This is a preliminary list I was playing yesterday with some friends. While it runs well enough, I can't help but feel it needs some tweaking. I made some changes after a few games and am stuck with what you see below. Maybe put in some Energy hate cards like Crushing/Enhanced Hammer or Head Ringer?
http://i.imgur.com/tkN7iQT.jpg
Pokemon: 12
Strategy
Either set up a quick Seismitoad to item lock your opponent or set up a Glalie and hit for lots of damage by matching hand size with your opponent. Max Ultra Ball/Dive Ball with no Hoopa ensures your ability to get the Pokemon you need without having a huge liability on your bench.
Notes
Shaymin, even at 1, doesn't seem too useful here. I've been considering upping the Octillery line to 3-3.
http://i.imgur.com/tkN7iQT.jpg
Pokemon: 12
- 3 Glalie EX
- 3 Seismitoad EX
- 2-2 Octillery BRT
- 1 Lapras XY
- 1 Shaymin EX
- 4 Judge
- 3 Professor Sycamore
- 2 Lysandre
- 1 Battle Reporter
- 1 Giovanni's Scheme
- 4 Muscle Band
- 4 Ultra Ball
- 4 Dive Ball
- 3 Super Scoop Up
- 3 VS Seeker
- 2 Switch
- 1 Super Rod
- 4 Rough Seas
- 4 Double Colorless Energy
- 6 Water Energy
Strategy
Either set up a quick Seismitoad to item lock your opponent or set up a Glalie and hit for lots of damage by matching hand size with your opponent. Max Ultra Ball/Dive Ball with no Hoopa ensures your ability to get the Pokemon you need without having a huge liability on your bench.
Notes
Shaymin, even at 1, doesn't seem too useful here. I've been considering upping the Octillery line to 3-3.
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