(Didn't post this in the competitive section because it's more on the beginner side of things- apologies if this sort of thread is more suited to the Competitive forum!)
So, to start off, I've mildly played PTCG competitively in the past (around 2008, my last event was the Stormfront prerelease), and have played YGO competitively for a few years. Now that I'm able to actually buy a large amount of cards (as opposed to in 2008), I would really like to go back to my TCG roots and get into the competitive/tournament scene for PTCG. I've got a few deckbuilding theory questions, though, from the perspective of a YGO player-
In YGO, draw power is everything. A card like Hau would be banned before it can see tournament play- but in PTCG, I've seen a lot of people disregarding him as if a +2 card advantage isn't as useful. I assume that's due to a large amount of searching doubled with dropping Hau would be taking up your supporter card for the turn?
On another note, though, to prepare for ULP/SM5 (and because I love Solgaleo), I'm going to be grabbing copies of some cards to get a Steel deck going. I've sort of familiarized myself with ratios for how many pokemon/energies/trainers should be in a deck, but one thing I haven't seen discussed is Rare Candy vs Stage 1 use. For example, would it be better to run 3x Cosmog 1x Cosmoem 3x Solgaleo-GX and 3x Magnemite 1x Magneton 3x Magnezone and 4x RC? Would ignoring Stage 1s entirely be the better route, and just RC into the stage 2s? Or use RC as a in case you don't draw your S1s? (Edit: 4 RC would probably be cloggy, now that I think about it, but for the sake of example...)
Any tips for these are much appreciated!
So, to start off, I've mildly played PTCG competitively in the past (around 2008, my last event was the Stormfront prerelease), and have played YGO competitively for a few years. Now that I'm able to actually buy a large amount of cards (as opposed to in 2008), I would really like to go back to my TCG roots and get into the competitive/tournament scene for PTCG. I've got a few deckbuilding theory questions, though, from the perspective of a YGO player-
In YGO, draw power is everything. A card like Hau would be banned before it can see tournament play- but in PTCG, I've seen a lot of people disregarding him as if a +2 card advantage isn't as useful. I assume that's due to a large amount of searching doubled with dropping Hau would be taking up your supporter card for the turn?
On another note, though, to prepare for ULP/SM5 (and because I love Solgaleo), I'm going to be grabbing copies of some cards to get a Steel deck going. I've sort of familiarized myself with ratios for how many pokemon/energies/trainers should be in a deck, but one thing I haven't seen discussed is Rare Candy vs Stage 1 use. For example, would it be better to run 3x Cosmog 1x Cosmoem 3x Solgaleo-GX and 3x Magnemite 1x Magneton 3x Magnezone and 4x RC? Would ignoring Stage 1s entirely be the better route, and just RC into the stage 2s? Or use RC as a in case you don't draw your S1s? (Edit: 4 RC would probably be cloggy, now that I think about it, but for the sake of example...)
Any tips for these are much appreciated!
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