18 Pokemon
4-4 Garbodor (3 Trashalanche / 1 GarboToxin)
1-1 Meowstic (Ear Influence)
3 Tapu Koko (Flying Flip)
2 Tapu Lele GX
2 Necrozma GX
1 Espeon EX (Miraculous Shine)
31 Trainer
4 Professor Sycamore
4 N
3 Guzma
1 Brigette
1 Lillie
4 Ultra Ball
4 Float Stone
3 Choice Band
2 Rescue Stretcher
2 Field Blower
3 Po Town
11 Energy
7 Psychic
4 DCE
I'm dead set on playing a deck like this for Memphis as it has been testing pretty well across the board. The only red flags are Big Basic decks that set up quickly, like Volcanion and Buzzwole, before Tapu Koko can spread enough damage in the early game. The deck follows a early-mid-late game strategy of spreading with Koko early, Black Ray-GX in midgame, and then clean up with Garb in the lategame. Garb also helps the Buzzwole matchup as well as gives us access to ability lock. Meowstic's Ear Influence helps secure KOs for a single energy. Meowstic GEN is what the deck has to play until the non-GX Tapu Lele promo gets released in English.
Meowstic GEN-RC15
[P] Ear Influence: Move as many damage counters on your opponent’s Pokémon as you like to any of your opponent’s other Pokémon in any way you like.
Mostly looking for last minute opinions and change suggestions to help the deck. Any advice against the mentioned big basics decks are much appreciated. One thing I've been messing around with is running a few more energy and 4 Max Elixirs to make Necrozma more prominent in the early-midgame transition. This comes at the cost of less consistent trainers. Another option is to reduce the Garb line to fit another 1-1 Meowstic in. The current list posted is what I've gotten the best results with, but pre-tourney jitters are making me second guess some aspects of the deck.
4-4 Garbodor (3 Trashalanche / 1 GarboToxin)
1-1 Meowstic (Ear Influence)
3 Tapu Koko (Flying Flip)
2 Tapu Lele GX
2 Necrozma GX
1 Espeon EX (Miraculous Shine)
31 Trainer
4 Professor Sycamore
4 N
3 Guzma
1 Brigette
1 Lillie
4 Ultra Ball
4 Float Stone
3 Choice Band
2 Rescue Stretcher
2 Field Blower
3 Po Town
11 Energy
7 Psychic
4 DCE
I'm dead set on playing a deck like this for Memphis as it has been testing pretty well across the board. The only red flags are Big Basic decks that set up quickly, like Volcanion and Buzzwole, before Tapu Koko can spread enough damage in the early game. The deck follows a early-mid-late game strategy of spreading with Koko early, Black Ray-GX in midgame, and then clean up with Garb in the lategame. Garb also helps the Buzzwole matchup as well as gives us access to ability lock. Meowstic's Ear Influence helps secure KOs for a single energy. Meowstic GEN is what the deck has to play until the non-GX Tapu Lele promo gets released in English.
Meowstic GEN-RC15
[P] Ear Influence: Move as many damage counters on your opponent’s Pokémon as you like to any of your opponent’s other Pokémon in any way you like.
Mostly looking for last minute opinions and change suggestions to help the deck. Any advice against the mentioned big basics decks are much appreciated. One thing I've been messing around with is running a few more energy and 4 Max Elixirs to make Necrozma more prominent in the early-midgame transition. This comes at the cost of less consistent trainers. Another option is to reduce the Garb line to fit another 1-1 Meowstic in. The current list posted is what I've gotten the best results with, but pre-tourney jitters are making me second guess some aspects of the deck.