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Standard Durant / Mew

Could you please update the deck list in the original post instead of posting a new deck list any time you make changes? Thanks!
 
I changed the list in the first place by removing 1 Level Ball, 1 Hex Maniac to put 1 Brigette and 1 Mr. Mime.
I preferred to take Level 1 Ball because Brigette does the same thing but you can take 3 cards.
What are you saying?
This deck I will try better on Saturday and also on Sunday hoping.
 
Its looking better. Id also like to try -1 Team Rockets Handiwork and add a Skyla. Skyla has saved me a few times when I needed an Enhanced Hammer, head ringer and especially for a 2nd puzzel.
 
Its looking better. Id also like to try -1 Team Rockets Handiwork and add a Skyla. Skyla has saved me a few times when I needed an Enhanced Hammer, head ringer and especially for a 2nd puzzel.
Has it ever happened that you need 2 Battle Compressor ?
 
I removed 1 Bridgette to put 1 Lysandre. I realized that against Trevenant decks need most, and also can retrieve various other Pokemon cards and Brigette I never served.
 
Has it ever happened that you need 2 Battle Compressor ?

In my Toad/Tina I only ran 1. Really other than taking up space, they're sole purpose is to lighten your deck so you can get more of what you want. 1 is better than none, but 2 would be better.
 
Today I tried to play this deck and it works, it doesn't stall.
Then I saw the Teammates card that could be a good card to put in this deck because all the Pokemons are easily defeated.
 
Teammates would be a decent card to add because you do get KO'd a lot, but I don't know if playing teammates is worth additional milling.
 
Teammates would be a decent card to add because you do get KO'd a lot, but I don't know if playing teammates is worth additional milling.
I thought the card was going Teammates in combination with Bunnelby's attack Rototiller.
With Bunnelby put up to 2 cards in the deck, then it's your opponent's turn that 90% chance for knock out the Bunnelby. When it's my turn, i play Teammates.
 
But the Pokemon Mr. Mime who has the ability that you prevent the damage on the bench should have it? Because those who do damage counters on the bench are few and ability against Crobat not work.
 
I thought the card was going Teammates in combination with Bunnelby's attack Rototiller.
With Bunnelby put up to 2 cards in the deck, then it's your opponent's turn that 90% chance for knock out the Bunnelby. When it's my turn, i play Teammates.

I personally dont like or want to waste time with any attack other than milling. If you do, thats a turn wasted and the goal is to deck them out before they take 6 prize cards. Yes, you're going to lose pokemon, but as long as you keep milling you will deck them out before they KO 6 pokemon.
 
I personally dont like or want to waste time with any attack other than milling. If you do, thats a turn wasted and the goal is to deck them out before they take 6 prize cards. Yes, you're going to lose pokemon, but as long as you keep milling you will deck them out before they KO 6 pokemon.
But Mr. Mime who has the ability that blocks attacks on the bench, also blocks the attack Skill Dive Crobat?
 
What Bench attackers are you worried about?

Everything relevant I can think of..get's around Mr.Mime..Trev Break..Greninja and Bats..just don't care. Crobat Skill Dive? Eh, not worth it..there aren't enough bats in the format..and you probably lose to the abilities anyway.

I'd do something more like this...

Pokemon: 11
4 Mew
3 Durant
2 Bunnelby
1 Remoraid
1 Octillery

T/T/S/S: 43
1 Escape Rope
1 Enhanced Hammer
3 Crushing Hammer
4 Trick Shovel
4 Trainers' Mail
4 Level Ball
4 VS Seeker
4 Puzzle of Time
1 Team Flare Grunt
1 Lysandre
2 Brigette
2 Teammates
4 N
4 Professor Sycamore
4 Dimension Valley

Energy: 6
4 Rainbow Energy
2 Grass
 
What Bench attackers are you worried about?

Everything relevant I can think of..get's around Mr.Mime..Trev Break..Greninja and Bats..just don't care. Crobat Skill Dive? Eh, not worth it..there aren't enough bats in the format..and you probably lose to the abilities anyway.

I'd do something more like this...

Pokemon: 11
4 Mew
3 Durant
2 Bunnelby
1 Remoraid
1 Octillery

T/T/S/S: 43
1 Escape Rope
1 Enhanced Hammer
3 Crushing Hammer
4 Trick Shovel
4 Trainers' Mail
4 Level Ball
4 VS Seeker
4 Puzzle of Time
1 Team Flare Grunt
1 Lysandre
2 Brigette
2 Teammates
4 N
4 Professor Sycamore
4 Dimension Valley

Energy: 6
4 Rainbow Energy
2 Grass

Looks like a solid list!

I am not sure how, but including Xerosic, Deliquent and Hex maniac seems useful here. Maybe
-1 Sycamore (since N always draw you 6, and there is Teammate for more easy searching)
-1 Brigette (since there are 4 level ball already)
-1 Teammate
+1 Xerosic (for tools, special energy)
+1 Deliquent
+1 Hex Maniac (for bat, greninja match up)
 
Looks like a solid list!

I am not sure how, but including Xerosic, Deliquent and Hex maniac seems useful here. Maybe
-1 Sycamore (since N always draw you 6, and there is Teammate for more easy searching)
-1 Brigette (since there are 4 level ball already)
-1 Teammate
+1 Xerosic (for tools, special energy)
+1 Deliquent
+1 Hex Maniac (for bat, greninja match up)

I like those changes.
 
I also tried it with 2 Brigette but I could get the Pokemon with Level Ball and Sycamore. For me it is useless, and I came to the middle of the match, when I could in other ways have the Pokemon.
But Team Rocket is not better? I tried having two of these cards and I feel very good
 
What Bench attackers are you worried about?

Everything relevant I can think of..get's around Mr.Mime..Trev Break..Greninja and Bats..just don't care. Crobat Skill Dive? Eh, not worth it..there aren't enough bats in the format..and you probably lose to the abilities anyway.

I'd do something more like this...

Pokemon: 11
4 Mew
3 Durant
2 Bunnelby
1 Remoraid
1 Octillery

T/T/S/S: 43
1 Escape Rope
1 Enhanced Hammer
3 Crushing Hammer
4 Trick Shovel
4 Trainers' Mail
4 Level Ball
4 VS Seeker
4 Puzzle of Time
1 Team Flare Grunt
1 Lysandre
2 Brigette
2 Teammates
4 N
4 Professor Sycamore
4 Dimension Valley

Energy: 6
4 Rainbow Energy
2 Grass

Not sure if I agree with no Shaymin, but its worth a try. A tech of just 1-1 sushimaster seems low, but again, would need tested. I agree with cutting down on some things, but I want you to try something for me.

-1 Teammates
-1 Sycamore
-2 N
-1 Dimension Valley
-1 Level Ball

+3 Battle Compressors
+1 Skyla
+1 Delinquent
+1 Hex

I feel a tech of battle compressors would work well in here and here's why. Whether you use skyla for one, or happen upon one from Trainers' mail, you give yourself the ability to shorten your deck to just the cards you want to pull, as well as setting up all the trainers you want when you want them in your discard pile. The ability to VS seeker your teammates, Sycamore, Team Flare Grunt or Hex at any time via VS seeker is such a nice tool to have. This is especially essential if you're going first and run against Toad or Vileplume. You want to discard that Hex and pick it back up with a VS seeker since the majority of your tech is item cards. Your strategy will vary game to game depending on what deck you play against. Against Vileplume, you want Hex and Delinquent in your hand at all times so you can discard their stadium as well as Hex if you need to, but if you're setup to mill then it should be an easy matchup as they will already mill themselves down. Toad I wouldn't worry about because your tech sets you up to discard the DCE or lysandre out something else like Hoopa, Shaymin or whatever else makes it difficult for them. NM again is easy because they will mill themself down faster than take prize cards. Since you run 4 puzzles there's other things you can go less of since you have the ability to get anything back, plus with bunnelby's attack as well. Bats/Trevenant will be scary decks to face. Granted a simple Hex will take care of them initially, but Tree Slam will hurt and your dimension valley helps them as well, so consider just using Bunnelby's attack for 1 so that you dont help them out.
 
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