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SM3 ‘Did You See the Fighting Rainbow?’ & ‘Light-Consuming Darkness’ Leaking!

We now have exclusive images of SM3 Did You See the Fighting Rainbow? and Light-Consuming Darkness! The set will be released in Japan on Friday.

Be sure to keep refreshing this page every once in a while for new cards!

Update: This post now has all the translations!

Light-Consuming Darkness

Caterpie – Grass – HP
Basic Pokemon

 

Weakness: Fire (x2)
Resistance:
Retreat:


Metapod – Grass – HP
Stage 1 – Evolves from Caterpie

 

Weakness: Fire (x2)
Resistance:
Retreat:


Butterfree – Grass – HP120
Stage 2 – Evolves from Metapod

[G] Bye Bye Healing: Heal all damage from each of your Pokemon. Then, shuffle this Pokemon and all cards attached to it into your deck.

[G][C][C] Stun Spore: 60 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Tangela – Grass – HP80
Basic Pokemon

[G] Bind Down: 10 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Tangrowth – Grass – HP140
Stage 1 – Evolves from Tangela

[G] Giga Drain: 30 damage. This Pokemon recovers HP equal to the amount of damage done to your opponent’s Active Pokemon.

[C][C][C][C] Cross Whip: Flip 4 coins. This attack does 50 damage times the number of heads.

Weakness: Fire (x2)
Resistance: none
Retreat: 4


Wimpod – Grass – HP70
Basic Pokemon

Ability: Wimp Out
During your first turn, this Pokemon’s Retreat Cost is 0.

[G][C][C] Gnaw: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Golisopod-GX – Grass – HP210
Stage 1 – Evolves from Wimpod

[G] First Impression: 30+ damage. This attack does 90 more damage if this Pokemon became your Active Pokemon during this turn.

[G][C][C] Armor Press: 100 damage. During your opponent’s next turn, this Pokemon takes 20 less damage from your opponent’s attacks.

[G][C][C] Cut Cross GX: 150 damage. Switch this Pokemon with 1 of your Benched Pokemon. (You can’t use more than 1 GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Magikarp – Water – HP30
Basic Pokemon

[W] Bounce Aside: 10 damage. Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Gyarados – Water – HP150
Stage 1 – Evolves from Magikarp

[C][C] Blast Apart: 50x damage. This attack does 50 damage times the number of Magikarp in your discard pile.

[W][W][C][C] Splash Burn: 160 damage. This attack does 30 damage to each of your Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


Panpour – Water – HP
Basic Pokemon

 

Weakness: Grass (x2)
Resistance: none
Retreat:


Simipour – Water – HP90?
Stage 1 – Evolves from Panpour

[C] Scratch: 30 damage.

[W][C] Aqua Reflect: 50 damage. Move 1 [W] Energy from this Pokemon to 1 of your Benched Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Bruxish – Water – HP90?
Basic Pokemon

[W] Gnash Teeth: The Defending Pokemon is now Confused.

[W][C][C] Synchronize: 60 damage. This attack does 20 damage to each of your opponent’s Benched Pokemon that has the same Type as your opponent’s Active Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Pikachu – Lightning – HP60
Basic Pokemon

[C] Tail Whap: 10 damage.

[L][C] Thundershock: 20 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Raichu – Lightning – HP110
Stage 1 – Evolves from Pikachu

Ability: Evo Shock
When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may leave your opponent’s Active Pokemon Paralyzed.

[L][L][C] Volt Tackle: 130 damage. This Pokemon does 30 damage to itself.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Tynamo – Lightning – HP40
Basic Pokemon

[L] Aqua Shock: 10+ damage. If your opponent’s Active Pokemon has a [W] Energy attached to it, this attack does 30 more damage.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Eelektrik – Lightning – HP90
Stage 1 – Evolves from Tynamo

[L][C] Small Appetite: If your opponent’s Active Pokemon’s maximum HP is 100 or more, this attack does nothing.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2


Eelektross – Lightning – HP140
Stage 2 – Evolves from Eelektrik

[L][C] Mega Mouth: 50 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[L][L][C] Vacuum Volt: 80+ damage. You may do an additional 80 damage. If you do, this attack also does 80 damage to 1 of your Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 3


Seviper – Psychic – HP100
Basic Pokemon

Ability: Poison Up
As long as this Pokemon is in play, place an additional damage counter on your opponent’s Poisoned Pokemon between turns.

[P][C][C] Poison Fang: 30 damage. Your opponent’s Active Pokemon is now Poisoned.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Duskull – Psychic – HP60
Basic Pokemon

[P] Dark Guide: Put 1 Basic Pokemon from your discard pile onto your Bench.

[P][C] Hollow Shout: 20 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Dusclops – Psychic – HP90
Stage 1 – Evolves from Duskull

[P] Wander the Night: Put 1 damage counter on each Pokemon in play (both yours and your opponent’s).

[P][C] Ambush: 30+ damage. Flip a coin. If heads, this attack does 30 more damage.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Dusknoir – Psychic – HP150
Stage 2 – Evolves from Dusclops

Ability: Dark Circle
Once during your turn (before your attack), you may look at your opponent’s hand. Put a Basic Pokemon you find there onto your opponent’s Bench. Then, put 3 damage counters on that Pokemon.

[P][C][C] Mind Jack: 30+ damage. This attack does 30 more damage for each of your opponent’s Benched Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Croagunk – Psychic – HP
Basic Pokemon

 

Weakness: Psychic (x2)
Resistance:
Retreat:


Toxicroak – Psychic – HP110
Stage 1 – Evolves from Croagunk

[P][C] Poison Jab: 30 damage. Your opponent’s Active Pokemon is now Poisoned.

[P][P][C] Poison High: 80+ damage. If this Pokemon is Poisoned, this attack does 80 more damage. Then, this Pokemon is no longer Poisoned.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Pokémon – Psychic – HP
Basic Pokemon

 

Weakness: Psychic (x2)
Resistance:
Retreat:


Pokémon – Psychic – HP
Basic Pokemon

 

Weakness: Psychic (x2)
Resistance:
Retreat:


Necrozma-GX – Psychic – HP180
Basic Pokemon

Ability: End of Light
Prevent all damage done to this Pokemon by attacks from [C] Pokemon (both yours and your opponent’s).

[C][C][C] Prism Burst: 10+ damage. Discard all [P] Energy attached to this Pokemon. This attack does 60 more damage for each Energy discarded in this way.

[C][C][C] Black Ray GX: This attack does 100 damage to each of your opponent’s Pokemon-EX and Pokemon-GX. This attack isn’t affected by Weakness, Resistance, or any other effects on each of the Defending Pokemon. (You can’t use more than 1 GX attack per game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Rhyhorn – Fighting – HP80
Basic Pokemon

[C][C] Thrust: 20 damage.

[F][F][C] Horn Drill: 60 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: ?


Rhydon – Fighting – HP
Stage 1 – Evolves from Rhyhorn

 

 

Weakness: Grass (x2)
Resistance: none
Retreat:


Rhyperior – Fighting – HP160
Stage 2 – Evolves from Rhydon

Ability: Mountain Removal
When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may discard the top 3 cards of your opponent’s deck.

[F][F][C][C] Rock Wrecker: 170 damage. This attack’s damage isn’t affected by Weakness or Resistance. This Pokemon can’t attack during your next turn.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Pokémon – Fighting – HP
Basic Pokemon

 

Weakness:
Resistance:
Retreat:


Mudbray – Fighting – HP80
Basic Pokemon

[F][C] Stomp: 20 damage. Flip a coin. If heads, this attack does 20 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Mudsdale – Fighting – HP
Stage 1 – Evolves from Mudbray

 

Weakness: Grass (x2)
Resistance: none
Retreat:


Marshadow-GX – Fighting – HP150
Basic Pokemon

Ability: Shadow Hunt
This Pokemon can use the attacks of Basic Pokemon in your discard pile. (This Pokemon must have the necessary Energy to use an attack.)

[F][F][C] Beatdown: 120 damage.

[F] One Hundred Fissures GX: 50x damage. This attack does 50 damage times the number of Basic Energy attached to this Pokemon. (You can only use 1 GX attack per game.)

If your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Alolan Rattata – Darkness – HP40
Basic Pokemon

[.] Focus Energy: During your next turn, this Pokemon’s Bite attack’s base damage is 60.

[D] Bite: 10 damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Alolan Raticate – Darkness – HP120
Stage 1 – Evolves from Alolan Rattata

[.] Reinforced Fang: 10 damage. If this Pokemon has a Pokemon Tool card attached, this attack does 50 more damage.

[D] Hyper Fang: 60 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 3


Ralts – Fairy – HP60
Basic Pokemon

[Y] Drain Kiss: Heal 10 damage from this Pokemon.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Kirlia – Fairy – HP
Stage 1 – Evolves from Ralts

 

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat:


Gardevoir-GX – Fairy – HP230
Stage 2 – Evolves from Kirlia

Ability: Fountain of Secrets
Once during your turn (before you attack) you may attach 1 [Y] Energy from your hand to 1 of your Pokemon.

[Y] Infinite Force: 30x damage. This attack does 30 damage times the amount of Energy attached to both Active Pokemon.

[Y] Twilight-GX: Search your discard pile for 10 cards, show them to your opponent, and shuffle them back into your deck. (You can only use one GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Morelull – Fairy – HP60
Basic Pokemon

[C] Ram: 10 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Shiinotic – Fairy – HP
Stage 1 – Evolves from Morelull

 

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat:


Zygarde – Dragon – HP150
Basic Pokemon

[C][C][C] Land Crush: 80 damage.

[D][Y][C][C] Core Punisher: 150 damage. Discard a [D] and [Y] Energy from this Pokemon.

Weakness: Fairy (x2)
Resistance: none
Retreat: 4


Porygon – Colorless – HP60
Basic Pokemon

[C] Code Check: Choose 1 of your opponent’s face-down Prize cards. Look at it, then return it face-down.

[C] Beam: 10 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Porygon2 – Colorless – HP80
Stage 1 – Evolves from Porygon

[C] Calculate: Look at the top 6 cards of your deck and return them to the top of your deck in any order.

[C][C][C] Beam: 40 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Porygon-Z – Colorless – HP130
Stage 2 – Evolves from Porygon2

Ability: Reformat
When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may devolve each of your opponent’s evolved Pokemon and put the highest Stage Evolution card on it into your opponent’s hand.

[C][C][C] Zap Cannon: 80 damage. This Pokemon can’t use Zap Cannon during your next turn.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Stufful – Colorless – HP
Basic Pokemon

 

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Bewear – Colorless – HP120
Stage 1 – Evolves from Stufful

[C][C] Mix-Up: Flip a coin. If heads, discard the top 3 cards of your opponent’s deck.

[C][C][C] Tantrum: 120 damage. This Pokemon is now Confused.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Torment Spray – Trainer
Item

Choose 1 card from your opponent’s hand and reveal it. If it is a Supporter card, your opponent discards that card. If not, put it back into your opponent’s hand.

You may play as many Item cards as you like during your turn (before your attack).

 


Super Scoop Up – Trainer
Item

Flip a coin. If heads, put 1 of your Pokemon and all cards attached to it into your hand.

You may play as many Item cards as you like during your turn (before your attack).

 


Guzma – Trainer
Supporter

Switch your opponent’s Active Pokemon with 1 of their Benched Pokemon. Then, switch your Active Pokemon with 1 of your Benched Pokemon.

You can only play 1 Supporter card during your turn (before your attack).

 


Wicke – Trainer
Supporter

Each player shuffles their hand into their deck and draws a new hand of the same number of cards.

You can play only 1 Supporter card during your turn (before your attack).


Po Town – Trainer
Stadium

When either player plays a card from their hand to evolve a Pokemon, place 3 damage counters on that Pokemon.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

 


Golisopod-GX – Grass – HP210
Stage 1 – Evolves from Wimpod

[G] First Impression: 30+ damage. This attack does 90 more damage if this Pokemon became your Active Pokemon during this turn.

[G][C][C] Armor Press: 100 damage. During your opponent’s next turn, this Pokemon takes 20 less damage from your opponent’s attacks.

[G][C][C] Cut Cross GX: 150 damage. Switch this Pokemon with 1 of your Benched Pokemon. (You can’t use more than 1 GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Necrozma-GX – Psychic – HP180
Basic Pokemon

Ability: End of Light
Prevent all damage done to this Pokemon by attacks from [C] Pokemon (both yours and your opponent’s).

[C][C][C] Prism Burst: 10+ damage. Discard all [P] Energy attached to this Pokemon. This attack does 60 more damage for each Energy discarded in this way.

[C][C][C] Black Ray GX: This attack does 100 damage to each of your opponent’s Pokemon-EX and Pokemon-GX. This attack isn’t affected by Weakness, Resistance, or any other effects on each of the Defending Pokemon. (You can’t use more than 1 GX attack per game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Marshadow-GX – Fighting – HP150
Basic Pokemon

Ability: Shadow Hunt
This Pokemon can use the attacks of Basic Pokemon in your discard pile. (This Pokemon must have the necessary Energy to use an attack.)

[F][F][C] Beatdown: 120 damage.

[F] One Hundred Fissures GX: 50x damage. This attack does 50 damage times the number of Basic Energy attached to this Pokemon. (You can only use 1 GX attack per game.)

If your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Gardevoir-GX – Fairy – HP230
Stage 2 – Evolves from Kirlia

Ability: Fountain of Secrets
Once during your turn (before you attack) you may attach 1 [Y] Energy from your hand to 1 of your Pokemon.

[Y] Infinite Force: 30x damage. This attack does 30 damage times the amount of Energy attached to both Active Pokemon.

[Y] Twilight-GX: Search your discard pile for 10 cards, show them to your opponent, and shuffle them back into your deck. (You can only use one GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Guzma – Trainer
Supporter

Switch your opponent’s Active Pokemon with 1 of their Benched Pokemon. Then, switch your Active Pokemon with 1 of your Benched Pokemon.

You can only play 1 Supporter card during your turn (before your attack).

 


Wicke – Trainer
Supporter

Each player shuffles their hand into their deck and draws a new hand of the same number of cards.

You can play only 1 Supporter card during your turn (before your attack).

 


Golisopod-GX – Grass – HP210
Stage 1 – Evolves from Wimpod

[G] First Impression: 30+ damage. This attack does 90 more damage if this Pokemon became your Active Pokemon during this turn.

[G][C][C] Armor Press: 100 damage. During your opponent’s next turn, this Pokemon takes 20 less damage from your opponent’s attacks.

[G][C][C] Cut Cross GX: 150 damage. Switch this Pokemon with 1 of your Benched Pokemon. (You can’t use more than 1 GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Necrozma-GX – Psychic – HP180
Basic Pokemon

Ability: End of Light
Prevent all damage done to this Pokemon by attacks from [C] Pokemon (both yours and your opponent’s).

[C][C][C] Prism Burst: 10+ damage. Discard all [P] Energy attached to this Pokemon. This attack does 60 more damage for each Energy discarded in this way.

[C][C][C] Black Ray GX: This attack does 100 damage to each of your opponent’s Pokemon-EX and Pokemon-GX. This attack isn’t affected by Weakness, Resistance, or any other effects on each of the Defending Pokemon. (You can’t use more than 1 GX attack per game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Marshadow-GX – Fighting – HP150
Basic Pokemon

Ability: Shadow Hunt
This Pokemon can use the attacks of Basic Pokemon in your discard pile. (This Pokemon must have the necessary Energy to use an attack.)

[F][F][C] Beatdown: 120 damage.

[F] One Hundred Fissures GX: 50x damage. This attack does 50 damage times the number of Basic Energy attached to this Pokemon. (You can only use 1 GX attack per game.)

If your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Gardevoir-GX – Fairy – HP230
Stage 2 – Evolves from Kirlia

Ability: Fountain of Secrets
Once during your turn (before you attack) you may attach 1 [Y] Energy from your hand to 1 of your Pokemon.

[Y] Infinite Force: 30x damage. This attack does 30 damage times the amount of Energy attached to both Active Pokemon.

[Y] Twilight-GX: Search your discard pile for 10 cards, show them to your opponent, and shuffle them back into your deck. (You can only use one GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Super Scoop Up – Trainer
Item

Flip a coin. If heads, put 1 of your Pokemon and all cards attached to it into your hand.

You may play as many Item cards as you like during your turn (before your attack).

 


Rescue Stretcher – Trainer
Item

Choose 1 Pokemon from your discard pile and put it into your hand or choose 3 Pokemon and shuffle them into your deck.

You may play as many Item cards as you like during your turn (before your attack).


Fairy Energy

 

 

 

 

 


Did You See The Fighting Rainbow?


Oddish – Grass – HP50
Basic Pokemon

[G] Poison Powder: The Defending Pokemon is now Poisoned.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Gloom – Grass – HP80
Stage 1 – Evolves from Oddish

[G] Stench: The Defending Pokemon is now Confused.

[G][C] Razor Leaf: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Vileplume – Grass – HP140
Stage 2 – Evolves from Gloom

Ability: Bitter Pollen
If this Pokemon is your Active Pokemon, your opponent’s Basic Pokemon can’t attack.

[G][G][C] Downer Shock 60 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Asleep. If tails, your opponent’s Active Pokemon is now Confused.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Heracross – Grass – HP120?
Basic Pokemon

Ability: ??
If this Pokemon would be Knocked Out by your opponent’s attack, flip a coin. If heads, this Pokemon is not Knocked Out and its remaining HP becomes 10 instead.

[G][G] ??: 50 damage. Your opponent switches their active Pokemon with 1 of their Benched Pokemon.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Pansage – Grass –
Basic Pokemon

 

 

Weakness: Fire (x2)
Resistance: none
Retreat:


Simisage – Grass – HP
Stage 1 – Evolves from Pansage

 

 

Weakness: Fire (x2)
Resistance: none
Retreat:


Dewpider – Grass – HP60
Basic Pokemon

[G] Ambush: 10 damage. Flip a coin. If heads, this attack does 10 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Araquanid – Grass – HP100
Stage 1 – Evolves from Dewpider

[C][C] Bubble Net: 30 damage. During your opponent’s next turn, they can’t attach Energy cards from their hand to the Defending Pokemon. (Unless of course they switch the Defending Pokemon out.)

[G][C][C] Razor Fang: 80 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Charmander – Fire – HP
Basic Pokemon

 

Weakness: Water (x2)
Resistance: none
Retreat:


Charmeleon – Fire – HP
Stage 1 – Evolves from Charmander

 

Weakness: Water (x2)
Resistance: none
Retreat:


Charizard-GX – Fire – HP250
Stage 2 – Evolves from Charmeleon

[C][C][C] Wing Attack: 70 damage.

[R][R][R][C][C] Crimson Storm: 300 damage. Discard 3 [R] Energy from this Pokemon.

[R][C][C] Raging Out GX: Discard the top 10 cards from your opponent’s deck. (You can only use 1 GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Ho-Oh-GX – Fire – HP190
Basic Pokemon

[R][C][C] Sacred Fire: This attack does 50 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[R][R][R][C] Phoenix Burn: 180 damage. This Pokemon can’t use Phoenix Burn during your next turn.

[R][C][C] Eternal Light GX: Put 3 in combination of [R] Pokemon-EX or Pokemon-GX from your discard pile onto your Bench. (You can’t use more than 1 GX attack per game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2


Pansear – Fire – HP
Basic Pokemon

 

Weakness: Water (x2)
Resistance: none
Retreat:


Simisear – Fire – HP90
Stage 1 – Evolves from Pansear

[C] Scratch: 30 damage.

[R][C] Flare Recharge: 50 damage. Attach a [R] Energy from your discard pile to 1 of your Benched Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Heatmor – Fire – HP110
Basic Pokemon

[C][C] Odor Sleuth: Flip 2 coins. For each heads, search your discard pile for 1 card and put it into your hand.

[R][C][C] Searing Flame: 60 damage. Your opponent’s Active Pokemon is now Burned.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Horsea – Water – HP50?
Basic Pokemon

[W] Water Arrow: Does 10 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Seadra – Water – HP80
Stage 1 – Evolves from Horsea

[W] Water Arrow: Does 30 to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Kingdra – Water – HP140
Stage 2 – Evolves from Seadra

[W] Brine: Choose 1 of your opponent’s Pokemon with damage counters on it. This attack does 90 damage to it.

[W] Tornado Shot: 90 damage. Discard a [W] Energy attached to this Pokemon. This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance when damaging the Bench.)

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Marill – Water – HP60
Basic Pokemon

 

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Azumarill – Water – HP120
Stage 1 – Evolves from Marill

Ability: Thick Fat
Any damage done to this Pokemon by your opponent’s [W] or [R] Pokemon’s attacks is reduced by 30.

[W][C][C] Waterfall: 80 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Wobbuffet – Psychic – HP120
Basic Pokemon

[P][P][P] Shadow Knot: 50x damage. This attack does 50 damage for each [C] in your opponent’s Active Pokemon’s Retreat Cost.

Weakness: Psychic (x2)
Resistance: none
Retreat: 3


Venipede – Psychic – HP
Basic Pokemon

 

Weakness: Psychic (x2)
Resistance: none
Retreat:


Whirlipede – Psychic – HP90
Stage 1 – Evolves from Venipede

[P][C] Spin Turn: 30 damage. Switch this Pokemon with 1 of your Benched Pokemon.

[P][P][C] Rollout: 60 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 3


Scolipede – Psychic – HP160
Stage 2 – Evolves from Whirlipede

[P][P][C] Poison Horn: 80 damage. Your opponent’s Active Pokemon is now Poisoned.

[P][P][P][C] Hard Roller: 140 damage. This attack’s damage isn’t affected by Resistance.

Weakness: Psychic (x2)
Resistance: none
Retreat: 4


Sandygast – Psychic – HP
Basic Pokemon

 

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat:


Palossand – Psychic – HP130
Stage 1 – Evolves from Sandygast

[P][C][C] Sand Tomb: 80 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[C][C][C][C] Dust Storm: 100 damage. Discard all cards attached to both player’s Active Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 4


Riolu – Fighting – HP70
Basic Pokemon

[F] Punch: 10 damage

[F][F] Low Kick: 30 damage

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Lucario – Fighting – HP120
Stage 1 – Evolves from Riolu

Ability: Determination
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may prevent all effects of your opponent’s attacks, including damage, done to this Pokemon until the end of your opponent’s next turn.

[F][F][F] Submarine Blow: 120 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Crabrawler – Fighting – HP80
Basic Pokemon

[F][F] Light Punch: 40 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Crabominable – Fighting – HP140
Stage 1 – Evolves from Crabrawler

[F] Guts Hammer: 80 damage. This Pokemon does damage to itself equal to the number of damage counters on it.

[F][F][F] Double Stamp: 80+ damage. Flip 2 coins. This attack does 40 more damage for each heads.

Weakness: Psychic (x2)
Resistance: none
Retreat: 4


Pokémon – Fighting – HP
Basic Pokemon

 

Weakness: (x2)
Resistance:
Retreat:


Alolan Grimer – Darkness – HP80
Basic Pokemon

[.] Multiply: Search your deck for Alolan Grimer and put it onto your Bench. Then, shuffle your deck.

[C][C] Trip Sludge: Your opponent’s Active Pokemon is now Confused.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 3


Alolan Muk-GX – Darkness – HP220
Stage 1 – Evolves from Alolan Grimer

[D][C][C] Chemical Press: 10+ damage. This attack does 70 more damage for each Special Condition affecting your opponent’s Active Pokemon.

[D][D][C][C] Crunch: 120 damage. Discard 1 Energy attached to your opponent’s Active Pokemon.

[.] Tri Hazard GX: Choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon. The new Active Pokemon is now Poisoned, Burned, and Paralyzed. (You can only use 1 GX attack per game.)

If your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4


Darkrai – Darkness – HP120
Basic Pokemon

[D][C] Hypno Wave: 30 damage. Your opponent’s Active Pokemon is now Asleep.

[D][C][C] Dark Raid: 80+ damage. If your opponent has used their GX attack, this attack does 80 more damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2


Inkay – Darkness – HP
Basic Pokemon

 

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat:


Malamar – Darkness – HP100
Stage 1 – Evolves from Inkay

[D] Psybeam: 20 damage. Your opponent’s Active Pokemon is now Confused.

[D][C][C] Energy Slosh: 70 damage. You may move all Energy attached to this Pokemon to 1 of your Benched Pokemon.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Cutiefly – Fairy – HP
Basic Pokemon

 

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat:


Ribombee – Fairy – HP70
Stage 1 – Evolves from Cutiefly

Ability: Honey Gather
Once during your turn (before your attack), you can search your deck for 2 basic Energy and put them into your hand.

[C] Pollen Ball: 20 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Noivern-GX – Dragon – HP200
Stage 1 – Evolves from Noibat

[D][C] Distortion: 50 damage. During your opponent’s next turn, your opponent can’t play any Item cards from their hand.

[P][D][C] Loud Sonic: 120 damage. During your opponent’s next turn, your opponent can’t play any Special Energy cards from their hand.

[P][D][C] Explosive Soundwave-GX: This attack does 50 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) (You can only use one GX attack per game.)

Weakness: Fairy (x2)
Resistance: none
Retreat: 0


Meowth – Colorless – HP60
Basic Pokemon

[C] Fake Out: 10 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Persian – Colorless – HP90
Stage 1 – Evolves from Meowth

[C] Screech: During your next turn, any damage done to the Defending Pokemon is increased by 60.

[C] Slash: 40 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Hoothoot – Colorless – HP60
Basic Pokemon

[C] See Through: Your opponent reveals their hand.

[C][C] Peck: 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Noctowl – Colorless – HP90
Stage 1 – Evolves from Hoothoot

[C] Hypnoblast: 30 damage. Your opponent’s Active Pokemon is now Asleep. Like me right now.

[C][C][C] Nocturnal Assault: 70 damage. Look at your opponent’s hand and discard 1 Pokemon card you find there.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Bouffalant – Colorless – HP120
Basic Pokemon

[C][C] Afrohead: 30 damage. Any damage done to this Pokemon by attacks during your opponent’s next turn is reduced by 30.

[C][C][C] Knock Over: 80 damage. You may discard a Stadium in play.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Noibat – Colorless – HP50
Basic Pokemon

[C] Agility: 10 damage. Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to this Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Rotom Dex Poke-Finder Mode
Item card

Look at the top 4 cards of your deck. Put them back on top of your deck in any order you like, or shuffle them back into your deck.

You may play as many Item cards as you like during your turn (before you attack).

 


Muscle Dumbbells – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

If the Pokemon this card is attached to is a Stage 1 Pokemon, its max HP is increased by 40.

You may play as many Item cards as you like during your turn (before your attack).


Kiawe – Trainer
Supporter

Search your deck for 4 [R] Energy and attach them to 1 of your Pokemon. Then, shuffle your deck. Your turn ends.

You may play only 1 Supporter card during your turn (before your attack).

 


Plumeria – Trainer
Supporter

Discard 2 cards from your hand in order to play this card.

Discard 1 Energy attached to 1 of your opponent’s Pokemon.

You can only play one Supporter card during turn (before you attack).

 


Mount Lanakila – Trainer
Stadium

The Retreat Cost of each player’s Basic Pokemon is increased by [C].

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

 


Charizard-GX – Fire – HP250
Stage 2 – Evolves from Charmeleon

[C][C][C] Wing Attack: 70 damage.

[R][R][R][C][C] Crimson Storm: 300 damage. Discard 3 [R] Energy from this Pokemon.

[R][C][C] Raging Out GX: Discard the top 10 cards from your opponent’s deck. (You can only use 1 GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Ho-Oh-GX – Fire – HP190
Basic Pokemon

[R][C][C] Sacred Fire: This attack does 50 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[R][R][R][C] Phoenix Burn: 180 damage. This Pokemon can’t use Phoenix Burn during your next turn.

[R][C][C] Eternal Light GX: Put 3 in combination of [R] Pokemon-EX or Pokemon-GX from your discard pile onto your Bench. (You can’t use more than 1 GX attack per game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2


Alolan Muk-GX – Darkness – HP220
Stage 1 – Evolves from Alolan Grimer

[D][C][C] Chemical Press: 10+ damage. This attack does 70 more damage for each Special Condition affecting your opponent’s Active Pokemon.

[D][D][C][C] Crunch: 120 damage. Discard 1 Energy attached to your opponent’s Active Pokemon.

[.] Tri Hazard GX: Choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon. The new Active Pokemon is now Poisoned, Burned, and Paralyzed. (You can only use 1 GX attack per game.)

If your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4


Noivern-GX – Dragon – HP200
Stage 1 – Evolves from Noibat

[D][C] Distortion: 50 damage. During your opponent’s next turn, your opponent can’t play any Item cards from their hand.

[P][D][C] Loud Sonic: 120 damage. During your opponent’s next turn, your opponent can’t play any Special Energy cards from their hand.

[P][D][C] Explosive Soundwave-GX: This attack does 50 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) (You can only use one GX attack per game.)

Weakness: Fairy (x2)
Resistance: none
Retreat: 0


Kiawe – Trainer
Supporter

Search your deck for 4 [R] Energy and attach them to 1 of your Pokemon. Then, shuffle your deck. Your turn ends.

You may play only 1 Supporter card during your turn (before your attack).

 


Plumeria – Trainer
Supporter

Discard 2 cards from your hand in order to play this card.

Discard 1 Energy attached to 1 of your opponent’s Pokemon.

You can only play one Supporter card during turn (before you attack).

 


Charizard-GX – Fire – HP250
Stage 2 – Evolves from Charmeleon

[C][C][C] Wing Attack: 70 damage.

[R][R][R][C][C] Crimson Storm: 300 damage. Discard 3 [R] Energy from this Pokemon.

[R][C][C] Raging Out GX: Discard the top 10 cards from your opponent’s deck. (You can only use 1 GX attack per game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Ho-Oh-GX – Fire – HP190
Basic Pokemon

[R][C][C] Sacred Fire: This attack does 50 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[R][R][R][C] Phoenix Burn: 180 damage. This Pokemon can’t use Phoenix Burn during your next turn.

[R][C][C] Eternal Light GX: Put 3 in combination of [R] Pokemon-EX or Pokemon-GX from your discard pile onto your Bench. (You can’t use more than 1 GX attack per game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2


Alolan Muk-GX – Darkness – HP220
Stage 1 – Evolves from Alolan Grimer

[D][C][C] Chemical Press: 10+ damage. This attack does 70 more damage for each Special Condition affecting your opponent’s Active Pokemon.

[D][D][C][C] Crunch: 120 damage. Discard 1 Energy attached to your opponent’s Active Pokemon.

[.] Tri Hazard GX: Choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon. The new Active Pokemon is now Poisoned, Burned, and Paralyzed. (You can only use 1 GX attack per game.)

If your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4


Noivern-GX – Dragon – HP200
Stage 1 – Evolves from Noibat

[D][C] Distortion: 50 damage. During your opponent’s next turn, your opponent can’t play any Item cards from their hand.

[P][D][C] Loud Sonic: 120 damage. During your opponent’s next turn, your opponent can’t play any Special Energy cards from their hand.

[P][D][C] Explosive Soundwave-GX: This attack does 50 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) (You can only use one GX attack per game.)

Weakness: Fairy (x2)
Resistance: none
Retreat: 0


Escape Rope – Trainer
Item card

Each player switches his or her Active Pokemon with 1 of his or her Benched Pokemon. (Your opponent switches first. If a player does not have a Benched Pokemon, he or she doesn’t switch Pokemon.)

You may play as many Item cards as you like during your turn (before your attack).

 


Muscle Dumbbells – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

If the Pokemon this card is attached to is a Stage 1 Pokemon, its max HP is increased by 40.

You may play as many Item cards as you like during your turn (before your attack).

 


Fire Energy


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  1. SupremeLeaderQuagsire Does this look like the face of mercy?
    SupremeLeaderQuagsire

    Member

    Marshasow-GX: Love the art on it, cool Ability... One-ofs can be thrown into any deck and effectively help the Darkrai matchup as long as your deck is Basic. Garbodor/Drampa can use this in the mirror match for Weakness against other Drampa.
    It's Marshadow, what can I say?

    Alolan Muk-GX: Attacking with DCE is great, Psychic resistance is awesome, first attack is fun, artwork is beautiful, GX attack is really good, and it's Energy denial. Love this card. Salazzle also exists, 180 with a Choice Band isn't bad. EDIT: CaptZero corrected me, 210 with Poison and Burn. Insane.
    Hyper Rare is looking pretty clean, this set seems to have great FA/HR Pokémon, and all the FA Supporters are just great. The FA is gorgeous, I love it to much!

    Gardevoir-GX: FA/HR looks astounding!

    Charizard-GX: Same as Gardevoir-GX, looking great.

    Kingdra: Stage 2 is not so great but it's a very interesting card and could possibly see some play as a rogue deck or budget if Horsea and Seadra are good enough. Again, lovely art, this set has great art all around!

    Vileplume: Not denial, thank god, but great art and an interesting Ability, but wont see much play once Forest rotates.

    Palossand: Only redeeming factor is that it's Palossand and it has great art.
    I think you'll be hearing a lot of "great art" from me tonight...

    Mount Lanakila: Pretty cool card, Lysandre/Guzma out a Lele and suddenly they need two Energy to retreat. Maybe in Golisopod-GX? Also, I like the art here, of course.

    Crabominable: As much as I love Crabominable, it's just a meh card. 80 for a Fighting is great except when you're taking that much back plus any modifiers you had. I really really like the art though.

    Eelektross: Top half is very pleasing to the eye, bottom half is kind of just meh...

    Alolan Raticate: First attack is cool, could find a spot in a decklist at prerelease. Also, the Alolan Rattata artwork is so good, this set is definitely delivering the goods to my eyes.

    Wimpod: I'd run a mix of 2-2 of both Wimpod, it's just a Wimpod.

    Bouffalant: Interesting art, that's about it.

    Scolipede: Along with Whirlipede, has cool artwork but not the most viable bug in the bunch.

    Simisear: Love the art on this, and has a cool second attack to boot. Not good, but not bad either.

    Simipour: Kinda a worse version of Simisear.

    Plumeria: Pretty artwork.

    Tangrowth: Meh.

    Po Town: Cool Stadium, not sure how many decks will run it, maybe it will replace Team Magma's Secret Base in Garb/Drampa.

    Noivern-GX: Very good FA, Pokémon's improving the FA GXs.

    Golisopod-GX: Cool looking Hyper, just gotta wait on the FA.

    Escape Rope/Super Scoop Up: Nothing to special, just SR versions.
     
    Last edited: Jun 14, 2017
    aurabomb likes this.
  2. Omarphylax Aspiring Trainer
    Omarphylax

    Member

    Is this something like the new mew or something like that?
     
  3. Coolpilot Bisharps don't know 'bout my Togekiss
    Coolpilot

    Advanced Member Member

    Okay, wow, that ability on Marshadow is ridiculous (also, awesome art). Low HP for a GX (Basic or not), though that does help to balance it out better. Will be interesting to see how people use it since it doesn't HAVE to be used in just Fighting decks. A tech in a Darkrai to deal with other Darkrai could be interesting, for instance. Tons of other potential applications, too.
     
  4. Raltsies Aspiring Trainer
    Raltsies

    Member

    This can likely be a tech card in any deck in the future.
     
  5. Ecourts Wanderer | Lvl.1
    Ecourts

    Advanced Member Member

    Immediately, I see synergy with Zygarde-EX.
    This lets you attack for 1 energy or 2 energy, and then use it's 3 energy attack when you're set-up.

    Much like Mew, this also allows for "extended playsets"
    ex. In Quad Lapras, use this as a fifth Lapras.
    Gives you a different weakness, and hits a different weakness (Dark types, like Darkrai-EX)~
     
  6. GM DracLord Shadow of Death
    GM DracLord

    Member

    So cute, hope the FA card doesnt look to awfull
     
  7. crystal_pidgeot Bird Trainer *Vaporeon on PokeGym*
    crystal_pidgeot

    Member

    This card is so good. This plus Lugia-EX in the discard pile means you just DUMP and Grampa-GX, Tauros-GX and Darkrai. Will be a GREAT addition to my deck!
     
  8. Professor Palutena The Queen
    Professor Palutena

    Forum Super Mod Chat Room Staff Advanced Member Member

    Muk GX is interesting. Not exactly practical though.

    GX attack is not worth it though.

    Marshadow's ability is really cool! Will definitely see play.
     
  9. Coolpilot Bisharps don't know 'bout my Togekiss
    Coolpilot

    Advanced Member Member

    Muk GX could be used with Ariados AOR & Hypno BKP, but that's still kinda impractical & clunky. It's cool to have a free GX attack, but it has limited usefulness until Lysandre rotates out, and even then, it's still a little meh. Love the flying trash in the artwork, though. XD
     
  10. MystikX Aspiring Trainer
    MystikX

    Member

    Swear to god if that Vileplume has Item denial.....
     
    SupremeLeaderQuagsire likes this.
  11. Olimar.Inc Aspiring Trainer
    Olimar.Inc

    Member

    After this it's time for......BUFFSQUITO!!!!
     
  12. Lanstar The Funny Fairy Bug
    Lanstar

    Member

    Whew... The Vileplume isn't item denial - it is a gimmicky attack denial that's hard to set up once FGP is rotated. ^_^
     
  13. Skeleton Liar サーナ~
    Skeleton Liar

    Member

    And thank you for taking the time to read my novel of a comment. As I was typing it, I kept thinking like, "This is way too much. He's probably super busy. I mean, there's a new image of Ho-oh's (sad-looking) rainbow rare, there's now news about a main series Pokemon game on the Switch, and it looks like SM3 is leaking." EDIT: It definitely is now. "And even though filming is done, he could possibly be working on his thesis film too."

    Yes, this is a fictional character and everything about her is intentionally designed. I love character designs from a lot of different things. So I know that when a character is created, if you want it to be good, you not only have to know what he or she looks like, but you need to know their personality, backstory, how they'll work in the story, etc; you need to know a character inside and out. A lot of thought needs to be put into a character, even a minor one. So I also think it's equally silly to say that her design's sole purpose is to have large breasts to appeal to males, which is why I said she "happens" to have large breasts; there's more to the design than that. Was it a conscious decision to give this character large breasts? Yes. Was it a conscious decision to appeal to males with her design? Yeah, but I'd argue she's also designed to look cute to females too. But was she intended to look suggestive or lewd? I highly doubt it.

    And saying that everyone's reactions more or less proves that her design's purpose was to be overtly sexy doesn't really convince me. It just says to me that everyone is acting immature. Ha ha. And I mean, we all act like that. (Though, some more than others.) Honestly, I thought the thumbnail showcasing her boobs was intentional and it made me laugh. But then after looking at the last line of the story and a bunch of the comments, it's like... Really? Is that the only thing you all got from this? It all just seems shallow. Which is why I felt I had to say something.

    Alright. Enough about fictional boobs. It's time to check out some of these new cards and go to sleep. Ha ha.
     
  14. sid18 Aspiring Trainer
    sid18

    Member

    Unfortunately with Marshadow being weak to psychic it's not likely to see much play with Garbodor around, 4 items in discard or 3 with choice band lets Garbodor ohko it.

    Alolan Muk is pretty good, dark + DCE drop a salazzle and you're hitting 150 for 2 special conditions, 180 after the burn+poison damage without need for choice band.
     
  15. PlatinumDude Aspiring Trainer
    PlatinumDude

    Member

    I wonder if we can use Muk GX with SM Muk, the latter for an essential Silent Lab. Burning Shadows Grimer can search out copies of itself to help with this.

    Marshadow is a fun card. An interesting application for its ability is if you failed to use Tauros GX's Mad Bull earlier, Marshadow can copy it for an instant KO when it's heavily damaged.
     
  16. ozzie347 Aspiring Trainer
    ozzie347

    Advanced Member Member

    GRI Salazzle would like to have a word with you. Allows Muk to hit for 220 without choice band for only 2 energy attachments. OHKOs Metagross w/ choice band.
     
  17. Coolpilot Bisharps don't know 'bout my Togekiss
    Coolpilot

    Advanced Member Member

    But then you need to scoop-up or devolve it, which is more clunky than having 2 Pokemon you can use every turn, though that is admittedly better in the damage department, since it can hit 180 (not 220 - that'd be WITH a choice band).
     
  18. Kyrushi Squirrel
    Kyrushi

    Member

    Muk GX looks super fun to play alongside Salazzle in standard or Victreebell (Furious Fists) in Expanded!
     
  19. ozzie347 Aspiring Trainer
    ozzie347

    Advanced Member Member

    Err, right, my bad. For some reason I was thinking Salazzle paralyzed as well. So 150 or 180 w/ choice band. Still not bad.
     
  20. Lanstar The Funny Fairy Bug
    Lanstar

    Member

    That Crabominable could make a great rogue deck - the side effect of its first attack could easily be fixed with a Max Potion, and with all the fighting support, that 80 damage could easily be stacked up even more!