Energy generator sounds like a stupidly good card, but it has Max Elixir vibes to keep it in check: Even with decks designed around that card back then, bricking wasn't uncommon - And it checked six cards for just finding one energy. That was even with plenty of deck thinning cards to help with...
I could see this card as part of a very dynamic control and attacking deck. It has a nice milling attack, and has a good partner with drizzile/inteleon to get disruption items and spread damage to power its 2nd attack. In other words, this potential deck could have two win conditions: Deck out...
This Thievul card could actually be really nasty. Many might say "Hey! Just play Marnie!" - But I say, "Hey! I want to play Professor's Research, but also still disrupt my opponent's hand while drawing even more cards afterwards!"
Marowak was played a little while after it came out in some decks to stop the infamous Toad-Tina item lock decks. However, rotation removed Toad one set afterward, and so the item lock strategy switched to Vileplume - Of which Marowak did not stop: Marowak only stops effects of attacks from...
I can't believe it... This Milotic's ability is what pretty much everyone would be screaming to have in the olden days, which always suffered the cursed "N to 1" debacles. Yet they decided to print it only when a few hand disruption cards will exist in standard, and are much more tame than the...
Now they need to unban Wally internationally and go either way with Lusamine, and the format merge will be complete.
Really: Given how the player going first can no longer use supporters on the first turn, Wally is a much less broken card that deserves justice once again.
I tried watching the Player II Cup stream last week... I've never seen more boring gameplay and a centralized metagame than the current standard format. It's so weird how Expanded looks like a much more stable and enjoyable format right now - Who knew banning a bunch of restrictive cards in...
The 'Charizard Craze' has dangerous implications about the game. Because collectors are willing to buy into it, it enters the curse of the mainline lines: "They will sell anyways, so why should the games ever improve at all?"
In terms of the TCG, it means there's little motivation at all to...
It's not as complicated as you'd think. Deck building often has patterns involved, and a randomizers just needs to follow them.
Take a theme deck, for instance: The pattern of them usually involves a certain number of Pokemon, trainer cards, and energy, along with the rarity of cards. What you...
I think a casual format would be nice, but unless enough people are willing to agree with one to play on a regular basis, it will go nowhere...
...Which I think I know the best solution: An independent Pokemon TCG app, similar to Pokemon Showdown, which lets people play and create such formats...
Seeing how horrific the stage 2 issue has been, and nothing has been done to fix it, here's one rule I made up:
If your regular stage 2 Pokemon is knocked out by the attack of a basic or 3-prize Pokemon, your opponent takes no prize cards.
This is the only rule I could think of adding that...