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Primeape, chatot g, 4 poketurn, 4 super scoop ups, marley's request; pretty simple deck. You could also tech in ralts pt.

P-Spread deck
pokemon: 26
4 lunatone
4 solrock
2 chimecho
2-2 dodrio
2-2 yanmega
1 spiritomb
1-1 dialga g lvx
1 azelf la
2 uxie la
2 unown g
4 moonlight stadium

giratina version of deck above
pokemon: (23)
4 solrock
4 lunatone
3 chimecho
3-1 giratina lvx(all giratina are let loose)
2-2 dodrio
2-2 yanmega la
4 moonlight stadium.
Why Felicity's Drawing in Rhyperior?

Onto POTF!

I am so in love with LunaSol, I can't wait to get them and try it out. Obviously low HP will be its downfall, but SP pokes have that problem too.
I keep looking at Sandslash and thinking that power's got to be good for something, but the rest of the card isn't that great. Gorgeous art though.
The non-shiny Relicanth looks to be a good cheap sniper.
Absol G LV.X is just devastating, his power is incredible, and once again, it has amazing artwork.
Dragonite FB's Mach Blow attack is good for SP haters.
Finally there's a tech card to stop weakness, Exploud!
There's the obvious Ray/Milotic + Bannette combo there, which looks interesting.
Staraptor FB LV.X looks to be another great tech card.
Night Teleporter + Uxie = Awesome.
Venasaur looks ever so slightly amazing, despite having to be fairly hurt before the real damage begins. Suppose with stuff inflicting conditions from bench, like Vileplume or Blaziken, would work, and with Sceptile it could be high damage for very low energy.
Absolutely love Shedinja, a few Crobat G's in there and you've got yourself some invincible sniping skills! Most of the time..
Magmortar's a bit of a let down, it's power is far outclassed by the SW version's body.
Swampert looks interesting, but I'm starting to lose interest in anything with a high energy cost.
Electivire FB LV.X's power is the exact same as Swampert Ex's from CG, makes me love it. Still trying to find a mind-blowing combo with it, but for now I'm just loving the memories.

That's all I'm seeing for now, but looks like a fairly interesting set, to say the least.
Absol G Lv. X + every card that can pick it up. You can easily send a good chunk of your opponent's deck (about 2 cards each time) to the Lost Zone.
(03-04-2009 07:23 PM)The Fallen One Wrote: [ -> ]Absol G Lv. X + every card that can pick it up. You can easily send a good chunk of your opponent's deck (about 2 cards each time) to the Lost Zone.

poketurn maybe?

does anybody here think rival could be good in a porygon Z deck?
How would Rival help?

And go-pokemon.com sez that Drapion Lv. X could be the surprise contender! \o/
Rayquaza looks so great!! i so want to play it for Autumn BR.

What's the combo between Milotic + Rayquaza + bannette?
(03-05-2009 03:57 AM)X_empoleon_X Wrote: [ -> ]Rayquaza looks so great!! I so want to play it for Autumn BR.

What's the combo between Milotic + Rayquaza + bannette?

Bannette can reduce your hand to 0, or make that possible. Rayquaca C Lv. X can then use Final Blast at will, and you only have to slap an Unown G on Shiny Milotic to make it invincible.
(03-04-2009 11:04 PM)The Fallen One Wrote: [ -> ]How would Rival help?

And go-pokemon.com sez that Drapion Lv. X could be the surprise contender! \o/

with a good list, at least 3 or 4 out of the top 5 cards should be OK, and your opponent never knows what you will do~!
the garchomp is pretty good.
anytime you attack bounce an energy if garchop is damaged?
3 for 120 -20 per energy attached to the def pokemon.
@Red Blastoise: I see...it is an epic mindgame, but there are better choices.

So, I had some free time and I thought quite hard about Absol G Lv. X combos. Here's what I discovered.

His power activates when you level him up. So, running a 2-2 line, 4 Poketurn, 4 SSU, 4 of that BET card that does summat to do with returning SP pokes to your hand, and several recovery cards (allows to recover Absol 4 times total), I discovered something interesting. You should get an average of 3 heads on the power every 2 times you use it (3/6). Knowing this, I plugged in some data. With average luck (3/6 heads, 2 SSUs working), you send 24 cards of your opponent's deck into the Lost Zone. That is more than half of the deck they start with after drawing their hand and prizes. And, it's the Lost Zone, so no recovery. Now, if you have insane luck (heads on everything), it's even more scary. If you flip heads on everything, you send 66 cards into the Lost Zone. Knowing that your opponent only has 47 cards in their deck at the start, the strategy completely obliterates their deck.

Scary stuff...even if it is coin flips.
I'd rather play a 3-1 Absol and focus on some Attacking too, that way you can destroy your opponents deck, whilst you are doing 60+ damage from turn two onwards.
(03-05-2009 02:02 PM)DawnOfXatu Wrote: [ -> ]I'd rather play a 3-1 Absol and focus on some Attacking too, that way you can destroy your opponents deck, whilst you are doing 60+ damage from turn two onwards.

True, but that actually cuts down the cards disrupted. From 24 to 22, and from 66 to 63. With Absol, you have a couple options, whether you want to focus on purely disruption (which is just evil) or pure damage. I would do a little of both, and You could probably do a 3-1 line with some good, evil disruption.

And, I think it's just pure evil putting half of your opponent's deck into a place of no return. Can you say, "C-c-c-c-combo Breaker"?
GPlox

4 ralts PT
2 kirlia SW
2 gardevoir SW
1 gardevoir PT
3 gallade SW
2 girantina PT (let loose)
1 girantina LvX
2 baltoy
2 claydol
2 azelf
1 azelf LvX
22 pokemon

4 call
6 psychic
1 fighting
4 rainbow
15 energy

4 Rare Candy
2 moonlight stadium
3 roseannes
4 Bebe
4 Pokedrawer
1 Luxury ball
1 Premier
2 warp point
2 night maintenance


Strategy: Attack with gallade's sonic blade multiple times until all pokemon are 50 hp or less. Bring out girantina X. Gardevoir's psychic connect 4 energy to him and darkness lost all pokemon. Within 2 turns you should have multiple KO's. All those pokemon go to the lost zone.
Gardevoir and claydol for support.


Anyone else has any last suggestions/changes to my deck...I don't like having of many pokemon and I need 1 more space for another girantina X...

This may be my states deck!!
Name: Brett
Age Group: Seniors
Area: Kansas
AIM Screen-name: Inferzard88
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#1 weavile: your list looks okay. -1 azelf la for +1 giratina lvx


I am trying to come up with a good list for machamp just in case I face it with my gengar deck. This also might be secondary choice for states if the environment is ok for it, meaning lots of sp decks and moderate amount of dusknoir and gengar deck.

Machamp redux A
pokemon (25):
3 machop dp
2 machoke sf
2 machamp sf
1 machamp dp
1 machamp lvx
2-2 claydol
2-1 uxie lv x
1 azelf la
1-1 palkia lvx
1-1 mismagius sf(just in case they decide to attach energy gain to honckrow or weavile g and they have toxicroak g active)
1 regirock( energy acceleration in a pinch)
2 unown g
1 unown q

trainers and supporters: (27)
3 bebe's search
4 roseanne's research
2 pokeradar
4 rare candy
4 pokedrawers+
4 switch
2 premier ball
2 night maintenance
2 stark mountain

energy: (8)
8 fighting

Palkia lvx's restructure power is really helpful against sp decks. Restructure pokemon that does not have unown g attach to them. machamp dp when level up could do 130 to toxicroak sp.

Machamp redux B
pokemon (24):
3 machop dp
2 machoke sf
2 machamp sf
1 machamp dp
1 machamp lvx
2-2 claydol
2-1 uxie lv x
1-1 azelf lvx; protect uxie lvx when I am battling against toxicroak sp
1-1 palkia lvx
1 pachirisu ge( counter honchkrow with an energy gain attach to it)
1 regirock( energy acceleration in a pinch)
2 unown g

trainers and supporters: (28)
3 bebe's search
4 roseanne's research
2 pokeradar
4 rare candy
4 pokedrawers+
4 switch
3 premier ball (or 2 premier ball and 1 tsd(if I can get it))
2 night maintenance
2 stark mountain

energy: (8)
8 fighting
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