote: The main problem of this deck isn't Darkrai. Yoshi's list (the dude from Wisconsin you're referring to) beats darkrai to a bloody pulp consistantly. With smart placement of Chandelure's damage counters, Darkrai never gets to attack. The main problem is that Vileplume gets rotated. And you said Mew EX will not be an option, you'll have to use Mew Prime? umm... Mew Prime gets rotated too. So Mew EX is the only option.
This deck can't work because with the loss of Vileplume, your opponent is just going to switch (or escape rope when it's printed) out of paralysis all day, and score free KOs. Mew EX doesn't get released until after the rotation, so this thread is rather irrelevant. The best you could hope for is to substitute Gothitelle for Vileplume, but then you lose the ability to place damage counters with Chandelure every turn, which means your opponent gets to attack. The goal of the deck is to sacrifice stuff until you can start attacking with Mews. At that point, your opponent doesn't attack for the rest of the game. With the loss of Vileplume, this strategy isn't possible. The deck goes down on prize cards early, and your opponent gets to attack you every once in a while. This deck just isn't possible after the rotation.
Well, you do make a very valid point about the rotation ruining the deck idea, but a Darkrai deck can
beat Yoshi's Mew/Accelgor deck. In fact, I recall that I actually went against Yoshi in the finals in the Oconomowac, WI, Battle Road two weeks ago and beat his deck using Darkrai/Tornadus. Darkrai/Tornadus is a fast deck overall, and I remember in all of his games in the finals against him, I managed to take a 3 prize card lead before the Vileplume came out, and of course from their, the deck's strategy took shape. Because I didn't know how to beat the deck upon first seeing it, I lost game 1, but by game 2, I managed to defeat the deck in the end because he couldn't attack with Mew every single turn
, and in those turns when he didn't attack with Mew, he would have to pull out a Pokemon from his bench that was usually pretty easy to KO. Thus, this allowed me to score some easy prizes (allowing me to maintain my prize lead), along with sniping his one Vileplume on the bench to the point that finally, after having a Darkrai KOd and pulling out a new one, I knocked out the Vileplume to which he scooped because he had no way to trainer lock me at the moment far late in the game to hinder me more (I believe I only had one or prizes left after I KOd the only Vileplume he had out). Game 3 I won in sudden death, as I took the first prize. So there, the deck won't always beat Darkrai into a bloody pulp.
Literally, to sum up this whole thing what I said about Darkrai not being 100% beatable, the thing about it is that, sure, the correct Chandelure placements can be good enough to stop a Darkrai from attacking, but if you don't want to have the Darkrai attacking nonstop when you are playing the Mew/Accelgor deck, you have to be able to paralyze it every single turn,
and in order for that to happen, you pretty much need to hit a DCE every turn; otherwise, if you don't, you'll have to just attach an energy onto it so that you can attack the next turn, and a smart Darkrai player will be able to have an opening for an attack to be able to snipe away on the Vileplume until it gets KOd late in the game, and if it's the only Vileplume in play (as it was the case in my games against Yoshi in the finals), then you are in a pretty tough spot.