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	<channel>
		<title><![CDATA[PokeBeach.com Forums - All Forums]]></title>
		<link>http://www.pokebeach.com/forums/</link>
		<description><![CDATA[PokeBeach.com Forums - http://www.pokebeach.com/forums]]></description>
		<pubDate>Wed, 07 Jan 2009 18:02:01 -0500</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[TOGEKISS/DARKRAI Deck - HELP!]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47027</link>
			<pubDate>Wed, 07 Jan 2009 17:48:05 -0500</pubDate>
			<dc:creator>Weeheed</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47027</guid>
			<description><![CDATA[Energy -14 dark<br />
<br />
4  Sableye (stormfront)<br />
2-2 Darkrai lv X (number 4)<br />
3 -2-1 Togekiss (Great encounters)<br />
3-3 Weavile (Diamond and pearl, Secret wonders)<br />
<br />
Moonlight Stadium – 2 - FREE RETREAT<br />
Night maintenance – 4 - DRAW 3 CARDS FROM DISCARD<br />
Rosanne’s search – 2 - FIND 2 ENERGY OR BASIC POKEMON<br />
Premier Ball – 3 - FIND LEVL X<br />
Rare candy – 2 - BOOST TO FINAL STAGE<br />
Bebe's Search – 4	- FIND POKEMON<br />
Team Galactic's Mars – 2 - DRAW 2 CARDS, FOE LOOSES CARD TOO<br />
Professor rowan -3	-DRAW 4 CARDS		<br />
Potions -4 - HEAL 30<br />
<br />
STRATEGY:<br />
<br />
If sableye starter, use rosannes search to find darkrai + sneasel (if none in hand, if either in hand, get the other plus an energy). Get darkrai and sneasel leveld up asap. use find pokemon to find togekiss and rare candy when time is right.<br />
<br />
Togekiss is main attacker, weavile power turns her to dark type, Darkrai power allowes +10 to every dark energy.<br />
<br />
Through attack - 70 damage + 30heal or 100 damage depending on coin flip.<br />
<br />
QUESTION:<br />
<br />
1. when can you level up your pokemon to a level X? does the pokemon need to be active to level it up or can it be leveled on your bench? <br />
<br />
2. Darkrai power - if I have 3 dark energy to power up my attack, are they counted in the +10 or is it every dark energy after the attack cost?<br />
<br />
Please tell me if this deck would be any good or not, What are the decks weaknesses, can they be repaired? What should I change/What don't I need? I think I may need more energy.<br />
<br />
Thanks guys.]]></description>
			<content:encoded><![CDATA[Energy -14 dark<br />
<br />
4  Sableye (stormfront)<br />
2-2 Darkrai lv X (number 4)<br />
3 -2-1 Togekiss (Great encounters)<br />
3-3 Weavile (Diamond and pearl, Secret wonders)<br />
<br />
Moonlight Stadium – 2 - FREE RETREAT<br />
Night maintenance – 4 - DRAW 3 CARDS FROM DISCARD<br />
Rosanne’s search – 2 - FIND 2 ENERGY OR BASIC POKEMON<br />
Premier Ball – 3 - FIND LEVL X<br />
Rare candy – 2 - BOOST TO FINAL STAGE<br />
Bebe's Search – 4	- FIND POKEMON<br />
Team Galactic's Mars – 2 - DRAW 2 CARDS, FOE LOOSES CARD TOO<br />
Professor rowan -3	-DRAW 4 CARDS		<br />
Potions -4 - HEAL 30<br />
<br />
STRATEGY:<br />
<br />
If sableye starter, use rosannes search to find darkrai + sneasel (if none in hand, if either in hand, get the other plus an energy). Get darkrai and sneasel leveld up asap. use find pokemon to find togekiss and rare candy when time is right.<br />
<br />
Togekiss is main attacker, weavile power turns her to dark type, Darkrai power allowes +10 to every dark energy.<br />
<br />
Through attack - 70 damage + 30heal or 100 damage depending on coin flip.<br />
<br />
QUESTION:<br />
<br />
1. when can you level up your pokemon to a level X? does the pokemon need to be active to level it up or can it be leveled on your bench? <br />
<br />
2. Darkrai power - if I have 3 dark energy to power up my attack, are they counted in the +10 or is it every dark energy after the attack cost?<br />
<br />
Please tell me if this deck would be any good or not, What are the decks weaknesses, can they be repaired? What should I change/What don't I need? I think I may need more energy.<br />
<br />
Thanks guys.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Empty Foils]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47026</link>
			<pubDate>Wed, 07 Jan 2009 17:44:34 -0500</pubDate>
			<dc:creator>RiseDarkraiRise</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47026</guid>
			<description><![CDATA[Would anybody here be nice enough to keep their empty foils or packs as I am collecting them and it is 70 km drive to buy packs<br />
<br />
PS I didnt know where this went]]></description>
			<content:encoded><![CDATA[Would anybody here be nice enough to keep their empty foils or packs as I am collecting them and it is 70 km drive to buy packs<br />
<br />
PS I didnt know where this went]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rarest card]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47025</link>
			<pubDate>Wed, 07 Jan 2009 17:36:14 -0500</pubDate>
			<dc:creator>RiseDarkraiRise</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47025</guid>
			<description><![CDATA[3 Critetia required<br />
1.name of card<br />
2.Number of card<br />
3.Set<br />
<br />
And another thing<br />
The rarest card in your collection<br />
<br />
my rarest card would have to be Mothim MD staff prerelease from Prof. Shinx]]></description>
			<content:encoded><![CDATA[3 Critetia required<br />
1.name of card<br />
2.Number of card<br />
3.Set<br />
<br />
And another thing<br />
The rarest card in your collection<br />
<br />
my rarest card would have to be Mothim MD staff prerelease from Prof. Shinx]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TOKYO DRIFT!?]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47024</link>
			<pubDate>Wed, 07 Jan 2009 17:23:07 -0500</pubDate>
			<dc:creator>TOKYO DRIFT!?</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47024</guid>
			<description><![CDATA[TOKYO DRIFT!?<br />
(United States)]]></description>
			<content:encoded><![CDATA[TOKYO DRIFT!?<br />
(United States)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Machamp help]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47023</link>
			<pubDate>Wed, 07 Jan 2009 17:09:00 -0500</pubDate>
			<dc:creator>bunnyboy0</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47023</guid>
			<description><![CDATA[My friend wants to use a Machamp deck, but neither of us have any plan for what the build should look like, we know that Machamp SF is good and we've considered Lumineon, Sableye, Weavile, and others as supporters.  If anyone has suggestions or can post about their Machamp decks that would be great. Thanks!]]></description>
			<content:encoded><![CDATA[My friend wants to use a Machamp deck, but neither of us have any plan for what the build should look like, we know that Machamp SF is good and we've considered Lumineon, Sableye, Weavile, and others as supporters.  If anyone has suggestions or can post about their Machamp decks that would be great. Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Giratina?]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47022</link>
			<pubDate>Wed, 07 Jan 2009 16:34:54 -0500</pubDate>
			<dc:creator>gecko764</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47022</guid>
			<description><![CDATA[How would you make an effective Giratina deck?<br />
this pokemon is basic and tikes 4 energy to power (unlike Regigigas this pokemon has nothing to help charge itself) and I just don't see how it can work. I really like this card though and hope to make an effective deck with it. Thanks in advance for the help <img src="http://www.pokebeach.com/forums/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[How would you make an effective Giratina deck?<br />
this pokemon is basic and tikes 4 energy to power (unlike Regigigas this pokemon has nothing to help charge itself) and I just don't see how it can work. I really like this card though and hope to make an effective deck with it. Thanks in advance for the help <img src="http://www.pokebeach.com/forums/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Want stuff! Have stuff!]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47021</link>
			<pubDate>Wed, 07 Jan 2009 16:32:02 -0500</pubDate>
			<dc:creator>TOKYO DRIFT!?</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47021</guid>
			<description><![CDATA[Hey.<br />
<br />
Rules:<br />
<br />
1)Pokebeach rules<br />
2)Lower refs sends first(obviously means me atm)<br />
3)No scamming<br />
4)Have FUN!<br />
5)I live in the U.S<br />
<br />
Wants!<br />
<br />
2 Packs of Red Giratina Sleeves(sealed/mint)<br />
1 Japanese Dice Box(Torterra/Infernape/Empoleon Dice Box PREFFERED)<br />
Xx Japanese deckboxes(Torterra/Infernape/Empoleon PREFFERED) <br />
<br />
Xx Claydol GE<br />
Xx Uxie LA<br />
Xx Uxie Lv.X<br />
Xx TSD<br />
<br />
<br />
<br />
Haves!<br />
<br />
Lv.X<br />
<br />
1 Magnezone Lv.X<br />
1 Dusknoir Lv.X<br />
1 Machamp Lv.X<br />
1 Torterra Lv.X(Pack)<br />
1 Mewtwo Lv.X(Tin)<br />
1 Regigigas Lv.X(Tin)<br />
<br />
Shiny<br />
<br />
1 Drifloon<br />
<br />
Secret Rare<br />
<br />
1 Charmander<br />
<br />
<br />
Holo's<br />
<br />
4 Shadow Command Dusknoir(3 RH)<br />
1 Mamoswine LA<br />
2 Lugia SW(1 RH)<br />
3 Sableye SF(3 RH)<br />
1 Blastoise SW(1 RH)<br />
2 Infernape SF(1 RH)<br />
3 Blissey MT<br />
Ask for more<br />
<br />
Rares<br />
<br />
3 Gengar SF<br />
3 Dusknoir SF<br />
Ask for more<br />
<br />
Trainers<br />
<br />
Ask for more, have quite a few holo's<br />
<br />
Energy<br />
<br />
Ask for more, have quite a few holo's<br />
<br />
<br />
Thanks for looking!]]></description>
			<content:encoded><![CDATA[Hey.<br />
<br />
Rules:<br />
<br />
1)Pokebeach rules<br />
2)Lower refs sends first(obviously means me atm)<br />
3)No scamming<br />
4)Have FUN!<br />
5)I live in the U.S<br />
<br />
Wants!<br />
<br />
2 Packs of Red Giratina Sleeves(sealed/mint)<br />
1 Japanese Dice Box(Torterra/Infernape/Empoleon Dice Box PREFFERED)<br />
Xx Japanese deckboxes(Torterra/Infernape/Empoleon PREFFERED) <br />
<br />
Xx Claydol GE<br />
Xx Uxie LA<br />
Xx Uxie Lv.X<br />
Xx TSD<br />
<br />
<br />
<br />
Haves!<br />
<br />
Lv.X<br />
<br />
1 Magnezone Lv.X<br />
1 Dusknoir Lv.X<br />
1 Machamp Lv.X<br />
1 Torterra Lv.X(Pack)<br />
1 Mewtwo Lv.X(Tin)<br />
1 Regigigas Lv.X(Tin)<br />
<br />
Shiny<br />
<br />
1 Drifloon<br />
<br />
Secret Rare<br />
<br />
1 Charmander<br />
<br />
<br />
Holo's<br />
<br />
4 Shadow Command Dusknoir(3 RH)<br />
1 Mamoswine LA<br />
2 Lugia SW(1 RH)<br />
3 Sableye SF(3 RH)<br />
1 Blastoise SW(1 RH)<br />
2 Infernape SF(1 RH)<br />
3 Blissey MT<br />
Ask for more<br />
<br />
Rares<br />
<br />
3 Gengar SF<br />
3 Dusknoir SF<br />
Ask for more<br />
<br />
Trainers<br />
<br />
Ask for more, have quite a few holo's<br />
<br />
Energy<br />
<br />
Ask for more, have quite a few holo's<br />
<br />
<br />
Thanks for looking!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Idk if i should make a thread about this]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47020</link>
			<pubDate>Wed, 07 Jan 2009 16:28:22 -0500</pubDate>
			<dc:creator>weavile132</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47020</guid>
			<description><![CDATA[Could someone please make me a banner using non-handrawn pics of rampardos?]]></description>
			<content:encoded><![CDATA[Could someone please make me a banner using non-handrawn pics of rampardos?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unown G]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47019</link>
			<pubDate>Wed, 07 Jan 2009 16:15:00 -0500</pubDate>
			<dc:creator>Amt</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47019</guid>
			<description><![CDATA[Is there any card in the format that can discard it while it's attached to another Pokemon via GUARD?]]></description>
			<content:encoded><![CDATA[Is there any card in the format that can discard it while it's attached to another Pokemon via GUARD?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Toys in the Sandbox]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47018</link>
			<pubDate>Wed, 07 Jan 2009 15:58:23 -0500</pubDate>
			<dc:creator>gamercal</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47018</guid>
			<description><![CDATA[Ugh, I hate it. I hate it all. Stupid sand teams. However, I had nothing much going on a couple of nights ago, so I decided to make one anyhow. I've noticed when I've played against sand teams though that most are horrifically weak to Swampert, and often rely solely on Celebi to deal with the mud fish. However, Celebi hates Ice... something that is already disliked by Hippowdon and any other ground type you'd use with it. BASICALLY, that would make half the team weak to ice, and that's one more than I'm willing to tolerate.<br />
<br />
This team's weaknesses are all balanced, but there's so many moveslots I'm not sure of it's insane. There's also a couple of strategies I'm seriously not convinced I can handle right now, so... it comes to this. This isn't my usual style of team, so I guess it's natural to come up with some issues. <br />
<br />
My current moves are the ones listed first. Any options I'm considering when I get Wi-Fi back on Saturday, when I have the chance to clone and make alternate movesets. Let's see if you guys can fix them:<br />
<br />
<br />
<div style="text-align: center;"><img src="http://www.pokemonelite2000.com/sprites/dpffa/dpffa450.png" border="0" alt="[Image: dpffa450.png&#93;" /><br />
<br />
Impish Nature<br />
EVs: 252 HP, 252 Def, 4 Atk<br />
Item: Leftovers<br />
Ability: Sand Stream<br />
<br />
Moveset:<br />
<br />
Earthquake<br />
Stealth Rock<br />
Roar/Ice Fang/Stone Edge/Toxic<br />
Slack Off<br />
<br />
Ugh. I hate it, I hate it, I hate it. Hippo is the most annoying thing ever (usually) whenever I play against it. It's ridiculous, what this thing can survive... Basically, this thing sets up SS when the match starts, and SR in the face of anything that won't Taunt it. It can recover from virtually any physical attack, seeing as how it has instant recovery. Only thing NOT to like is the lack of resistances, as well as the somewhat low SpD.<br />
<br />
The third moveslot has a lot of options. Roar is currently chosen, to help abuse SR and remove annoying DD's and SD's out of the picture. However, I'm fully aware that the standard suicide lead craps all over this as it stands, because they're immune to EQ and can Taunt every other move. For this, I'm considering Ice Fang, or possibly Stone Edge for more power. If I did this, I'd possibly change another team member in a bit so that I'd still have shuffling somewheres... <br />
<br />
Toxic is a consideration because bulky waters tend to be the best first-time switch into Hippo. Toxic catches them nastily on the switch, and it comes with a choice as to who I hit. This team won't use Toxic Spikes because I frankly hate the things, and they would get in the way too much.<br />
<br />
EVs can't be changed since it was given at lv 100. It's unfortunate, since I wouldn't mind some SpD in there, but oh well, it's good at what it does best I suppose.<br />
<br />
<br />
<br />
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa472.png" border="0" alt="[Image: dpmfa472.png&#93;" /><br />
<br />
Impish Nature<br />
EVs: 252 HP, 252 Def, 6 Spe<br />
Ability: Sand Veil<br />
Item: Leftovers<br />
<br />
Moveset:<br />
<br />
Toxic/Aerial Ace/Ice Fang<br />
Knock off/Aerial Ace/Ice Fang<br />
Roost<br />
Earthquake<br />
<br />
<br />
Again, I hate it. This thing works so well it's painful. Since Gliscor usually lacks offensive power, and I have SR on something else already, Toxic was chosen to wear stuff down. Same idea as hippo if I choose it - Toxic hits most bulky waters very hard, and they usually don't like poison. Knock Off is to rid the opponent of lefties and random choice items/LO, weakning their staying/killing power. Roost for healing (hopefully using Sand Veil once in a while), and EQ for STAB. <br />
<br />
This moveset isn't TOTALLY killed by Taunt, since I still have Knock Off to use. Aerial Ace is being considered for Heracross in my current setup, or Ice Fang for a dragon. <br />
<br />
<br />
<img src="http://www.pokemonelite2000.com/sprites/dpffa/dpffa205.png" border="0" alt="[Image: dpffa205.png&#93;" /><br />
<br />
Relaxed Nature<br />
EVs: 252 HP, 162 Atk, 96 Def<br />
Item: Leftovers<br />
<br />
Moveset:<br />
<br />
Spikes<br />
Earthquake/Revenge/Payback<br />
Rapid Spin/Revenge/Payback<br />
Explosion<br />
<br />
<br />
Forry is my spikes man, as well as serving as a decent spinner for removing SR from my side of the field. Whilst I by no means hate SR due to weakness, it dampens my switching opportunities, which isn't good. At a push I could do without it though... we'll see.<br />
<br />
Unfortunately my speed IV is 31 (-_-), so Gyro Ball is useless. Earthquake is a decent move to use for incoming Magnezone, although if they Magnet Rise after coming in it would be problematic. I'm considering Revenge so that I have a fighting move, as well as a move that hits Magnezone regardless. But if I had THAT, I'd be totally useless against Ghost types... of which I'm already useless against some. To that extent I'm also considering Payback. It may well be better over Rapid Spin though, since I don't have a WEAKNESS to it at all... just a dislike. Payback would be nice to hit a dragon locked into Outrage, however.<br />
<br />
Explosion is the ace in the hole - when I have the required spikes down, and Forry is weakning, Explosion takes an enemy down with him, and would hopefully cost the opponent a vital component of their team, which was threatening a sweep or something like that.<br />
<br />
<img src="http://www.pokemonelite2000.com/sprites/dpffa/dpffa282.png" border="0" alt="[Image: dpffa282.png&#93;" /><br />
<br />
Modest Nature<br />
EVs: 252 HP, 48 SpA, 176 SpD, 32 Spe <br />
Ability: Trace<br />
Item: Leftovers<br />
<br />
Moveset:<br />
<br />
Will-O-Wisp<br />
Wish<br />
Thunderbolt<br />
Psychic<br />
<br />
<br />
Beautiful. One of the few parts of the team that I truly don't despise. She's awesome, and should be used more <img src="http://www.pokebeach.com/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />. Or not, so that I still feel special for playing with her and not something like Blissey ^_^<br />
<br />
So, Gardy makes for a decent switch into a fair few special attackers, and is capable of crippling the physical ones with Will. This eases her time against Pursuit, making it not quite so much of a death sentence for her as it is for most other psychics. Wish is used to support the team as a whole, and is a good option when Gardy's primary role is support.<br />
<br />
Psychic is STAB and Thunderbolt helps with annoying opposition like Gyarados and Vaporeon (which is 2HKO'd by this set, from my own battle experiences). Focus Blast was an option, but the accuracy puts me off. A lot.<br />
<br />
Gardevoir should see more play for one reason - Trace. You all love it and use it with Porygon2, but the original Tracer (came out before) was Gardy, and she abuses it just as easily. Perhaps more so thanks to her gargantuan support pool - really, she can do almost anything she wants to help out her team. Trace neuters Heatran, most Jolteon, Vaporeon, and really annoys the likes of Gliscor, Salamence, Flygon, Machamp, Breloom (if Toxi Spikes was laid down), Blissey and Togekiss/Jirachi. If you pack Focus Blast, you can really irritate Magnezone as well, and if you come in on a weaker attack you can KO Dugtrio too. That isn't to say she beats all these guys 1v1, but copying their ability greatly hinders what they can do to you. <br />
<br />
<br />
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa395.png" border="0" alt="[Image: dpmfa395.png&#93;" /><br />
<br />
Calm Nature<br />
EVs: 252 HP, 240 SpD, 12 SpA<br />
Item: Leftovers<br />
Moveset:<br />
<br />
Rest<br />
Sleep Talk<br />
Surf<br />
Ice Beam/Roar<br />
<br />
<br />
Same basic set as last time, Empoleon returns to serve as a status absorber for this new team. It also provides somewhat more concrete special defending than what Gardevoir achieves, although the pair of them do very well against most special threats (even Gengar usually, despite it carrying SE moves on both of them). Empo once again doesn't rely on the Wish support of its team-mate to live. <br />
<br />
Currently, Ice Beam is used so that I can stop the sweep of currently outraging dragons. However, especially since I have ResTalk here, Roar is an excellent move to consider, and could prove very useful if I keep all the entry hazards about. It would save me having to have it somewhere else on the team I suppose, and it would be nice to have it frm a special defender for a change.<br />
<br />
<br />
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa230.png" border="0" alt="[Image: dpmfa230.png&#93;" /><br />
<br />
Naive Nature<br />
EVs: 252 Atk, 232 Spe, 26 SpA<br />
Item: Leftovers<br />
<br />
Moveset:<br />
<br />
Dragon Dance<br />
Outrage<br />
Hydro Pump<br />
Waterfall<br />
<br />
I don't like it atm... it's not the right nature/EVs to fit the team. I will be changing this to Adamant, 96 HP/252 Atk/160 Spe, with DD/Waterfall/Sub(maybe Return)/Outrage soon, when I find the ideal Kingdra to do this with. Buuuuuut Naive is the only Kingdra I HAVE right now, so I'm making do.<br />
<br />
Usually donning LO, this set is basically meant to wreak havoc on stuff (especially when weakened). LO in a SS team is suicide though, so lefties is the item of choice to block the harmful effects of the storm out. Hydro Pump still does an adequete job of removing nasty physical walls from the scene, providing it hits (I'm looking at you Gliscor &gt;:( ). Outrage is as dangerous as ever, and Waterfall provides good STAB and power. Considering the higher speed of this guy, the flinch is handy also.  Doesn't really fit the team MUCH though, except for providing a handy 4x Fire/Water resist.</div>
<br />
<br />
<br />
So, that's that... I hate it, I really do. HOWEVER, it's far from complete (or even decent atm), so now it comes to you guys for assistance. Some issues I'm already seeing:<br />
<br />
1) Taunt. Public Enemy #1 for this team is Taunt, and with the way it's built there doesn't seem to be a lot that can shut it down. With EQ often being a solitary attack, levitating Taunters will likely be a nightmare, and it could take a lot to beat them.<br />
<br />
2) ResTalk. Particularly Milotic, but not confined to her, ResTalk could be really problematic. Reason being that ResTalk removes the entry hazard damage, and any damaging status I inflict. Milotic is a bigger worry because I have very little to forcibly remove her - the ones that resist it the most don't have tools to do a lot BACK to her, and Marvel Scale really messes with my more physically inclined offence.<br />
<br />
3) Breloom. Oh, my, GOD is he annoying. I love the thing, and try to use it regularly, but dear god it's a nightmare for this team. Outspeeds everything except Kingdra (lol Focus Punch), and just smacks them in the face with either SubSeed or Focus Punch, often both. Even taking Spore out of the equation doesn't stop it - it's just a beast. I'm considering the simple fix of making Gliscor faster than it and running Aerial Ace, just to spite it. Maybe that's all it'll take, I dunno.<br />
<br />
4) Rapid Spin. I haven't been able to shove a ghost in the team for anti-spin, and that worries me... seeing as how I run both spikes and SR. I might change the layout of the team to a less stall-based SS and run some more aggressive stuff like Scizor to get around this, but the fact that I don't have something to stop spin is worrying. Not that spin is used a ton anymore, but it's still around, and could still hurt. Particularly in the case of a mirror match.<br />
<br />
5) Toxic Spikes is a concern, since 3 pokes are hit hard by them, and none of them like to be poisoned. I considered Tentacruel for the team, but dismissed it due to the ground weak, as well as the electric it would bring being less than ideal. Something like Drapion might be nice to absorb Toxic Spikes, but then that begs the question - why bother? Toxic Spikes is the reason I'm running Forretress over Skarmory - Rapid Spin is a MUST if I'm to avoid taking heavy poison casualties.<br />
<br />
<br />
There you have it. A lot I dislike, which is kinda natural given the type of team this is. It's one of my most hated team types ever, and so why I even MADE it is a mystery to me. But I did, and it's up here now, so... fix it!]]></description>
			<content:encoded><![CDATA[Ugh, I hate it. I hate it all. Stupid sand teams. However, I had nothing much going on a couple of nights ago, so I decided to make one anyhow. I've noticed when I've played against sand teams though that most are horrifically weak to Swampert, and often rely solely on Celebi to deal with the mud fish. However, Celebi hates Ice... something that is already disliked by Hippowdon and any other ground type you'd use with it. BASICALLY, that would make half the team weak to ice, and that's one more than I'm willing to tolerate.<br />
<br />
This team's weaknesses are all balanced, but there's so many moveslots I'm not sure of it's insane. There's also a couple of strategies I'm seriously not convinced I can handle right now, so... it comes to this. This isn't my usual style of team, so I guess it's natural to come up with some issues. <br />
<br />
My current moves are the ones listed first. Any options I'm considering when I get Wi-Fi back on Saturday, when I have the chance to clone and make alternate movesets. Let's see if you guys can fix them:<br />
<br />
<br />
<div style="text-align: center;"><img src="http://www.pokemonelite2000.com/sprites/dpffa/dpffa450.png" border="0" alt="[Image: dpffa450.png]" /><br />
<br />
Impish Nature<br />
EVs: 252 HP, 252 Def, 4 Atk<br />
Item: Leftovers<br />
Ability: Sand Stream<br />
<br />
Moveset:<br />
<br />
Earthquake<br />
Stealth Rock<br />
Roar/Ice Fang/Stone Edge/Toxic<br />
Slack Off<br />
<br />
Ugh. I hate it, I hate it, I hate it. Hippo is the most annoying thing ever (usually) whenever I play against it. It's ridiculous, what this thing can survive... Basically, this thing sets up SS when the match starts, and SR in the face of anything that won't Taunt it. It can recover from virtually any physical attack, seeing as how it has instant recovery. Only thing NOT to like is the lack of resistances, as well as the somewhat low SpD.<br />
<br />
The third moveslot has a lot of options. Roar is currently chosen, to help abuse SR and remove annoying DD's and SD's out of the picture. However, I'm fully aware that the standard suicide lead craps all over this as it stands, because they're immune to EQ and can Taunt every other move. For this, I'm considering Ice Fang, or possibly Stone Edge for more power. If I did this, I'd possibly change another team member in a bit so that I'd still have shuffling somewheres... <br />
<br />
Toxic is a consideration because bulky waters tend to be the best first-time switch into Hippo. Toxic catches them nastily on the switch, and it comes with a choice as to who I hit. This team won't use Toxic Spikes because I frankly hate the things, and they would get in the way too much.<br />
<br />
EVs can't be changed since it was given at lv 100. It's unfortunate, since I wouldn't mind some SpD in there, but oh well, it's good at what it does best I suppose.<br />
<br />
<br />
<br />
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa472.png" border="0" alt="[Image: dpmfa472.png]" /><br />
<br />
Impish Nature<br />
EVs: 252 HP, 252 Def, 6 Spe<br />
Ability: Sand Veil<br />
Item: Leftovers<br />
<br />
Moveset:<br />
<br />
Toxic/Aerial Ace/Ice Fang<br />
Knock off/Aerial Ace/Ice Fang<br />
Roost<br />
Earthquake<br />
<br />
<br />
Again, I hate it. This thing works so well it's painful. Since Gliscor usually lacks offensive power, and I have SR on something else already, Toxic was chosen to wear stuff down. Same idea as hippo if I choose it - Toxic hits most bulky waters very hard, and they usually don't like poison. Knock Off is to rid the opponent of lefties and random choice items/LO, weakning their staying/killing power. Roost for healing (hopefully using Sand Veil once in a while), and EQ for STAB. <br />
<br />
This moveset isn't TOTALLY killed by Taunt, since I still have Knock Off to use. Aerial Ace is being considered for Heracross in my current setup, or Ice Fang for a dragon. <br />
<br />
<br />
<img src="http://www.pokemonelite2000.com/sprites/dpffa/dpffa205.png" border="0" alt="[Image: dpffa205.png]" /><br />
<br />
Relaxed Nature<br />
EVs: 252 HP, 162 Atk, 96 Def<br />
Item: Leftovers<br />
<br />
Moveset:<br />
<br />
Spikes<br />
Earthquake/Revenge/Payback<br />
Rapid Spin/Revenge/Payback<br />
Explosion<br />
<br />
<br />
Forry is my spikes man, as well as serving as a decent spinner for removing SR from my side of the field. Whilst I by no means hate SR due to weakness, it dampens my switching opportunities, which isn't good. At a push I could do without it though... we'll see.<br />
<br />
Unfortunately my speed IV is 31 (-_-), so Gyro Ball is useless. Earthquake is a decent move to use for incoming Magnezone, although if they Magnet Rise after coming in it would be problematic. I'm considering Revenge so that I have a fighting move, as well as a move that hits Magnezone regardless. But if I had THAT, I'd be totally useless against Ghost types... of which I'm already useless against some. To that extent I'm also considering Payback. It may well be better over Rapid Spin though, since I don't have a WEAKNESS to it at all... just a dislike. Payback would be nice to hit a dragon locked into Outrage, however.<br />
<br />
Explosion is the ace in the hole - when I have the required spikes down, and Forry is weakning, Explosion takes an enemy down with him, and would hopefully cost the opponent a vital component of their team, which was threatening a sweep or something like that.<br />
<br />
<img src="http://www.pokemonelite2000.com/sprites/dpffa/dpffa282.png" border="0" alt="[Image: dpffa282.png]" /><br />
<br />
Modest Nature<br />
EVs: 252 HP, 48 SpA, 176 SpD, 32 Spe <br />
Ability: Trace<br />
Item: Leftovers<br />
<br />
Moveset:<br />
<br />
Will-O-Wisp<br />
Wish<br />
Thunderbolt<br />
Psychic<br />
<br />
<br />
Beautiful. One of the few parts of the team that I truly don't despise. She's awesome, and should be used more <img src="http://www.pokebeach.com/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />. Or not, so that I still feel special for playing with her and not something like Blissey ^_^<br />
<br />
So, Gardy makes for a decent switch into a fair few special attackers, and is capable of crippling the physical ones with Will. This eases her time against Pursuit, making it not quite so much of a death sentence for her as it is for most other psychics. Wish is used to support the team as a whole, and is a good option when Gardy's primary role is support.<br />
<br />
Psychic is STAB and Thunderbolt helps with annoying opposition like Gyarados and Vaporeon (which is 2HKO'd by this set, from my own battle experiences). Focus Blast was an option, but the accuracy puts me off. A lot.<br />
<br />
Gardevoir should see more play for one reason - Trace. You all love it and use it with Porygon2, but the original Tracer (came out before) was Gardy, and she abuses it just as easily. Perhaps more so thanks to her gargantuan support pool - really, she can do almost anything she wants to help out her team. Trace neuters Heatran, most Jolteon, Vaporeon, and really annoys the likes of Gliscor, Salamence, Flygon, Machamp, Breloom (if Toxi Spikes was laid down), Blissey and Togekiss/Jirachi. If you pack Focus Blast, you can really irritate Magnezone as well, and if you come in on a weaker attack you can KO Dugtrio too. That isn't to say she beats all these guys 1v1, but copying their ability greatly hinders what they can do to you. <br />
<br />
<br />
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa395.png" border="0" alt="[Image: dpmfa395.png]" /><br />
<br />
Calm Nature<br />
EVs: 252 HP, 240 SpD, 12 SpA<br />
Item: Leftovers<br />
Moveset:<br />
<br />
Rest<br />
Sleep Talk<br />
Surf<br />
Ice Beam/Roar<br />
<br />
<br />
Same basic set as last time, Empoleon returns to serve as a status absorber for this new team. It also provides somewhat more concrete special defending than what Gardevoir achieves, although the pair of them do very well against most special threats (even Gengar usually, despite it carrying SE moves on both of them). Empo once again doesn't rely on the Wish support of its team-mate to live. <br />
<br />
Currently, Ice Beam is used so that I can stop the sweep of currently outraging dragons. However, especially since I have ResTalk here, Roar is an excellent move to consider, and could prove very useful if I keep all the entry hazards about. It would save me having to have it somewhere else on the team I suppose, and it would be nice to have it frm a special defender for a change.<br />
<br />
<br />
<img src="http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa230.png" border="0" alt="[Image: dpmfa230.png]" /><br />
<br />
Naive Nature<br />
EVs: 252 Atk, 232 Spe, 26 SpA<br />
Item: Leftovers<br />
<br />
Moveset:<br />
<br />
Dragon Dance<br />
Outrage<br />
Hydro Pump<br />
Waterfall<br />
<br />
I don't like it atm... it's not the right nature/EVs to fit the team. I will be changing this to Adamant, 96 HP/252 Atk/160 Spe, with DD/Waterfall/Sub(maybe Return)/Outrage soon, when I find the ideal Kingdra to do this with. Buuuuuut Naive is the only Kingdra I HAVE right now, so I'm making do.<br />
<br />
Usually donning LO, this set is basically meant to wreak havoc on stuff (especially when weakened). LO in a SS team is suicide though, so lefties is the item of choice to block the harmful effects of the storm out. Hydro Pump still does an adequete job of removing nasty physical walls from the scene, providing it hits (I'm looking at you Gliscor &gt;:( ). Outrage is as dangerous as ever, and Waterfall provides good STAB and power. Considering the higher speed of this guy, the flinch is handy also.  Doesn't really fit the team MUCH though, except for providing a handy 4x Fire/Water resist.</div>
<br />
<br />
<br />
So, that's that... I hate it, I really do. HOWEVER, it's far from complete (or even decent atm), so now it comes to you guys for assistance. Some issues I'm already seeing:<br />
<br />
1) Taunt. Public Enemy #1 for this team is Taunt, and with the way it's built there doesn't seem to be a lot that can shut it down. With EQ often being a solitary attack, levitating Taunters will likely be a nightmare, and it could take a lot to beat them.<br />
<br />
2) ResTalk. Particularly Milotic, but not confined to her, ResTalk could be really problematic. Reason being that ResTalk removes the entry hazard damage, and any damaging status I inflict. Milotic is a bigger worry because I have very little to forcibly remove her - the ones that resist it the most don't have tools to do a lot BACK to her, and Marvel Scale really messes with my more physically inclined offence.<br />
<br />
3) Breloom. Oh, my, GOD is he annoying. I love the thing, and try to use it regularly, but dear god it's a nightmare for this team. Outspeeds everything except Kingdra (lol Focus Punch), and just smacks them in the face with either SubSeed or Focus Punch, often both. Even taking Spore out of the equation doesn't stop it - it's just a beast. I'm considering the simple fix of making Gliscor faster than it and running Aerial Ace, just to spite it. Maybe that's all it'll take, I dunno.<br />
<br />
4) Rapid Spin. I haven't been able to shove a ghost in the team for anti-spin, and that worries me... seeing as how I run both spikes and SR. I might change the layout of the team to a less stall-based SS and run some more aggressive stuff like Scizor to get around this, but the fact that I don't have something to stop spin is worrying. Not that spin is used a ton anymore, but it's still around, and could still hurt. Particularly in the case of a mirror match.<br />
<br />
5) Toxic Spikes is a concern, since 3 pokes are hit hard by them, and none of them like to be poisoned. I considered Tentacruel for the team, but dismissed it due to the ground weak, as well as the electric it would bring being less than ideal. Something like Drapion might be nice to absorb Toxic Spikes, but then that begs the question - why bother? Toxic Spikes is the reason I'm running Forretress over Skarmory - Rapid Spin is a MUST if I'm to avoid taking heavy poison casualties.<br />
<br />
<br />
There you have it. A lot I dislike, which is kinda natural given the type of team this is. It's one of my most hated team types ever, and so why I even MADE it is a mystery to me. But I did, and it's up here now, so... fix it!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bastiodon pokébody]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47017</link>
			<pubDate>Wed, 07 Jan 2009 15:49:22 -0500</pubDate>
			<dc:creator>lambregts</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47017</guid>
			<description><![CDATA[It says<br />
<br />
"prevent all damage done to your benched pokemon by your opponents attacks"<br />
<br />
What does it NOT prevent.... can you give examples..<br />
<br />
thanks...]]></description>
			<content:encoded><![CDATA[It says<br />
<br />
"prevent all damage done to your benched pokemon by your opponents attacks"<br />
<br />
What does it NOT prevent.... can you give examples..<br />
<br />
thanks...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Another GC question.....]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47016</link>
			<pubDate>Wed, 07 Jan 2009 15:20:27 -0500</pubDate>
			<dc:creator>Bob Franklin</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47016</guid>
			<description><![CDATA[I was looking through the scans of GC and I began to wonder can you play something like this.<br />
<br />
2-2 Dialga G lvl X<br />
2-2 Dialga lvl X<br />
<br />
Thakns in Advance.]]></description>
			<content:encoded><![CDATA[I was looking through the scans of GC and I began to wonder can you play something like this.<br />
<br />
2-2 Dialga G lvl X<br />
2-2 Dialga lvl X<br />
<br />
Thakns in Advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mighty Tank (DP-GC)]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47015</link>
			<pubDate>Wed, 07 Jan 2009 15:08:03 -0500</pubDate>
			<dc:creator>Daren</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47015</guid>
			<description><![CDATA[3x Skuntank G (GC)<br />
4x Poochyena (GC)<br />
4x Mightyena (GC)<br />
3x Koffing (BET)<br />
3x Weezing (BET)<br />
<br />
<br />
4x Roseanne's Research<br />
4x Bebe's Search<br />
4x Buck's Training<br />
3x Volkner's Philosophy<br />
2x Hansome's Investigation<br />
4x Pluspower<br />
2x Speed Stadium<br />
2x Snowpoint Temple<br />
2x Lake Boundary<br />
2x Moonlight Stadium<br />
4x Leftovers<br />
2x Night Maintenance<br />
<br />
4x Special Darkness Energy<br />
4x Psychic Energy<br />
<br />
Strategy: Use Skuntank's Poison Structure to poison your active Mightyena. Mightyena's Back Off will allow him to attack for free if he's poisoned. Weezing is for back-up support. <br />
<br />
Post your thoughts]]></description>
			<content:encoded><![CDATA[3x Skuntank G (GC)<br />
4x Poochyena (GC)<br />
4x Mightyena (GC)<br />
3x Koffing (BET)<br />
3x Weezing (BET)<br />
<br />
<br />
4x Roseanne's Research<br />
4x Bebe's Search<br />
4x Buck's Training<br />
3x Volkner's Philosophy<br />
2x Hansome's Investigation<br />
4x Pluspower<br />
2x Speed Stadium<br />
2x Snowpoint Temple<br />
2x Lake Boundary<br />
2x Moonlight Stadium<br />
4x Leftovers<br />
2x Night Maintenance<br />
<br />
4x Special Darkness Energy<br />
4x Psychic Energy<br />
<br />
Strategy: Use Skuntank's Poison Structure to poison your active Mightyena. Mightyena's Back Off will allow him to attack for free if he's poisoned. Weezing is for back-up support. <br />
<br />
Post your thoughts]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Gimmicks Tourney! Can you handle the Randomness? Signing up!!]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47014</link>
			<pubDate>Wed, 07 Jan 2009 14:06:29 -0500</pubDate>
			<dc:creator>Zyflair</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47014</guid>
			<description><![CDATA[Unlike your ordinary, modified tourney, this tourney will compose of several rounds. Each with a different set of strange rule(s). I will list the rules for each round and you'll have to follow those rules. It is advisable that you play with a different deck each time to maxamize your chances of winning each round. Note: This tourney is always at least DP-on, never unlimited.<br />
<br />
Good luck, and may the most adpatable person win!<br />
<br />
<span style="text-decoration: underline;">Rounds</span><br />
1 - It's a no-rare round right now!<br />
You deck must not play any rare cards. Only common or uncommon cards are allowed in this round.<br />
2 - ???<br />
3 - ???<br />
4 - ???<br />
5 - ???<br />
<br />
<span style="text-decoration: underline;">Top Cuts</span><br />
Semi-finals - ???<br />
Finals - ???<br />
<br />
<span style="text-decoration: underline;">Roster</span><br />
1. PMJ<br />
2. Celebi23<br />
3. Lunar Wing<br />
4. chanman45<br />
5. PokeKid Brandon (as Pokemanic)<br />
6. Zyflair<br />
7.<br />
8.<br />
<br />
<span style="text-decoration: underline;">Application Form</span><br />
Hamachi Username:<br />
That's all. =P]]></description>
			<content:encoded><![CDATA[Unlike your ordinary, modified tourney, this tourney will compose of several rounds. Each with a different set of strange rule(s). I will list the rules for each round and you'll have to follow those rules. It is advisable that you play with a different deck each time to maxamize your chances of winning each round. Note: This tourney is always at least DP-on, never unlimited.<br />
<br />
Good luck, and may the most adpatable person win!<br />
<br />
<span style="text-decoration: underline;">Rounds</span><br />
1 - It's a no-rare round right now!<br />
You deck must not play any rare cards. Only common or uncommon cards are allowed in this round.<br />
2 - ???<br />
3 - ???<br />
4 - ???<br />
5 - ???<br />
<br />
<span style="text-decoration: underline;">Top Cuts</span><br />
Semi-finals - ???<br />
Finals - ???<br />
<br />
<span style="text-decoration: underline;">Roster</span><br />
1. PMJ<br />
2. Celebi23<br />
3. Lunar Wing<br />
4. chanman45<br />
5. PokeKid Brandon (as Pokemanic)<br />
6. Zyflair<br />
7.<br />
8.<br />
<br />
<span style="text-decoration: underline;">Application Form</span><br />
Hamachi Username:<br />
That's all. =P]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Poké-POWER Heat Wave Heatran lvX]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47013</link>
			<pubDate>Wed, 07 Jan 2009 13:28:51 -0500</pubDate>
			<dc:creator>Rainyd</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47013</guid>
			<description><![CDATA[Hi, I have a question, <br />
if I have on my bench 2 Heatran lvX and my Active Pokémon discard 4 energy with his attack, with Heatran, I get 2 or 4 energy ?]]></description>
			<content:encoded><![CDATA[Hi, I have a question, <br />
if I have on my bench 2 Heatran lvX and my Active Pokémon discard 4 energy with his attack, with Heatran, I get 2 or 4 energy ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Most annoying...]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47012</link>
			<pubDate>Wed, 07 Jan 2009 12:13:35 -0500</pubDate>
			<dc:creator>SixaxiS</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47012</guid>
			<description><![CDATA[What do you find most annoying about Pokémon games?<br />
<br />
<br />
for me, it's the fact that about 70% of the pokemon you encounter know Confuse Ray/ Supersonic, and use it every chance they get...]]></description>
			<content:encoded><![CDATA[What do you find most annoying about Pokémon games?<br />
<br />
<br />
for me, it's the fact that about 70% of the pokemon you encounter know Confuse Ray/ Supersonic, and use it every chance they get...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What changes would you like to see in the TCG]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47011</link>
			<pubDate>Wed, 07 Jan 2009 11:11:13 -0500</pubDate>
			<dc:creator>Divine_Light</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47011</guid>
			<description><![CDATA[<span style="color: #FF0000;">Note: I searched but nothing came up. . .</span><br />
<br />
<span style="color: #800080;">I'd like to see Frozen as a Special Condition. Like in the games.<br />
<br />
I'd also like to see more game locations as Stadiums. If they made one of every town/city that'd be too much. Maybe one for each region.<br />
<br />
What do you think?</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #FF0000;">Note: I searched but nothing came up. . .</span><br />
<br />
<span style="color: #800080;">I'd like to see Frozen as a Special Condition. Like in the games.<br />
<br />
I'd also like to see more game locations as Stadiums. If they made one of every town/city that'd be too much. Maybe one for each region.<br />
<br />
What do you think?</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shiny pokemon.]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47010</link>
			<pubDate>Wed, 07 Jan 2009 11:02:04 -0500</pubDate>
			<dc:creator>ROTOM ROTOM ROTOM!</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47010</guid>
			<description><![CDATA[I am obsesed with shinies and I am trying to find out what all pokemon look like shiny. I currrently know 59 shines, but it would be nice if people could post the shinies they know here.<img src="http://www.pokebeach.com/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[I am obsesed with shinies and I am trying to find out what all pokemon look like shiny. I currrently know 59 shines, but it would be nice if people could post the shinies they know here.<img src="http://www.pokebeach.com/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
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			<title><![CDATA[1 more deck.... to crush the meta!]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47009</link>
			<pubDate>Wed, 07 Jan 2009 10:23:49 -0500</pubDate>
			<dc:creator>Ampharos</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47009</guid>
			<description><![CDATA[It is my old deck DP-on. It's a Gardellade Rogue.<br />
Gardevoir lv.X<br />
Gallade<br />
Darkrai lv.X<br />
Weavile and with Uxie.<br />
<br />
I was darking the Gallade to further increase damage.<br />
Gardevoir/Uxie was for speed.<br />
Darkrai lv.X for the Pokebody.<br />
Weavile for the attack/power.]]></description>
			<content:encoded><![CDATA[It is my old deck DP-on. It's a Gardellade Rogue.<br />
Gardevoir lv.X<br />
Gallade<br />
Darkrai lv.X<br />
Weavile and with Uxie.<br />
<br />
I was darking the Gallade to further increase damage.<br />
Gardevoir/Uxie was for speed.<br />
Darkrai lv.X for the Pokebody.<br />
Weavile for the attack/power.]]></content:encoded>
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			<title><![CDATA[would this work?]]></title>
			<link>http://www.pokebeach.com/forums/showthread.php?tid=47008</link>
			<pubDate>Wed, 07 Jan 2009 10:07:53 -0500</pubDate>
			<dc:creator>DptyDoug</dc:creator>
			<guid isPermaLink="false">http://www.pokebeach.com/forums/showthread.php?tid=47008</guid>
			<description><![CDATA[Hey I really like the Flygon in BET and the Hippowdon, their attacks looks to play off one another.  But I could be wrong.  Flygon does 60+10 for each benched evolved you have, and Hippowdon does 80 and damages all pokemon that are not evolved.  I would like to think they work together.  Here is an idea I got<br />
<br />
4 trapinch<br />
2 Vibrava<br />
3 Flygon BET<br />
1 Flygon LV X<br />
2 Hippotatas BET<br />
2 Hippowdon BET<br />
1 Hippowdon Lv X<br />
2 Baltoy<br />
2 Claydol<br />
<br />
3 Roseanne<br />
4 Bebes<br />
1 Luxury<br />
3 rare candy<br />
2 premiere ball<br />
2 night maintenance<br />
3 Time space tear<br />
3 Team Galactic Wager<br />
<br />
17 fighting]]></description>
			<content:encoded><![CDATA[Hey I really like the Flygon in BET and the Hippowdon, their attacks looks to play off one another.  But I could be wrong.  Flygon does 60+10 for each benched evolved you have, and Hippowdon does 80 and damages all pokemon that are not evolved.  I would like to think they work together.  Here is an idea I got<br />
<br />
4 trapinch<br />
2 Vibrava<br />
3 Flygon BET<br />
1 Flygon LV X<br />
2 Hippotatas BET<br />
2 Hippowdon BET<br />
1 Hippowdon Lv X<br />
2 Baltoy<br />
2 Claydol<br />
<br />
3 Roseanne<br />
4 Bebes<br />
1 Luxury<br />
3 rare candy<br />
2 premiere ball<br />
2 night maintenance<br />
3 Time space tear<br />
3 Team Galactic Wager<br />
<br />
17 fighting]]></content:encoded>
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