‘Crimson Invasion’ Set List and English Spoilers!

We now have the full set list for Crimson Invasion! The spoilers below use the English card wording.

Prereleases for the set start this weekend. To find one near you, use the event locator on Pokemon.com. The set will hit store shelves November 3rd.

#1 Weedle – Grass – HP50
Basic Pokemon

[G] Poison Sting: Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#2 Kakuna – Grass – HP80
Stage 1 – Evolves from Weedle

[G] Multiply: Search your deck for up to 3 Kakuna and put them onto your Bench. Then, shuffle your deck.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#3 Beedrill – Grass – HP120
Stage 2 – Evolves from Kakuna

[G] Sudden Stab: 10 damage. If this Pokemon evolved from Kakuna during this turn, your opponent’s Active Pokemon is now Paralyzed and Poisoned.

[G] Sharp Needle: 60 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 0


#4 Exeggcute – Grass – HP50
Basic Pokemon

[C] Hypnosis: Your opponent’s Active Pokemon is now Asleep.

[G] Ram: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#5 Cacnea – Grass – HP60
Basic Pokemon

[G] Sucker Punch: 10 damage. If this Pokemon has any [D] Energy attached to it, this attack does 30 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#6 Cacturne – Grass – HP110
Stage 1 – Evolves from Cacnea

[G] Spike Rend: 30 damage. If your opponent’s Active Pokemon already has damage counters on it, this attack does 60 more damage.

[G][C] Hunt: Switch 1 of your opponent’s Benched Pokemon with their Active Pokemon. This attack does 40 damage to the new Active Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#7 Karrablast – Grass – HP60
Basic Pokemon

Ability: Shell On
Once during your turn (before your attack), you may discard a Shelmet from your hand. If you do, search your deck for a card that evolves from this Pokemon and put it onto this Pokemon to evolve it. Then, shuffle your deck.

[C][C][C] Peck: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#8 Shelmet – Grass – HP60
Basic Pokemon

[G] Absorb: 10 damage. Heal 10 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#9 Accelgor – Grass – HP90
Stage 1 – Evolves from Shelmet

[C] Recover: Discard an Energy from this Pokemon and heal all damage from it.

[G][C] Speed Attack: 70 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#10 Skiddo – Grass – HP70
Basic Pokemon

[C][C] Seed Bomb: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#11 Gogoat – Grass – HP120
Stage 1 – Evolves from Skiddo

Ability: Sap Sipper
This Pokemon’s attacks do 80 more damage to your opponent’s [G] Pokemon (before applying Weakness and Resistance).

[G][C][C] Horn Leech: 80 damage. Heal 20 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#12 Alolan Marowak – Fire – HP100
Stage 1 – Evolves from Cubone

[.] Dance of Flames: For each Energy attached to your opponent’s Pokemon, attach a [R] Energy from your discard pile to your Pokemon in any way you like.

[R][R][C] Burning Bonemerang: 70x damage. Flip 2 coins. This attack does 70 damage for each heads. If either of them is heads, your opponent’s Active Pokemon is now Burned.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#13 Numel – Fire – HP80
Basic Pokemon

[R][C] Continuous Headbutt: Flip a coin until you get tails. This attack does 30 damage for each heads.

Weakness: Water (x2)
Resistance: none
Retreat: 3


#14 Camerupt – Fire – HP140
Stage 1 – Evolves from Numel

[R][C][C] Continuous Headbutt: Flip a coin until you get tails. This attack does 80 damage times the number of heads.

[R][R][C][C] Searing Flame: 120 damage. Your opponent’s Active Pokemon is now Burned.

Weakness: Water (x2)
Resistance: none
Retreat: 4


#15 Staryu – Water – HP60
Basic Pokemon

[C] Spinning Attack: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#16 Starmie – Water – HP90
Stage 1 – Evolves from Staryu

Ability: Escape
Once during your turn (before your attack), you may shuffle this Pokemon and all cards attached to it into your deck.

[C] Spinning Attack: 40 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#17 Magikarp – Water – HP30
Basic Pokemon

Ability: Submerge
As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).

[W][C][C] Waterfall Evolution: Search your deck for a card that evolves from this Pokemon and put it onto this Pokemon to evolve it. Then, shuffle your deck.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#18 Gyarados-GX – Water – HP240
Stage 1 – Evolves from Magikarp

[W][C][C] Waterfall: 70 damage.

[W][C][C][C][C] Dragonic Disaster: 100+ damage. If there is any Stadium card in play, this attack does 100 more damage. Then, discard that Stadium card.

[W] Dread Storm GX: Discard an Energy from each of your opponent’s Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


#19 Swinub – Water – HP60
Basic Pokemon

[C][C] Gnaw: 30 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


#20 Piloswine – Water – HP100
Stage 1 – Evolves from Swinub

[W] Stampede: 20 damage.

[C][C][C][C] Rest: This Pokemon is now Asleep. Heal 90 damage from this Pokemon.

Weakness: Metal (x2)
Resistance: none
Retreat: 4


#21 Mamoswine – Water – HP180
Stage 1 – Evolves from Piloswine

[W][C][C] Double Stomp: 60+ damage. Flip 2 coins. This attack does 30 more damage for each heads.

[W][W][C][C] Forceful Tackle: 90+ damage. You may out up to 9 damage counters on this Pokemon. This attack does 10 more damage for each damage counter you placed in this way.

Weakness: Metal (x2)
Resistance: none
Retreat: 4


#22 Remoraid – Water – HP60
Basic Pokemon

[W][C] Water Gun: 30 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#23 Octillery – Water – HP100
Stage 1 – Evolves from Remoraid

[C] Ink Spit: If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.

[W][C] Special Artillery: 40 damage. You may discard a Special Energy from this Pokemon. If you do, this attack does 80 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#24 Corphish – Water – HP70
Basic Pokemon

[W][W] Crabhammer: 30 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#25 Crawdaunt – Water – HP110
Stage 1 – Evolves from Corphish

[W][W][W][C] Double Claws: 80 damage. Discard 2 Energy from your opponent’s Active Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#26 Feebas – Water – HP30
Basic Pokemon

[W] Splashing Dodge: 10 damage. Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#27 Milotic – Water – HP120
Stage 1 – Evolves from Feebas

[W] TLC: Shuffle 1 of your opponent’s Benched Pokemon that has any damage counters on it and all cards attached to it into their deck.

[W][W][C][C] Ocean Cyclone: 80 damage. This attack does 10 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#28 Regice – Water – HP130
Basic Pokemon

Ability: Iceberg Shield
If you have Regirock in play, prevent all effects of attacks, including damage, done to this Pokemon by your opponent’s Stage 2 Pokemon’s attacks.

[W][C][C] Frost Smash: 70 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


#29 Shellos – Water – HP60
Basic Pokemon

[C] Regeneration: Heal 30 damage from this Pokemon.

[C] Mud-Slap: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#30 Pikachu – Lightning – HP60
Basic Pokemon

[C] Pika Draw: Draw a card.

[C][C] Quick Attack: 20+ damage. Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


#31 Alolan Raichu – Lightning – HP110
Stage 1 – Evolves from Pikachu

Ability: Surge Surfer
If there is any Stadium card in play, this Pokemon has no Retreat Cost.

[C][C][C] Psychic: 70+ damage. This attack does 20 more damage times the amount of Energy attached to your opponent’s Active Pokemon.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2


#32 Alolan Geodude – Lightning – HP60
Basic Pokemon

[.] Defense Curl: Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent’s next turn.

[C][C] Tackle: 20 damage.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2


#33 Alolan Graveler – Lightning – HP100
Stage 1 – Evolves from Alolan Geodude

[C][C] Corkscrew Punch: 30 damage.

[L][L][C] Self-destruct: 100 damage. This Pokemon does 100 damage to itself.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 3


#34 Alolan Golem-GX – Lightning – HP250
Stage 2 – Evolves from Alolan Graveler

[L][C][C] Hammer In: 80 damage.

[L][L][C][C] Super Electromagnetic Tackle: 200 damage. This Pokemon does 50 damage to itself.

[L][L][C][C] Heavy Rock GX: 100 damage. Your opponent can’t play any cards from their hand during their next turn. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 4


#35 Emolga – Lightning – HP60
Basic Pokemon

[C] Energy Catch: Put 3 basic Energy cards from your discard pile into your hand.

[L] Volt Switch: 30 damage. Switch this Pokemon with 1 of your Benched [L] Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


#36 Gastly – Psychic – HP50
Basic Pokemon

[P] Ominous Eyes: Put 1 damage counter on 1 of your opponent’s Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


#37 Haunter – Psychic – HP70
Stage 1 – Evolves from Gastly

[P] Pain Amplifier: Put 2 damage counters on each of your opponent’s Pokemon that has any damage counters on it.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


#38 Gengar – Psychic – HP130
Stage 2 – Evolves from Haunter

Ability: Gnawing Curse
Whenever your opponent attaches an Energy card from their hand to 1 of their Pokemon, put 2 damage counters on that Pokemon.

[P][C][C] Fade to Black: 70 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 0


#39 Misdreavus – Psychic – HP60
Basic Pokemon

[P] Confuse Ray: Your opponent’s Active Pokemon is now Confused.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


#40 Mismagius – Psychic – HP110
Stage 1 – Evolves from Misdreavus

[P] Chaos Wheel: 30 damage. Your opponent can’t play any Pokemon Tool, Special Energy, or Stadium cards from their hand during their next turn.

[P][C][C] Dark Arts: 20x damage. This attack does 20 damage for each card in your opponent’s hand.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


#41 Spoink – Psychic – HP50
Basic Pokemon

[C] Splash: 10 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#42 Grumpig – Psychic – HP120
Stage 1 – Evolves from Spoink

Ability: Own Tempo
This Pokemon can’t be Confused.

[P][C][C] Psych Up: 60 damage. During your next turn, this Pokemon’s Psych Up Attack does 60 more damage (before applying Weakness and Resistance)

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#43 Chimecho – Psychic – HP70
Basic Pokemon

[P] Bell of Silence: 10 damage. You opponent can’t play any Pokemon that has an Ability from their hand during their next turn.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#44 Pumpkaboo – Psychic – HP60
Basic Pokemon

[P] Astonish: Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2


#45 Gorgeist – Psychic – HP120
Stage 1 – Evolves from Pumpkaboo

[P] Confuse Ray: Your opponent’s Active Pokemon is now Confused.

[C][C] Pumpkin Bomb: 10+ damage. Before doing damage, you may discard any number of Pokemon Tool cards from your Pokemon. This attack does 40 more damage for each card you discarded in this way.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


#46 Salandit – Psychic – HP60
Basic Pokemon

[P] Singe: Your opponent’s Active Pokemon is now Burned.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#47 Salazzle – Psychic – HP110
Stage 1 – Evolves from Salandit

[P] Nasty Plot: Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

[P] Severe Poison: Your opponent’s Active Pokemon is now Poisoned. Put 4 damage counters instead of 1 on that Pokemon between turns.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#48 Oranguru – Psychic – HP110
Basic Pokemon

[P] Fixer of the Forest: Put 3 Pokemon Tool cards from your discard pile into your hand.

[P][C][C] Zen Headbutt: 70 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#49 Nihilego-GX – Psychic – HP180
Basic Pokemon (Ultra Beast)

Ability: Empty Light
When you play this Pokemon from your hand onto your Bench during your turn, you may leave both Active Pokemon Confused and Poisoned.

[P][P][P] Lock Up: 120 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[P][P][P] Symbiont GX: Add the top 2 cards of your opponent’s deck to their Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#50 Mankey – Fighting – HP60
Basic Pokemon

[F] Three-Step Strike: 10x damage. Flip 3 coins. This attack does 10 damage for each heads.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#51 Primeape – Fighting – HP90
Stage 1 – Evolves from Mankey

[C][C] Low Kick: 30 damage.

[F][F] Lucha Fight: 90 damage. During your opponent’s next turn, the Defending Pokemon’s attacks do 30 more damage (before applying Weakness and Resistance).

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#52 Cubone – Fighting – HP70
Basic Pokemon

[C] Leer: Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[C][C] Headbutt: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#53 Regirock – Fighting – HP130
Basic Pokemon

Ability: Rock Peak Growl
Your Registeel’s attacks do 10 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).

[F][F][C] Hard Swing: 110 damage. This attack’s damage isn’t affected by Resistance.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#54 Gastrodon – Fighting – HP120
Stage 1 – Evolves from Shellos

[F][C] Eerie Fluid: 30 damage. Your opponent’s Active Pokemon is now Confused.

[F][F][C] Earthquake: 120 damage. This attack does 10 damage to each of your Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#55 Stufful – Fighting – HP70
Basic Pokemon

[C][C] Flop: 30 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#56 Bewear – Fighting – HP130
Stage 1 – Evolves from Stufful

Ability: Fluffy
This Pokemon takes 30 less damage from the attacks of your opponent’s non-[R] Pokemon (after applying Weakness and Resistance).

[F][C][C] Cross-Cut: 60+ damage. If your opponent’s Active Pokemon is an Evolution Pokemon, this attack does 60 more damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 3


#57 Buzzwole-GX – Fighting – HP190
Basic Pokemon (Ultra Beast)

[F] Jet Punch: 30 damage. This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[F][F][F] Knuckle Impact: 160 damage. This Pokemon can’t attack during your next turn.

[F][F][F] Absorption GX: 40x damage. This attack does 40 damage for each of your remaining Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#58 Houndour – Darkness – HP60
Basic Pokemon

[D] Rear Kick: 10 damage.

[D][C] Darkness Fang: 20 damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


#59 Houndoom – Darkness – HP110
Stage 1 – Evolves from Houndour

[D][C] Fire Fang: 30 damage. Your opponent’s Active Pokemon is now Burned.

[D][C][C] Puncturing Fangs: 90 damage. This attack’s damage isn’t affected by Resistance.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


#60 Deino – Darkness – HP70
Basic Pokemon

[D][C] Headbutt: 20 damage.

[D][D][C] Surprise Attack: 60 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2


#61 Zweilous – Darkness – HP90
Stage 1 – Evolves from Deino

[D][C] Headbutt: 30 damage.

[D][D][C] Double Hit: 60x damage. Flip 2 coins. This attack does 60 damage for each heads.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2


#62 Hydreigon – Darkness – HP160
Stage 2 – Evolves from Zweilous

Ability: Weed Out
Once during your turn (before your attack), you may choose 3 of your Benched Pokemon. Then, discard your other Benched Pokemon.

[D][D][C] Dark Destruction: 120 damage. You may discard an Energy from this Pokemon. If you do, discard an Energy from your opponent’s Active Pokemon.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2


#63 Guzzlord-GX – Darkness – HP210
Basic Pokemon (Ultra Beast)

[D] Eat Sloppily: Discard the top 5 cards of your deck. If any of those cards are Energy cards, attach them to this Pokemon.

[D][D][D][C][C] Tyrannical Hole: 180 damage.

[D][D][D][D][D] Glutton GX: 100 damage. If your opponent’s Pokemon is Knocked Out by damage from this attack, take 2 more Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4


#64 Mawile – Metal – HP80
Basic Pokemon

[C] Call For Family: Search your deck for up to 2 Basic Pokemon and put them on your Bench. Then, shuffle your deck.

[C][C] Crunch: 30 damage. Flip a coin. If heads, discard an Energy from your opponent’s Active Pokemon.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1


#65 Aron – Metal – HP60
Basic Pokemon

[M] Tackle: 10 damage.

[M][C][C] Metal Claw: 30 damage.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1


#66 Lairon – Metal – HP100
Stage 1 – Evolves from Aron

[M] Metal Claw: 20 damage.

[M][M][C][C] Hammer In: 80 damage.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3


#67 Aggron – Metal – HP170
Stage 2 – Evolves from Lairon

[M][C][C] Revenge Cannon: 10+ damage. This attack does 10 more damage for each damage counter on all of your Benched Pokemon.

[M][M][C][C] Buster Swing: 120 damage. This attack’s damage isn’t affected by Resistance.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4


#68 Registeel – Metal – HP130
Basic Pokemon

[M] Turbo Arm: 30 damage. Attach a basic Energy from your discard pile to 1 of your Benched Pokemon.

[M][M][C] Iron Hand: 90 damage. If Regice is on your Bench, heal 30 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3


#69 Escavalier – Metal – HP120
Stage 1 – Evolves from Karrablast

[M] Fury Attack: Flip 3 coins. This attack does 30 damage for each heads.

[M][M][C] Iron Tackle: 130 damage. This Pokemon does 30 damage to itself.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2


#70 Kartana-GX – Metal – HP170
Basic Pokemon (Ultra Beast)

Ability: Slice Off
When you play this Pokemon from your hand onto your Bench during your turn, you may discard a Special Energy from 1 of your opponent’s Pokemon.

[M][C][C] Gale Blade: 70 damage. You may shuffle this Pokemon and all cards attached to it into your deck.

[M] Blade GX: Take a Prize card. (You can’t use more than 1 GX attack in a game.)

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1


#71 Jigglypuff – Fairy – HP60
Basic Pokemon

[C] Rollout: 10 damage.

[Y][C] Double Slap: 20x damage. Flip 2 coins. This attack does 20 damage for each heads.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


#72 Wigglytuff – Fairy – HP120
Stage 1 – Evolves from Jigglypuff

[C][C] Hypnoblast: 30 damage. Your opponent’s Active Pokemon is now Asleep.

[Y][C][C] Punishing Slap: 60 damage. If any of your opponent’s Pokemon have any [D] Energy attached to them, this attack does 60 more damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


#73 Xerneas – Fairy – HP130
Basic Pokemon

[C] Lead: Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.

[Y][Y][Y] Bright Horns: 130 damage. This Pokemon can’t use Bright Horns during your next turn.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


#74 Alolan Exeggutor-GX – Dragon – HP220
Stage 1 – Evolves from Exeggcute

[G] Tropical Head: This attack does 20 damage times the amount of Energy attached to this Pokemon to 1 of your opponent’s Pokemon. (Don’t apply Weakness or Resistance for Benched Pokemon.)

[G][C][C][C] Dragon Hammer: 120 damage. Your opponent’s Active Pokemon is now Confused.

[G][C][C][C] Tower-Go-Round GX: 180 damage. Move any number of Energy from your Pokemon to your other Pokemon in any way you like. (You can’t use more than 1 GX attack in a game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fairy (x2)
Resistance: none
Retreat: 3


#75 Jangmo-o – Dragon – HP60
Basic Pokemon

[C] Headbutt: 10 damage.

[L][F] Gentle Slap: 20 damage.

Weakness: Fairy (x2)
Resistance: none
Retreat: 1


#76 Hakamo-o – Dragon – HP90
Stage 1 – Evolves from Jangmo-o

[C] Noble Roar: Your opponent switches their Active Pokemon with 1 of their Benched Pokemon.

[L][F] Dragon Claw: 40 damage.

Weakness: Fairy (x2)
Resistance: none
Retreat: 1


#77 Kommo-o – Dragon – HP160
Stage 2 – Evolves from Hakamo-o

[C][C] War Cry: 30 damage. If you have fewer Pokemon in play than your opponent, this attack does 90 more damage.

[L][F][C] Clanging Scales: 130 damage. During your opponent’s next turn, this Pokemon takes 30 more damage from attacks (before applying Weakness and Resistance).

Weakness: Fairy (x2)
Resistance: none
Retreat: 2


#78 Miltank – Colorless – HP100
Basic Pokemon

Ability: Moomoo Malt
As long as this Pokemon is your Active Pokemon, whenever you attach an Energy card from your hand to 1 of your Pokemon, heal 90 damage from that Pokemon.

[C][C][C] Sitdown Splash: 60+ damage. Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#79 Swablu – Colorless – HP50
Basic Pokemon

[C] Peck: 10 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


#80 Altaria – Colorless – HP90
Stage 1 – Evolves from Swablu

[C] Dragon Melody: Flip a coin. If heads, search your deck for a [N] Pokemon and play it onto your Bench. Then, shuffle your deck.

[C] Cotton Guard: 30 damage. During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


#81 Starly – Colorless – HP60
Basic Pokemon

[C] Bug Search: Your opponent reveals their hand.
[C][C] Flap: 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


#82 Staravia – Colorless – HP80
Stage 1 – Evolves from Starly

[C] Flap: 20 damage.

[C][C][C] Wing Attack: 60 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


#83 Staraptor – Colorless – HP140
Stage 2 – Evolves from Staravia

[C][C] Clutch: The Defending Pokemon can’t retreat during your opponent’s next turn.

[C][C][C][C] Sky Hunting: 120 damage. If your opponent’s Active Pokemon is Knocked Out by damage from this attack, switch this Pokemon with one of your Benched Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


#84 Regigigas – Colorless – HP180
Basic Pokemon

Ability: Seal of Antiquity
This Pokemon can’t attack unless Regirock, Regice, and Registeel are on your Bench.

[C][C][C][C][C] Giant Stomp: 160 damage. Discard any Stadium card in play.

Weakness: Fighting (x2)
Resistance: none
Retreat: 4


#85 Minccino – Colorless – HP60
Basic Pokemon

[C] Tickle: 10 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#86 Cincinno – Colorless – HP90
Stage 1 – Evolves from Minccino

[C] Amazing Plea: Choose 2 cards from your discard pile. Then, ask your opponent if you may put them in your hand. If yes, put those cards in your hand. If no, this attack does 80 damage to your opponent’s Active Pokemon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#87 Bunnelby – Colorless – HP70
Basic Pokemon

[C][C] Mud Shot: 30 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#88 Diggersby – Colorless – HP130
Stage 1 – Evolves from Bunnelby

[C][C][C] Dig: 60 damage. Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

[C][C][C][C] Hammer Arm: 90 damage. Discard the top card of your opponent’s deck.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#89 Type: Null – Colorless – HP110
Basic Pokemon

[C][C] Armor Press: 30 damage. During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

[C][C][C] Slash Claw: 70 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#90 Silvally-GX – Colorless – HP210
Stage 1 – Evolves from Type: Null

Ability: Gyro Unit
Your Basic Pokemon in play have no Retreat Cost.

[C][C][C] Turbo Drive: 120 damage. Attach a basic Energy card from your discard pile to 1 of your Benched Pokemon.

[C][C][C] Rebel GX: 50x damage. This attack does 50 damage for each of your opponent’s Benched Pokemon. (You can’t use more than 1 GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#91 Counter Catcher – Trainer
Item

You can only play this card if you have more Prize cards remaining than your opponent.

Choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


#92 Dash Pouch – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The Pokemon this card is attached to discards Energy for its Retreat Cost, put that Energy into your hand instead of the discard pile.

You may play as many Item cards as you like during your turn (before your attack).


#93 Devoured Field – Trainer
Stadium

The attacks of [D] and [N] Pokemon in play (both yours and your opponent’s) do 10 more damage to the opponent’s Active Pokemon (before applying Weakness and Resistance).

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


#94 Fighting Memory – Trainer
Item

Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The Silvally-GX this card is attached to is a [F] Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


#95 Gladion – Trainer
Supporter

Look at your face-down Prizes cards and put 1 of them into your hand. Then, shuffle this Gladion into your remaining Prize cards and put them back face down. If you didn’t play this Gladion from your hand, it does nothing.

You may play only 1 Supporter card during your turn (before your attack).


#96 Lusamine – Trainer
Supporter

Put 2 in any combination of Supporter and Stadium cards from your discard pile into your hand.

You may play only 1 Supporter card during your turn (before your attack).


#97 Psychic Memory – Trainer
Item

Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The Silvally-GX that this card is attached to is a [P] Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


#98 Peeping Red Card – Trainer
Item

Your opponent reveals their hand. You may have your opponent count the cards in their hand, shuffle those cards into their deck, then draw that many cards.

You can play any number of Item cards during your turn.


#99 Sea of Nothingness – Trainer
Stadium

Special Conditions are not removed when Pokemon (both yours and your opponent’s) evolve or devolve

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


#100 Counter Energy – Special Energy

This card provides 1 [C] Energy.

If you have more Prize cards remaining than your opponent, and if this card is attached to a Pokemon that isn’t a Pokemon-GX or Pokemon-EX, this card provides every type of Energy but provides only 2 Energy at a time.


#101 Gyarados-GX – Water – HP240
Stage 1 – Evolves from Magikarp

[W][C][C] Waterfall: 70 damage.

[W][C][C][C][C] Dragonic Disaster: 100+ damage. If there is any Stadium card in play, this attack does 100 more damage. Then, discard that Stadium card.

[W] Dread Storm GX: Discard an Energy from each of your opponent’s Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


#102 Alolan Golem-GX – Lightning – HP250
Stage 2 – Evolves from Alolan Graveler

[L][C][C] Hammer In: 80 damage.

[L][L][C][C] Super Electromagnetic Tackle: 200 damage. This Pokemon does 50 damage to itself.

[L][L][C][C] Heavy Rock GX: 100 damage. Your opponent can’t play any cards from their hand during their next turn. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 4


#103 Nihilego-GX – Psychic – HP180
Basic Pokemon (Ultra Beast)

Ability: Empty Light
When you play this Pokemon from your hand onto your Bench during your turn, you may leave both Active Pokemon Confused and Poisoned

[P][P][P] Lock Up: 120 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[P][P][P] Symbiont GX: Add the top 2 cards of your opponent’s deck to their Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#104 Buzzwole-GX – Fighting – HP190
Basic Pokemon (Ultra Beast)

[F] Jet Punch: 30 damage. This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[F][F][F] Knuckle Impact: 160 damage. This Pokemon can’t attack during your next turn.

[F][F][F] Absorption GX: 40x damage. This attack does 40 damage for each of your remaining Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#105 Guzzlord-GX – Darkness – HP210
Basic Pokemon (Ultra Beast)

[D] Eat Sloppily: Discard the top 5 cards of your deck. If any of those cards are Energy cards, attach them to this Pokemon.

[D][D][D][C][C] Tyrannical Hole: 180 damage.

[D][D][D][D][D] Glutton GX: 100 damage. If your opponent’s Pokemon is Knocked Out by damage from this attack, take 2 more Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4


#106 Kartana-GX – Metal – HP170
Basic Pokemon (Ultra Beast)

Ability: Slice Off
When you play this Pokemon from your hand onto your Bench during your turn, you may discard a Special Energy from 1 of your opponent’s Pokemon.

[M][C][C] Gale Blade: 70 damage. You may shuffle this Pokemon and all cards attached to it into your deck.

[M] Blade GX: Take a Prize card. (You can’t use more than 1 GX attack in a game.)

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1


#107 Alolan Exeggutor-GX – Dragon – HP220
Stage 1 – Evolves from Exeggcute

[G] Tropical Head: This attack does 20 damage times the amount of Energy attached to this Pokemon to 1 of your opponent’s Pokemon. (Don’t apply Weakness or Resistance for Benched Pokemon.)

[G][C][C][C] Dragon Hammer: 120 damage. Your opponent’s Active Pokemon is now Confused.

[G][C][C][C] Tower-Go-Round GX: 180 damage. Move any number of Energy from your Pokemon to your other Pokemon in any way you like. (You can’t use more than 1 GX attack in a game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fairy (x2)
Resistance: none
Retreat: 3


#108 Silvally-GX – Colorless – HP210
Stage 1 – Evolves from Type: Null

Ability: Gyro Unit
As long as this Pokemon is in play, all of your Basic Pokemon have 0 retreat cost.

[C][C][C] Turbo Drive: 120 damage. Attach a Basic Energy card from your discard pile to 1 of your Benched Pokemon.

[C][C][C] Rebel GX: 50x damage. This attack does 50 damage times the number of your opponent’s Benched Pokemon. (You can’t use more than 1 GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#109 Gladion – Trainer
Supporter

Look at your face-down Prize cards and put 1 of them into your hand. Then, shuffle this Gladion into your remaining Prize cards and put them back face down. If you didn’t play this Gladion from your hand, it does nothing.

You may play only 1 Supporter card during your turn (before your attack).


#110 Lusamine – Trainer
Supporter

Put 2 in combination of Stadium and Supporter cards from your discard pile into your hand.

You may play only 1 Supporter card during your turn (before your attack).


#111 Olivia – Trainer
Supporter

Search your deck for up to 2 Pokemon-GX, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


Secret Cards:

#112 Gyarados-GX – Water – HP240
Stage 1 – Evolves from Magikarp

[W][C][C] Waterfall: 70 damage.

[W][C][C][C][C] Dragonic Disaster: 100+ damage. If there is any Stadium card in play, this attack does 100 more damage. Then, discard that Stadium card.

[W] Dread Storm GX: Discard an Energy from each of your opponent’s Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


#113 Alolan Golem-GX – Lightning – HP250
Stage 2 – Evolves from Alolan Graveler

[L][C][C] Hammer In: 80 damage.

[L][L][C][C] Super Electromagnetic Tackle: 200 damage. This Pokemon does 50 damage to itself.

[L][L][C][C] Heavy Rock GX: 100 damage. Your opponent can’t play any cards from their hand during their next turn. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 4


#114 Nihilego-GX – Psychic – HP180
Basic Pokemon (Ultra Beast)

Ability: Empty Light
When you play this Pokemon from your hand onto your Bench during your turn, you may leave both Active Pokemon Confused and Poisoned

[P][P][P] Lock Up: 120 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[P][P][P] Symbiont GX: Add the top 2 cards of your opponent’s deck to their Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#115 Buzzwole-GX – Fighting – HP190
Basic Pokemon (Ultra Beast)

[F] Jet Punch: 30 damage. This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[F][F][F] Knuckle Impact: 160 damage. This Pokemon can’t attack during your next turn.

[F][F][F] Absorption GX: 40x damage. This attack does 40 damage for each of your remaining Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#116 Guzzlord-GX – Darkness – HP210
Basic Pokemon (Ultra Beast)

[D] Eat Sloppily: Discard the top 5 cards of your deck. If any of those cards are Energy cards, attach them to this Pokemon.

[D][D][D][C][C] Tyrannical Hole: 180 damage.

[D][D][D][D][D] Glutton GX: 100 damage. If your opponent’s Pokemon is Knocked Out by damage from this attack, take 2 more Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4


#117 Kartana-GX – Metal – HP170
Basic Pokemon (Ultra Beast)

Ability: Slice Off
When you play this Pokemon from your hand onto your Bench during your turn, you may discard a Special Energy from 1 of your opponent’s Pokemon.

[M][C][C] Gale Blade: 70 damage. You may shuffle this Pokemon and all cards attached to it into your deck.

[M] Blade GX: Take a Prize card. (You can’t use more than 1 GX attack in a game.)

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1


#118 Alolan Exeggutor-GX – Dragon – HP220
Stage 1 – Evolves from Exeggcute

[G] Tropical Head: This attack does 20 damage times the amount of Energy attached to this Pokemon to 1 of your opponent’s Pokemon. (Don’t apply Weakness or Resistance for Benched Pokemon.)

[G][C][C][C] Dragon Hammer: 120 damage. Your opponent’s Active Pokemon is now Confused.

[G][C][C][C] Tower-Go-Round GX: 180 damage. Move any number of Energy from your Pokemon to your other Pokemon in any way you like. (You can’t use more than 1 GX attack in a game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fairy (x2)
Resistance: none
Retreat: 3


#119 Silvally-GX – Colorless – HP210
Stage 1 – Evolves from Type: Null

Ability: Gyro Unit
Your Basic Pokemon in play have no Retreat Cost.

[C][C][C] Turbo Drive: 120 damage. Attach a basic Energy card from your discard pile to 1 of your Benched Pokemon.

[C][C][C] Rebel GX: 50x damage. This attack does 50 damage for each of your opponent’s Benched Pokemon. (You can’t use more than 1 GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#120 Counter Catcher – Trainer
Item

You can only play this card if you have more Prize cards remaining than your opponent.

Choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


#121 Wishful Baton – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

If the Pokemon this card is attached to is your Active Pokemon and is Knocked Out by damage from an opponent’s attack, move up to 3 Basic Energy from that Pokemon to 1 of your Benched Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


#122 Counter Energy – Special Energy

This card provides 1 [C] Energy.

If you have more Prize cards remaining than your opponent, and if this card is attached to a Pokemon that isn’t a Pokemon-GX or Pokemon-EX, this card provides every type of Energy but provides only 2 Energy at a time.


#123 Warp Energy – Special Energy

This card provides 1 [C] Energy.

When you attach this card from your hand to your Active Pokemon, switch it with 1 of your Benched Pokemon.


#124 Water Energy

Thanks goes to PokeBeach members Jadethepokemontrainer, Neurowolf, NinjaPenguin, rainyman123, TheNyanCatXD, Kapu Riki, and Mr. Rhyperior for helping compile these card spoilers!

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  1. MetaCall ADVGYM
    MetaCall

    Member

    Counter Catcher SR... YaSs
     
    NeedleKingSR likes this.
  2. The Ultimate Umbreon To Ultra space and beyond!
    The Ultimate Umbreon

    Member

    I must say, I'm a little disappointed by the outcome. FA Olivia is cool but I was hoping for some more stuff That was not in the Japan set. We could have got masked royal, the memory cards from SM4+,Lille from SM4+,mother beast Lusamine from SM4+ and some other cool stuff. We got turtonator, vulpix and togedemaru in burning shadows so I was hoping for a similar thing here.
     
  3. miyamoris Aspiring Trainer
    miyamoris

    Member

    Is it me or Miltank will make Gardevoir-GX even crazier? Christ.
     
    HouchinsDJ likes this.
  4. Skeleton Liar サーナ~
    Skeleton Liar

    Member

    It's nice to see a normal-sized set again, rather than what has become our usual two-and-a-half-in-one Sun & Moon sets, just to keep up with Japan's releases. All thanks to making Shining Legends its own set. This can allow for better pull rates in Crimson Invasion, in the sense that there are fewer different ultra rares to pull, so getting one that you want has a higher chance of being pulled. Too bad future set(s) will be going back to being giant...
     
    miyamoris and HouchinsDJ like this.
  5. HouchinsDJ Aspiring Trainer
    HouchinsDJ

    Member

    This set feels underwhelming as a whole, which is a bit of a bummer because I like the Ultra Beasts. With that said, there's still some cool cards I wanna get.

    That Miltank is nuts with Gardevoir. Have a Gardevoir that's about to get knocked out? Attach an energy for turn and another with Secret Spring and you just healed 180 damage.
     
  6. Neurowolf Biology extraordinaire!
    Neurowolf

    Member

    This took a while to make :p
    Glad it turned out great!
     
    rainyman123 likes this.
  7. paulyd84 cooltrainerpaul
    paulyd84

    Member

    Great set and nice balance if secret rares should be more achievable l, hope still a full art trainer per booster box (on average) would like a couple of Gladion's and lusamine for a bling bling deck.
     
  8. AshCo Ladies' Man Extraordinaire
    AshCo

    Member

    It's so nice to see sets like Shining Legends and Crimson Invasion. Smaller, easier to collect sets are way better than monsters like GUR and BUS. Shame that USUM's set will be massive, but...Even then, USUM could very well make or break this era.
    What they need to do is three things:
    1: Make GX cards actually have variety in terms of art. New Solgaleo and Lunala are done by PLANETA, instead of 5ban Which is a HUGE step in the right direction. Hopefully more people like Ayaka Yoshida and Ryo Ueda come back into the scene and do some GX cards, hopefully new people come in too.

    2: Make the full arts look interesting. What happened to backgrounds? Is that just not a thing anymore? While they do reflect very well in the light, it's not enough to have just that and a plain background. Why not add some more detail? Full art EX cards are some of the most gorgeous cards ever printed. They all looked and felt special, unlike the new full art GX cards. Even having a background would remedy this.

    3, and the most important: kill off the rainbow rares. These cards are the most unnecessary things that Pokemon has ever put out. I really do hope USUM kills these off, they have no reason to exist, and are why sets like GUR, SM base, and BUS are such a pain to complete. Yes, some of them like Primarina are really pretty, but they're so lazy. Just take the model of the full art and give it a rainbow coat. It takes a lot of the character out of the Pokemon.

    I just hope USUM does that. Much like how XY and BW were rusty for the first few sets, hopefully once Sun and moon reaches a certain point it'll be an era worth remembering. Shining legends and even CRI are a step in the right direction, so hopefully they follow through.


    Also FINALLY, FA Olivia. I've wanted that ever since they first revealed it.
     
  9. MHALL1207 Aspiring Trainer
    MHALL1207

    Member

    has to be active but I'm sure there is a combo of retreat, attach heal and guzma/switch
     
  10. miyamoris Aspiring Trainer
    miyamoris

    Member

    I skipped the active part, ops. But yeah, with Guzma and other resources (fairy garden, float stone, switch) this doesn't seem that hard to pull off.
     
  11. jessalakasam Floette is love Floette is life
    jessalakasam

    Member

    Minor thing but Dash pouch is called dashing pouch
     
    Jadethepokemontrainer likes this.
  12. fleshrum April in Kalos...
    fleshrum

    Member

    that magikarp is amazing, wow.
     
  13. Jadethepokemontrainer BST Forum Moderator
    Jadethepokemontrainer

    Forum Mod Member

    Glad I could help and that it turned out great!

    I like this set, it will go easy on my FA collection :p
     
  14. Swampert Full Art Aspiring Trainer
    Swampert Full Art

    Member

    I, for one like consistency. Therefore I actually like the plain backgrounds. However, I do think that the EX ones look better.
     
  15. mawile_13 Aspiring Trainer
    mawile_13

    Member

    WOW Olivia looks amazing! As far as artwork goes, this is one of my favorites! That Mawile is adorable!
     
  16. Ruben Aspiring Trainer
    Ruben

    Member

    What an awful set. Where are the important XY reprints...
     
    RealEnderTV likes this.
  17. AshCo Ladies' Man Extraordinaire
    AshCo

    Member

    Honestly, I do like the full art GX cards, I agree with you, the consistency is nice. They also really do reflect in the light incredibly well. But when I wanted full arts from sun and moon I was basing it off the desire I had for MORE full art EX cards. They're not at all bad, and I'm fine if that's what they're gonna be. I just hope in the future that they can outdo themselves and make something even better one of these days, which they have done in this era. The foil effects on evertthing are a huge improvement, and ghe SR item cards look better than ever before. There's obviously still room for improvement, at least in my eyes.
     
  18. LIONN5500 Gen 4>>>>>
    LIONN5500

    Member

    This set is def underwhelming... Low key disappointed... Kinda wanna cancel my prerelease spot :/
     
    RealEnderTV likes this.
  19. Mr. Rhyperior The Drill Pokemon. An evolve form of Rhydon.
    Mr. Rhyperior

    Member

    Hehe. I won, @jessalakasam. So far my partial set list were official, and hehehe! FA Olivia was there, I was right. And thanks for not adding SR Metal... AGAIN!

    Ooh! I forgot, Sea of Nothingness was confirmed the name of Nihilego's dimension in USUM.
     
  20. Lord Goomy Got Goomies?
    Lord Goomy

    Member

    Everyone completely overlooks Crawdaunt. It’s attack may have an absurd energy cost, and it may be a low amount of damage, but discarding 2 Energy with no coin flips is spectacular. Insta lock, build up damage, and Aqua Patch acceleration. Guys, it’s pretty dang good.

    Sad, no Goomy in the set.